Player Matchup

Nox
Nox
Bunia1211
Nox
Level 28
God Stats
1W - 1L
1,702 SR
Queue Stats
42W - 57L
1,471 Elo+
Solo
Apollo
Apollo
HunterOPTIKA
Apollo
Level 100
God Stats
1W - 7L
1,142 SR
Queue Stats
602W - 591L
1,446 Elo+
Party 1
Ganesha
Ganesha
LegionPunch
Ganesha
Level 65
God Stats
6W - 2L
1,977 SR
Queue Stats
367W - 382L
1,558 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MeesterJan
Ah Muzen Cab
Level 140
God Stats
10W - 9L
1,483 SR
Queue Stats
314W - 331L
1,511 Elo+
Solo
Merlin
Merlin
shirrrrrrr
Merlin
Level 49
God Stats
8W - 4L
1,886 SR
Queue Stats
262W - 279L
1,445 Elo+
Party 1
Team Averages
Level 76
1,638 SR
1,486 Elo+

VS

Team Averages
Level 100
1,627 SR
1,511 Elo+
Shiva
Shiva
Beld10
Shiva
Level 83
God Stats
2W - 0L
1,693 SR
Queue Stats
122W - 125L
1,559 Elo+
Solo
Sol
Sol
KuBReIs
Sol
Level 99
God Stats
2W - 1L
1,510 SR
Queue Stats
242W - 249L
1,484 Elo+
Solo
Hera
Hera
LOKrus
Hera
Level 143
God Stats
15W - 11L
1,557 SR
Queue Stats
697W - 702L
1,485 Elo+
Solo
Thoth
Thoth
Sabito9202
Thoth
Level 22
God Stats
1W - 1L
1,301 SR
Queue Stats
21W - 29L
1,382 Elo+
Solo
Camazotz
Camazotz
крыжовник
Camazotz
Level 154
God Stats
5W - 0L
2,073 SR
Queue Stats
521W - 312L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
8,124
812
8,595
8,632
3,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
14
4 / 7 / 4
8,688
869
8,609
11,050
4,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
LegionPunch
Ganesha
16
1 / 3 / 10
8,223
822
7,160
15,953
15,610
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
MeesterJan
Ah Muzen Cab
13
2 / 6 / 5
7,612
761
11,605
11,436
4,384
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
shirrrrrrr
Merlin
14
2 / 5 / 2
7,662
766
7,835
6,793
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Beld10
Shiva
14
0 / 3 / 18
8,585
859
8,011
12,047
10,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
16
6 / 0 / 11
9,433
943
9,281
7,137
2,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
LOKrus
Hera
17
8 / 4 / 6
10,060
1,006
14,037
9,175
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
12
0 / 5 / 14
8,094
809
3,072
9,084
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
12 / 3 / 10
10,441
1,044
13,380
23,349
14,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
14
Kills
26
26
Deaths
15
27
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Shiva
Beld10
Shiva
0
3
18
3
L
5
5
6
1.6
L
Apollo
4
7
4
0.86
W
Sol
6
0
11
11.5
W
Hera
LOKrus
Hera
8
4
6
2.75
L
Ganesha
LegionPunch
Ganesha
1
3
10
2
L
Ah Muzen Cab
MeesterJan
Ah Muzen Cab
2
6
5
0.75
W
Thoth
0
5
14
1.4
L
Merlin
shirrrrrrr
Merlin
2
5
2
0.6
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,804
Damage
47,781
53,864
Taken
60,792
31,169
Mitigated
35,043
12,406
Healing
26,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Beld10
Shiva
8,011
731
2,163
2,722
12,047
10,506
128
5,597
6,450
76
17,585
L
8,595
280
549
824
8,632
3,547
0
4,914
3,520
12,372
641
L
Apollo
8,609
3,223
560
490
11,050
4,969
0
4,895
5,923
0
21,670
W
Sol
9,281
2,014
712
4,192
7,137
2,934
2,026
2,340
4,797
21,021
1,015
W
Hera
LOKrus
Hera
14,037
2,673
1,658
2,471
9,175
3,387
602
4,590
4,585
33,139
635
L
Ganesha
LegionPunch
Ganesha
7,160
149
13
6,735
15,953
15,610
0
7,228
8,409
16,008
0
L
Ah Muzen Cab
MeesterJan
Ah Muzen Cab
11,605
3,013
784
1,268
11,436
4,384
0
6,464
4,927
0
25,731
W
Thoth
3,072
463
796
737
9,084
3,365
46
5,366
3,718
9,207
0
L
Merlin
shirrrrrrr
Merlin
7,835
214
696
487
6,793
2,659
0
2,008
4,675
15,992
0
W
13,380
2,721
698
9,903
23,349
14,851
489
5,213
18,136
0
15,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,309
Gold Earned
46,613
87
Minions Killed
117
0
Camps Cleared
0
985,760
Distance Traveled
1,042,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,585
859
21
2
0
221,600
0
L
Nox
8,124
812
15
2
0
200,420
0
L
Apollo
8,688
869
31
3
0
203,534
0
W
Sol
9,433
943
35
4
0
213,762
0
W
Hera
10,060
1,006
41
4
0
173,987
0
L
Ganesha
8,223
822
9
1
0
201,936
0
L
Ah Muzen Cab
7,612
761
15
2
0
192,218
0
W
Thoth
8,094
809
16
2
0
184,848
0
L
Merlin
7,662
766
17
2
0
187,652
0
W
Camazotz
10,441
1,044
4
0
0
248,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role