Player Matchup

Bacchus
Bacchus
Blackhawk7247
Bacchus
Level 136
God Stats
7W - 8L
1,530 SR
Queue Stats
263W - 311L
1,444 Elo+
Party 1
Sun Wukong
Sun Wukong
GORYL 7
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 205L
1,505 Elo+
Party 1
Ravana
Ravana
Garmanarnar2631
Ravana
Level 146
God Stats
11W - 8L
1,495 SR
Queue Stats
316W - 365L
1,482 Elo+
Party 1
Ullr
Ullr
SCHPUPEL1
Ullr
Level 121
God Stats
6W - 1L
1,830 SR
Queue Stats
143W - 158L
1,503 Elo+
Party 1
Ra
Ra
Zwattz7700
Ra
Level 127
God Stats
7W - 12L
1,415 SR
Queue Stats
200W - 225L
1,476 Elo+
Party 1
Team Averages
Level 131
1,554 SR
1,482 Elo+

VS

Team Averages
Level 138
1,557 SR
1,532 Elo+
Pele
Pele
 
Pele
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GelJoe2594
Zeus
Level 170
God Stats
4W - 4L
1,595 SR
Queue Stats
337W - 305L
1,490 Elo+
Solo
Hou Yi
Hou Yi
Smitero07
Hou Yi
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Tsc_Godtavious
Gilgamesh
Level 158
God Stats
20W - 12L
1,712 SR
Queue Stats
314W - 265L
1,615 Elo+
Solo
Thor
Thor
rojas5500
Thor
Level 144
God Stats
4W - 7L
1,479 SR
Queue Stats
212W - 209L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 1 / 5
6,443
586
3,091
6,773
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
GORYL 7
Sun Wukong
12
1 / 0 / 0
6,745
613
4,759
7,550
6,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 3
6,118
556
5,539
6,239
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
12
5 / 1 / 1
7,100
645
8,007
7,506
2,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 0
6,380
580
3,640
5,737
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 1 / 0
5,919
538
4,265
8,573
3,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 2
5,829
530
3,238
4,547
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
Smitero07
Hou Yi
10
1 / 3 / 1
5,916
538
4,852
6,866
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
Tsc_Godtavious
Gilgamesh
9
1 / 1 / 2
5,853
532
4,745
10,075
4,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
9
0 / 2 / 2
4,966
451
2,778
7,296
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
5
5
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
0
2
W
Bacchus
1
1
5
3.5
W
Sun Wukong
GORYL 7
Sun Wukong
1
0
0
1
W
1
1
3
2.5
L
1
2
2
1
W
Ullr
5
1
1
5.5
L
Hou Yi
Smitero07
Hou Yi
1
3
1
0.5
L
Gilgamesh
Tsc_Godtavious
Gilgamesh
1
1
2
2
W
1
2
0
0.5
L
Thor
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,036
Damage
19,878
33,805
Taken
37,357
17,492
Mitigated
13,089
11,761
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,265
1,233
0
3,691
8,573
3,807
0
90
7,910
170
36,242
W
Bacchus
3,091
715
0
1,839
6,773
4,907
0
688
6,085
18,180
1,431
W
Sun Wukong
GORYL 7
Sun Wukong
4,759
860
0
2,547
7,550
6,146
0
140
7,410
0
47,829
W
5,539
1,293
0
3,778
6,239
2,167
0
646
5,593
0
46,251
L
3,238
245
0
587
4,547
1,089
0
1,479
2,890
38,452
0
W
Ullr
8,007
3,664
0
1,320
7,506
2,506
1,057
0
7,506
0
49,763
L
Hou Yi
Smitero07
Hou Yi
4,852
1,412
0
435
6,866
2,000
0
970
5,896
0
32,937
L
Gilgamesh
Tsc_Godtavious
Gilgamesh
4,745
1,823
0
1,606
10,075
4,366
0
2,323
7,594
0
23,700
W
3,640
468
125
2,152
5,737
1,766
0
1,904
3,833
42,907
1,078
L
Thor
2,778
542
0
2,758
7,296
1,827
0
1,012
6,148
0
28,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,786
Gold Earned
28,483
383
Minions Killed
285
0
Camps Cleared
0
1,072,802
Distance Traveled
1,093,977
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,919
538
61
6
0
216,584
4
W
Bacchus
6,443
586
27
2
0
228,885
4
W
Sun Wukong
6,745
613
83
8
0
168,177
0
W
Ravana
6,118
556
83
8
0
251,759
1
L
Zeus
5,829
530
82
7
0
203,054
3
W
Ullr
7,100
645
98
9
0
192,259
0
L
Hou Yi
5,916
538
54
5
0
204,567
0
L
Gilgamesh
5,853
532
34
3
0
244,756
0
W
Ra
6,380
580
92
8
0
231,722
4
L
Thor
4,966
451
54
5
0
225,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role