Player Matchup

Tyr
Tyr
FrozenCedar
Tyr
Level 149
God Stats
2W - 0L
1,623 SR
Queue Stats
107W - 93L
1,545 Elo+
Solo
Nu Wa
Nu Wa
OverlordOuranos
Nu Wa
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 62L
1,559 Elo+
Solo
Charybdis
Charybdis
dennis_xeneise
Charybdis
Level 200
God Stats
2W - 0L
1,811 SR
Queue Stats
714W - 746L
1,496 Elo+
Solo
Ix Chel
Ix Chel
melvinthepope
Ix Chel
Level 153
God Stats
5W - 1L
1,795 SR
Queue Stats
285W - 334L
1,464 Elo+
Party 1
Ullr
Ullr
pretzel6996
Ullr
Level 157
God Stats
1W - 2L
1,266 SR
Queue Stats
297W - 342L
1,464 Elo+
Party 1
Team Averages
Level 160
1,599 SR
1,506 Elo+

VS

Team Averages
Level 139
1,544 SR
1,493 Elo+
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
matteo867
Artemis
Level 157
God Stats
0W - 1L
1,696 SR
Queue Stats
7W - 11L
1,507 Elo+
Solo
Cthulhu
Cthulhu
oSo Kalepzo
Cthulhu
Level 157
God Stats
27W - 25L
1,525 SR
Queue Stats
813W - 878L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 2
6,383
1,277
2,621
5,900
4,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 4
6,232
1,246
3,574
3,379
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
dennis_xeneise
Charybdis
10
0 / 1 / 5
5,925
1,185
1,182
2,956
898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
11
2 / 2 / 5
6,688
1,338
1,994
3,596
1,009
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 7
7,239
1,448
4,250
3,062
1,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 2 / 4
5,555
1,111
3,100
4,426
1,265
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
11
3 / 2 / 0
5,244
1,049
4,943
3,986
1,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
 
Horus
1
0 / 0 / 0
1,260
252
0
343
45
Artemis
matteo867
Artemis
10
2 / 5 / 2
5,492
1,098
3,354
5,907
1,768
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
oSo Kalepzo
Cthulhu
5
0 / 0 / 0
4,260
852
0
302
86
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
9
Kills
7
8
Deaths
9
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
2
4
2
L
Sol
 
Sol
3
2
0
1.5
L
Horus
 
Horus
0
0
0
0
W
4
3
2
1.67
W
1
2
4
1.5
W
Charybdis
dennis_xeneise
Charybdis
0
1
5
2.5
L
Artemis
matteo867
Artemis
2
5
2
0.6
W
Ix Chel
2
2
5
2.25
L
Cthulhu
oSo Kalepzo
Cthulhu
0
0
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,621
Damage
11,397
18,893
Taken
14,964
8,551
Mitigated
4,238
6,057
Healing
3,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,100
98
215
1,250
4,426
1,265
0
1,491
2,729
10,185
313
L
Sol
 
Sol
4,943
1,064
214
1,413
3,986
1,074
0
1,539
2,202
10,200
613
L
Horus
 
Horus
0
0
0
10
343
45
0
267
0
0
0
W
2,621
0
446
1,226
5,900
4,768
0
3,052
2,848
0
3,805
W
3,574
211
298
182
3,379
872
315
894
2,485
8,752
0
W
Charybdis
dennis_xeneise
Charybdis
1,182
90
0
624
2,956
898
857
1,298
1,658
0
5,999
L
Artemis
matteo867
Artemis
3,354
1,203
0
317
5,907
1,768
0
1,364
4,465
0
7,096
W
Ix Chel
1,994
325
1,477
689
3,596
1,009
434
1,314
2,282
7,840
0
L
Cthulhu
oSo Kalepzo
Cthulhu
0
0
0
130
302
86
0
226
0
0
0
W
4,250
881
595
520
3,062
1,004
1,510
1,234
1,828
0
12,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
21,811
63
Minions Killed
30
0
Camps Cleared
0
414,936
Distance Traveled
284,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,555
1,111
16
3
0
100,435
0
L
Sol
5,244
1,049
7
1
0
79,216
0
L
Horus
1,260
252
0
0
0
0
0
W
Tyr
6,383
1,277
2
0
0
105,725
0
W
Nu Wa
6,232
1,246
10
2
0
78,744
0
W
Charybdis
5,925
1,185
15
3
0
68,777
0
L
Artemis
5,492
1,098
7
1
0
83,080
0
W
Ix Chel
6,688
1,338
20
4
0
80,734
0
L
Cthulhu
4,260
852
0
0
0
21,604
0
W
Ullr
7,239
1,448
16
3
0
80,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role