Player Matchup

Geb
Geb
Akumaa76
Geb
Level 156
God Stats
2W - 2L
1,660 SR
Queue Stats
76W - 57L
1,648 Elo+
Party 1
Erlang Shen
Erlang Shen
Cristi4n19t
Erlang Shen
Level 151
God Stats
6W - 5L
1,631 SR
Queue Stats
231W - 191L
1,601 Elo+
Party 1
Apollo
Apollo
Daddy-Jay99
Apollo
Level 159
God Stats
0W - 5L
1,150 SR
Queue Stats
222W - 200L
1,476 Elo+
Solo
Raijin
Raijin
DoggiePlays
Raijin
Level 79
God Stats
4W - 1L
1,719 SR
Queue Stats
166W - 142L
1,548 Elo+
Solo
Bakasura
Bakasura
EvilMable
Bakasura
Level 159
God Stats
7W - 8L
1,554 SR
Queue Stats
228W - 204L
1,533 Elo+
Solo
Team Averages
Level 141
1,543 SR
1,561 Elo+

VS

Team Averages
Level 126
1,650 SR
1,608 Elo+
Danzaburou
Danzaburou
Meleph
Danzaburou
Level 94
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 106L
1,645 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PhaseMcChickenn
Kumbhakarna
Level 88
God Stats
4W - 4L
1,453 SR
Queue Stats
159W - 121L
1,565 Elo+
Party 3
Tyr
Tyr
PlushRush
Tyr
Level 160
God Stats
5W - 2L
1,759 SR
Queue Stats
218W - 200L
1,642 Elo+
Party 2
Mercury
Mercury
YeetOnDaNaeNae
Mercury
Level 161
God Stats
28W - 11L
1,846 SR
Queue Stats
244W - 210L
1,625 Elo+
Party 2
Anubis
Anubis
devinJS
Anubis
Level 125
God Stats
3W - 4L
1,690 SR
Queue Stats
263W - 243L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 9 / 1
5,947
425
4,037
13,631
10,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Cristi4n19t
Erlang Shen
12
1 / 3 / 0
7,129
509
8,386
15,082
16,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
12
0 / 5 / 0
6,767
483
4,547
9,503
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
2 / 4 / 1
7,214
515
10,035
9,957
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
EvilMable
Bakasura
13
1 / 3 / 3
6,866
490
7,030
14,233
5,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Meleph
Danzaburou
13
3 / 0 / 6
7,930
566
9,792
6,421
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
PhaseMcChickenn
Kumbhakarna
13
2 / 2 / 9
7,742
553
4,220
12,820
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
6 / 1 / 1
8,940
639
12,117
14,753
14,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

15
10 / 0 / 6
8,766
626
11,105
12,114
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
devinJS
Anubis
13
3 / 2 / 2
7,677
548
6,206
8,741
2,940
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
24
24
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Erlang Shen
Cristi4n19t
Erlang Shen
1
3
0
0.33
L
Apollo
0
5
0
0
L
Raijin
2
4
1
0.63
L
Bakasura
EvilMable
Bakasura
1
3
3
0.83
W
Danzaburou
Meleph
Danzaburou
3
0
6
6
W
Kumbhakarna
PhaseMcChickenn
Kumbhakarna
2
2
9
3.25
W
6
1
1
6.5
W
10
0
6
13
W
Anubis
devinJS
Anubis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,035
Damage
43,440
62,406
Taken
54,849
38,091
Mitigated
30,777
14,714
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,037
549
0
1,491
13,631
10,032
0
3,338
10,293
20,084
0
L
Erlang Shen
Cristi4n19t
Erlang Shen
8,386
4,329
0
5,770
15,082
16,490
0
0
15,082
0
49,985
L
Apollo
4,547
3,058
0
2,826
9,503
2,777
0
1,217
8,286
0
51,698
L
Raijin
10,035
623
0
1,045
9,957
2,929
0
3,423
6,534
50,687
0
L
Bakasura
EvilMable
Bakasura
7,030
5,081
0
3,582
14,233
5,863
0
2,303
11,930
0
48,373
W
Danzaburou
Meleph
Danzaburou
9,792
3,192
0
1,606
6,421
2,006
100
633
5,718
0
63,274
W
Kumbhakarna
PhaseMcChickenn
Kumbhakarna
4,220
541
315
3,503
12,820
7,601
0
3,704
8,538
25,843
0
W
12,117
2,538
0
7,261
14,753
14,067
0
474
13,114
0
66,665
W
11,105
7,806
0
4,330
12,114
4,163
94
4,320
7,106
0
67,708
W
Anubis
devinJS
Anubis
6,206
257
360
4,157
8,741
2,940
50
4,162
3,665
57,283
1,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
41,055
439
Minions Killed
470
0
Camps Cleared
0
1,346,039
Distance Traveled
1,418,766
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,947
425
22
2
0
264,356
1
L
Erlang Shen
7,129
509
93
7
0
277,063
3
L
Apollo
6,767
483
106
8
0
245,726
0
L
Raijin
7,214
515
114
8
0
259,112
0
L
Bakasura
6,866
490
104
7
0
299,782
0
W
Danzaburou
7,930
566
116
8
0
274,488
6
W
Kumbhakarna
7,742
553
43
3
0
271,591
1
W
Tyr
8,940
639
115
8
0
282,530
0
W
Mercury
8,766
626
93
7
0
373,716
2
W
Anubis
7,677
548
103
7
0
216,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role