Player Matchup

Hera
Hera
MythicalMisthios
Hera
Level 81
God Stats
6W - 16L
1,360 SR
Queue Stats
103W - 126L
1,329 Elo+
Solo
Geb
Geb
cleepchapper69
Geb
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,257 Elo+
Solo
Lancelot
Lancelot
dios_shiryu
Lancelot
Level 138
God Stats
5W - 13L
1,368 SR
Queue Stats
268W - 251L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
jose11276
Baron Samedi
Level 52
God Stats
16W - 11L
1,504 SR
Queue Stats
22W - 21L
1,404 Elo+
Solo
Osiris
Osiris
ketz_lp
Osiris
Level 140
God Stats
5W - 6L
1,525 SR
Queue Stats
406W - 401L
1,518 Elo+
Solo
Team Averages
Level 104
1,451 SR
1,399 Elo+

VS

Team Averages
Level 142
1,572 SR
1,468 Elo+
Merlin
Merlin
Deaths_Dealer97
Merlin
Level 138
God Stats
3W - 2L
1,466 SR
Queue Stats
280W - 234L
1,501 Elo+
Solo
Sobek
Sobek
InvokeHumanoids
Sobek
Level 86
God Stats
4W - 0L
1,882 SR
Queue Stats
59W - 66L
1,481 Elo+
Solo
Hades
Hades
Jin bu yeon8823
Hades
Level 232
God Stats
4W - 4L
1,384 SR
Queue Stats
335W - 316L
1,483 Elo+
Solo
Danzaburou
Danzaburou
Mayopocalypse
Danzaburou
Level 128
God Stats
17W - 15L
1,570 SR
Queue Stats
62W - 71L
1,477 Elo+
Solo
Fenrir
Fenrir
NEON_9445
Fenrir
Level 126
God Stats
9W - 6L
1,560 SR
Queue Stats
365W - 365L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,137
438
5,304
4,860
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 0
6,623
473
5,565
8,599
5,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
dios_shiryu
Lancelot
14
9 / 4 / 2
8,129
581
11,814
12,742
5,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
jose11276
Baron Samedi
11
0 / 1 / 3
6,538
467
4,675
6,493
5,260
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
ketz_lp
Osiris
14
4 / 3 / 7
8,132
581
8,665
14,161
7,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
7,539
539
6,793
7,480
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 2 / 5
7,758
554
4,501
13,219
10,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 2 / 2
7,697
550
6,856
12,310
4,756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Mayopocalypse
Danzaburou
12
0 / 3 / 1
6,750
482
2,399
8,348
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
NEON_9445
Fenrir
13
5 / 3 / 4
7,895
564
6,583
11,322
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
15
Kills
12
13
Deaths
15
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
W
2
2
5
2.25
W
3
2
2
2
W
Danzaburou
Mayopocalypse
Danzaburou
0
3
1
0.17
L
1
2
2
1
W
Fenrir
NEON_9445
Fenrir
5
3
4
2.33
L
1
3
0
0.33
L
Lancelot
dios_shiryu
Lancelot
9
4
2
2.5
L
Baron Samedi
jose11276
Baron Samedi
0
1
3
1.5
L
Osiris
ketz_lp
Osiris
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,023
Damage
27,132
46,855
Taken
52,679
25,009
Mitigated
24,832
8,610
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,793
510
76
691
7,480
2,440
0
0
7,480
32,793
364
W
4,501
404
0
4,467
13,219
10,192
0
4,460
8,214
22,968
0
W
6,856
916
400
7,365
12,310
4,756
0
5,565
6,745
45,056
2,761
W
Danzaburou
Mayopocalypse
Danzaburou
2,399
561
0
1,979
8,348
2,812
786
3,479
4,747
0
43,441
L
5,304
1,261
0
1,248
4,860
1,196
386
705
4,155
34,670
0
W
Fenrir
NEON_9445
Fenrir
6,583
1,863
0
2,066
11,322
4,632
0
1,313
9,967
0
47,637
L
5,565
1,311
0
2,237
8,599
5,558
0
4,810
3,789
31,007
0
L
Lancelot
dios_shiryu
Lancelot
11,814
3,365
0
1,680
12,742
5,829
0
3,895
8,603
0
55,088
L
Baron Samedi
jose11276
Baron Samedi
4,675
514
205
1,782
6,493
5,260
319
1,072
5,421
29,847
836
L
Osiris
ketz_lp
Osiris
8,665
1,903
0
1,458
14,161
7,166
0
5,832
7,219
0
48,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,559
Gold Earned
37,639
343
Minions Killed
307
0
Camps Cleared
0
1,247,479
Distance Traveled
1,295,806
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,539
539
61
4
0
231,402
0
W
Sobek
7,758
554
30
2
0
280,222
1
W
Hades
7,697
550
80
6
0
226,826
0
W
Danzaburou
6,750
482
74
5
0
243,649
0
L
Hera
6,137
438
68
5
0
223,608
0
W
Fenrir
7,895
564
62
4
0
313,707
0
L
Geb
6,623
473
69
5
0
192,891
0
L
Lancelot
8,129
581
76
5
0
286,799
0
L
Baron Samedi
6,538
467
54
4
0
241,613
0
L
Osiris
8,132
581
76
5
0
302,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role