Player Matchup

Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HeavenYoss
Neith
Level 145
God Stats
1W - 0L
1,261 SR
Queue Stats
4W - 3L
1,466 Elo+
Party 2
Odin
Odin
SeñorGatuno
Odin
Level 194
God Stats
1W - 1L
1,289 SR
Queue Stats
25W - 29L
1,490 Elo+
Party 2
Poseidon
Poseidon
welpthatwaseasy
Poseidon
Level 88
God Stats
35W - 20L
1,720 SR
Queue Stats
470W - 441L
1,527 Elo+
Solo
Team Averages
Level 149
1,454 SR
1,497 Elo+

VS

Team Averages
Level 149
1,587 SR
1,545 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Azrael864
Janus
Level 181
God Stats
49W - 50L
1,553 SR
Queue Stats
395W - 379L
1,534 Elo+
Solo
Merlin
Merlin
LordFingolfin
Merlin
Level 160
God Stats
6W - 4L
1,751 SR
Queue Stats
165W - 175L
1,560 Elo+
Party 1
Hachiman
Hachiman
MantraxJr
Hachiman
Level 146
God Stats
4W - 7L
1,565 SR
Queue Stats
22W - 22L
1,510 Elo+
Party 1
Hercules
Hercules
Oxonal69
Hercules
Level 140
God Stats
2W - 1L
1,565 SR
Queue Stats
51W - 29L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 2 / 1
6,020
602
7,228
11,618
7,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
 
Ravana
10
4 / 1 / 0
5,591
559
2,941
5,867
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Neith
10
0 / 0 / 1
5,652
565
1,158
5,642
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 3 / 1
4,648
465
1,683
6,051
3,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
12
2 / 2 / 1
6,476
648
6,602
7,018
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 2 / 3
5,636
564
5,438
9,527
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Azrael864
Janus
11
2 / 0 / 0
5,778
578
2,994
4,633
1,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 1 / 0
5,437
544
3,128
2,469
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
MantraxJr
Hachiman
10
1 / 2 / 2
5,865
587
3,529
6,301
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Oxonal69
Hercules
8
1 / 3 / 0
5,161
516
4,114
8,715
4,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
8
Kills
8
8
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
1
1.25
W
Ravana
 
Ravana
4
1
0
4
L
Sylvanus
 
Sylvanus
3
2
3
2.25
L
Janus
Azrael864
Janus
2
0
0
2
W
Neith
0
0
1
0.5
L
1
1
0
1
L
Hachiman
MantraxJr
Hachiman
1
2
2
1
L
Hercules
Oxonal69
Hercules
1
3
0
0.33
W
0
3
1
0.17
W
Poseidon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,612
Damage
19,203
36,196
Taken
31,645
15,432
Mitigated
13,369
16,311
Healing
14,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,228
787
120
5,377
11,618
7,426
0
2,353
8,799
30,840
5,722
W
Ravana
 
Ravana
2,941
670
0
3,792
5,867
1,667
0
1,593
4,262
0
27,670
L
Sylvanus
 
Sylvanus
5,438
2,166
350
2,692
9,527
4,402
0
2,666
6,439
18,272
6,365
L
Janus
Azrael864
Janus
2,994
144
0
3,759
4,633
1,261
0
582
4,014
47,276
0
W
Neith
1,158
117
0
1,661
5,642
1,546
0
2,811
2,688
0
36,788
L
3,128
402
0
395
2,469
694
0
0
2,469
31,798
0
L
Hachiman
MantraxJr
Hachiman
3,529
1,679
0
2,457
6,301
2,095
0
3,601
2,444
0
42,335
L
Hercules
Oxonal69
Hercules
4,114
2,202
0
4,448
8,715
4,917
0
4,665
3,450
0
27,549
W
1,683
296
0
1,315
6,051
3,037
129
2,522
3,448
0
9,685
W
Poseidon
6,602
1,785
0
4,046
7,018
1,756
0
1,587
5,431
49,115
1,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
27,877
323
Minions Killed
299
0
Camps Cleared
0
1,020,985
Distance Traveled
956,652
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,020
602
57
6
0
184,148
0
W
Ravana
5,591
559
58
6
0
212,898
2
L
Sylvanus
5,636
564
27
3
0
192,534
6
L
Janus
5,778
578
89
9
0
216,225
0
W
Neith
5,652
565
81
8
0
197,199
2
L
Merlin
5,437
544
63
6
0
195,294
1
L
Hachiman
5,865
587
79
8
0
204,271
0
L
Hercules
5,161
516
41
4
0
148,328
1
W
Odin
4,648
465
15
2
0
217,839
2
W
Poseidon
6,476
648
112
11
0
208,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role