Player Matchup

Neith
Neith
Masters
 
Neith
Masters
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Masters
InactiveAsian
Cerberus
Masters
Level 181
God Stats
63W - 4L
2,145 SR
Queue Stats
902W - 281L
3,026 MMR
Party 2
Amaterasu
Amaterasu
Masters
ꝓPanꝓ
Amaterasu
Masters
Level 158
God Stats
24W - 6L
1,932 SR
Queue Stats
228W - 70L
2,850 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 187
1,859 SR
2,459 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,611 SR
2,254 MMR
Ne Zha
Ne Zha
Diamond II
DeadsNight
Ne Zha
Diamond II
Level 105
God Stats
2W - 3L
1,483 SR
Queue Stats
192W - 162L
2,418 MMR
Solo
Chiron
Chiron
Masters
DoubleMcDuffing
Chiron
Masters
Level 107
God Stats
20W - 21L
1,628 SR
Queue Stats
287W - 233L
2,125 MMR
Party 1
Bacchus
Bacchus
Diamond IV
GiveNoBlood
Bacchus
Diamond IV
Level 158
God Stats
13W - 11L
1,721 SR
Queue Stats
110W - 80L
2,219 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 0 / 5
11,367
874
15,328
10,007
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
InactiveAsian
Cerberus
19
2 / 0 / 7
10,931
841
11,708
16,156
17,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
ꝓPanꝓ
Amaterasu
19
3 / 0 / 6
11,107
854
11,060
16,605
16,536
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CamazotzAchillesSerqetXing Tian

VS

Bans
CthulhuFafnirXbalanqueScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DeadsNight
Ne Zha
15
0 / 5 / 0
8,784
676
8,606
16,773
11,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
0 / 3 / 0
9,108
701
10,346
9,928
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
GiveNoBlood
Bacchus
16
0 / 1 / 0
9,054
696
7,776
15,874
21,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
L
Ne Zha
DeadsNight
Ne Zha
0
5
0
0
L
0
3
0
0
L
Bacchus
GiveNoBlood
Bacchus
0
1
0
0
W
Cerberus
InactiveAsian
Cerberus
2
0
7
5.5
W
Amaterasu
ꝓPanꝓ
Amaterasu
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,096
Damage
26,728
42,768
Taken
42,575
38,057
Mitigated
37,162
19,449
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,328
3,869
0
4,016
10,007
4,190
2,145
2,089
7,918
0
65,978
L
Ne Zha
DeadsNight
Ne Zha
8,606
934
0
2,423
16,773
11,633
0
3,079
12,874
742
34,272
L
10,346
1,501
579
1,205
9,928
4,073
0
3,637
5,916
0
36,906
L
Bacchus
GiveNoBlood
Bacchus
7,776
348
0
2,305
15,874
21,456
0
3,874
10,739
25,203
1,594
W
Cerberus
InactiveAsian
Cerberus
11,708
432
0
6,916
16,156
17,331
751
3,730
12,426
37,890
0
W
Amaterasu
ꝓPanꝓ
Amaterasu
11,060
3,810
0
8,517
16,605
16,536
1,191
2,212
14,393
0
41,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
26,946
226
Minions Killed
157
0
Camps Cleared
0
827,442
Distance Traveled
713,679
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,367
874
104
8
0
261,172
0
L
Ne Zha
8,784
676
35
3
0
227,242
2
L
Chiron
9,108
701
87
7
0
238,570
0
L
Bacchus
9,054
696
35
3
0
247,867
0
W
Cerberus
10,931
841
57
4
0
273,914
0
W
Amaterasu
11,107
854
65
5
0
292,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role