Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BobEdGoatsHelp
Serqet
Level 59
God Stats
1W - 0L
1,347 SR
Queue Stats
4W - 3L
1,488 Elo+
Solo
Amaterasu
Amaterasu
FullMetalBattle
Amaterasu
Level 148
God Stats
6W - 6L
1,101 SR
Queue Stats
93W - 76L
1,535 Elo+
Solo
Zeus
Zeus
MelaninGI
Zeus
Level 138
God Stats
2W - 3L
1,342 SR
Queue Stats
185W - 178L
1,510 Elo+
Solo
Anhur
Anhur
NicoVillan20
Anhur
Level 159
God Stats
28W - 21L
1,622 SR
Queue Stats
536W - 508L
1,497 Elo+
Solo
Team Averages
Level 132
1,382 SR
1,506 Elo+

VS

Team Averages
Level 138
1,604 SR
1,504 Elo+
Anhur
Anhur
ChiefMikah
Anhur
Level 139
God Stats
2W - 5L
1,418 SR
Queue Stats
227W - 219L
1,510 Elo+
Party 1
Ravana
Ravana
iSlipNot
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 300L
1,540 Elo+
Party 1
Mulan
Mulan
unkloonkalept
Mulan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 47L
1,388 Elo+
Solo
Hera
Hera
xRaDiKaL-Bry
Hera
Level 154
God Stats
5W - 2L
1,795 SR
Queue Stats
284W - 263L
1,496 Elo+
Party 2
Cabrakan
Cabrakan
xRaDiKaL-Fan_Mas
Cabrakan
Level 122
God Stats
1W - 1L
1,805 SR
Queue Stats
39W - 28L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 0 / 1
6,346
577
2,740
5,089
1,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 3
6,124
557
4,263
6,950
2,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
FullMetalBattle
Amaterasu
13
5 / 0 / 0
8,008
728
5,751
8,979
5,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zeus
12
1 / 3 / 2
6,258
569
3,587
5,519
1,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 1
6,990
635
4,301
6,464
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 4 / 0
5,836
531
4,881
7,511
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
iSlipNot
Ravana
10
1 / 2 / 1
5,374
489
3,632
5,133
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,665
515
3,132
7,656
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 1
6,266
570
3,785
2,675
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 3
6,022
547
2,379
8,085
6,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
5
5
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
0
1
2.5
W
1
1
3
2.5
L
Anhur
2
4
0
0.5
W
Amaterasu
FullMetalBattle
Amaterasu
5
0
0
5
W
Zeus
1
3
2
0.67
W
2
1
1
2.5
L
Ravana
iSlipNot
Ravana
1
2
1
0.75
L
0
4
0
0
L
2
1
1
2.5
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,642
Damage
17,809
33,001
Taken
31,060
12,051
Mitigated
13,599
15,748
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,740
185
0
3,497
5,089
1,306
0
1,367
3,722
43,123
1,529
W
4,263
1,203
0
1,486
6,950
2,431
0
1,279
5,671
0
16,142
L
Anhur
4,881
2,613
0
2,391
7,511
1,706
0
1,172
6,339
0
40,136
W
Amaterasu
FullMetalBattle
Amaterasu
5,751
2,892
0
5,070
8,979
5,104
856
0
8,979
0
53,801
W
Zeus
3,587
37
0
1,386
5,519
1,561
0
2,672
2,847
40,517
0
W
4,301
2,153
0
4,309
6,464
1,649
0
962
5,502
0
56,460
L
Ravana
iSlipNot
Ravana
3,632
1,116
0
1,359
5,133
1,707
0
1,057
3,632
0
33,810
L
3,132
237
0
1,146
7,656
2,777
0
0
7,656
0
32,735
L
3,785
903
0
331
2,675
929
0
1,539
1,136
49,421
1,659
L
2,379
488
0
2,074
8,085
6,480
0
2,417
5,536
14,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,726
Gold Earned
29,163
400
Minions Killed
330
0
Camps Cleared
0
1,209,926
Distance Traveled
1,141,091
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,346
577
93
8
0
252,288
0
W
Serqet
6,124
557
30
3
0
286,019
7
L
Anhur
5,836
531
83
8
0
187,377
2
W
Amaterasu
8,008
728
106
10
0
235,583
0
W
Zeus
6,258
569
70
6
0
225,412
0
W
Anhur
6,990
635
101
9
0
210,624
4
L
Ravana
5,374
489
62
6
0
265,505
2
L
Mulan
5,665
515
65
6
0
193,271
0
L
Hera
6,266
570
104
9
0
243,585
4
L
Cabrakan
6,022
547
16
1
0
251,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role