Player Matchup

Gilgamesh
Gilgamesh
ATA-Lawdaddy
Gilgamesh
Level 83
God Stats
1W - 3L
1,290 SR
Queue Stats
111W - 90L
1,495 Elo+
Party 1
Anhur
Anhur
Owlman66603
Anhur
Level 68
God Stats
1W - 4L
1,260 SR
Queue Stats
189W - 180L
1,444 Elo+
Solo
Lancelot
Lancelot
Represntablee
Lancelot
Level 78
God Stats
2W - 4L
1,404 SR
Queue Stats
203W - 186L
1,498 Elo+
Party 1
Merlin
Merlin
Toxic_Driift_
Merlin
Level 129
God Stats
2W - 2L
1,619 SR
Queue Stats
278W - 248L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
iStr8Drop3563
Baron Samedi
Level 128
God Stats
4W - 7L
1,374 SR
Queue Stats
85W - 89L
1,443 Elo+
Solo
Team Averages
Level 97
1,389 SR
1,471 Elo+

VS

Team Averages
Level 114
1,504 SR
1,480 Elo+
Arachne
Arachne
GaelicWolf
Arachne
Level 116
God Stats
13W - 10L
1,596 SR
Queue Stats
77W - 63L
1,514 Elo+
Solo
Chaac
Chaac
SabresOwn
Chaac
Level 209
God Stats
2W - 2L
1,367 SR
Queue Stats
479W - 432L
1,566 Elo+
Solo
Xing Tian
Xing Tian
TobyLG7935
Xing Tian
Level 72
God Stats
8W - 5L
1,559 SR
Queue Stats
247W - 243L
1,430 Elo+
Solo
Skadi
Skadi
nastiBoomin
Skadi
Level 147
God Stats
7W - 4L
1,611 SR
Queue Stats
41W - 52L
1,451 Elo+
Party 2
Agni
Agni
xLausanity
Agni
Level 27
God Stats
3W - 6L
1,387 SR
Queue Stats
32W - 43L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ATA-Lawdaddy
Gilgamesh
7
1 / 3 / 0
4,063
580
2,380
7,171
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 2 / 0
3,125
446
598
2,381
538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Represntablee
Lancelot
8
1 / 1 / 0
4,419
631
3,005
4,908
2,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 0 / 0
4,562
652
692
2,039
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
iStr8Drop3563
Baron Samedi
8
1 / 0 / 0
4,370
624
2,974
3,771
2,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GaelicWolf
Arachne
8
1 / 0 / 0
4,212
602
169
2,709
904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
SabresOwn
Chaac
9
3 / 2 / 1
5,613
802
4,510
6,808
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
TobyLG7935
Xing Tian
8
0 / 1 / 2
4,429
633
1,228
5,782
3,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,652
665
3,233
2,523
596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 0
4,570
653
893
2,055
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
6
6
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ATA-Lawdaddy
Gilgamesh
1
3
0
0.33
W
Arachne
GaelicWolf
Arachne
1
0
0
1
L
0
2
0
0
L
Lancelot
Represntablee
Lancelot
1
1
0
1
W
Chaac
SabresOwn
Chaac
3
2
1
1.75
W
Xing Tian
TobyLG7935
Xing Tian
0
1
2
1
L
0
0
0
0
L
Baron Samedi
iStr8Drop3563
Baron Samedi
1
0
0
1
W
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,649
Damage
10,033
20,270
Taken
19,877
7,496
Mitigated
8,814
6,238
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ATA-Lawdaddy
Gilgamesh
2,380
1,060
0
1,077
7,171
2,153
0
238
6,933
0
16,402
W
Arachne
GaelicWolf
Arachne
169
63
0
702
2,709
904
0
191
2,518
0
20,728
L
598
365
0
799
2,381
538
0
527
1,854
0
5,126
L
Lancelot
Represntablee
Lancelot
3,005
655
0
1,012
4,908
2,020
0
411
4,465
0
28,329
W
Chaac
SabresOwn
Chaac
4,510
1,108
0
1,665
6,808
3,550
0
496
6,312
0
34,866
W
Xing Tian
TobyLG7935
Xing Tian
1,228
57
0
1,580
5,782
3,269
0
1,839
3,943
10,600
658
L
692
0
0
1,012
2,039
492
0
527
1,306
27,006
0
L
Baron Samedi
iStr8Drop3563
Baron Samedi
2,974
470
418
1,920
3,771
2,293
12
494
3,277
15,985
0
W
3,233
1,036
0
566
2,523
596
165
639
1,884
0
32,589
W
893
42
0
750
2,055
495
0
501
1,554
25,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,539
Gold Earned
23,476
184
Minions Killed
234
0
Camps Cleared
0
659,878
Distance Traveled
735,476
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,063
580
30
4
0
144,910
0
W
Arachne
4,212
602
43
6
0
164,673
3
L
Anhur
3,125
446
9
1
0
53,102
0
L
Lancelot
4,419
631
56
8
0
180,664
1
W
Chaac
5,613
802
50
7
0
134,754
0
W
Xing Tian
4,429
633
15
2
0
144,595
3
L
Merlin
4,562
652
69
10
0
140,177
1
L
Baron Samedi
4,370
624
20
3
0
141,025
0
W
Skadi
4,652
665
59
8
0
146,078
0
W
Agni
4,570
653
67
10
0
145,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role