Player Matchup

Nut
Nut
Diddac
Nut
Level 129
God Stats
4W - 6L
1,403 SR
Queue Stats
602W - 566L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
JupiterzBolt
Gilgamesh
Level 140
God Stats
2W - 5L
1,369 SR
Queue Stats
425W - 414L
1,414 Elo+
Party 2
Hun Batz
Hun Batz
fab1303
Hun Batz
Level 140
God Stats
14W - 9L
1,651 SR
Queue Stats
200W - 185L
1,553 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
guyverg2
Morgan Le Fay
Level 139
God Stats
13W - 7L
1,253 SR
Queue Stats
449W - 428L
1,435 Elo+
Party 2
Athena
Athena
urM0MS hot7553
Athena
Level 75
God Stats
0W - 1L
1,526 SR
Queue Stats
3W - 11L
1,460 Elo+
Solo
Team Averages
Level 125
1,440 SR
1,469 Elo+

VS

Team Averages
Level 153
1,519 SR
1,460 Elo+
Vulcan
Vulcan
AmmudPeladah
Vulcan
Level 125
God Stats
37W - 24L
1,574 SR
Queue Stats
414W - 409L
1,412 Elo+
Solo
Sol
Sol
UrNotCuteIAm
Sol
Level 149
God Stats
9W - 12L
1,426 SR
Queue Stats
694W - 686L
1,428 Elo+
Party 1
Cu Chulainn
Cu Chulainn
aivnerrad
Cu Chulainn
Level 67
God Stats
17W - 14L
1,585 SR
Queue Stats
29W - 29L
1,481 Elo+
Solo
Geb
Geb
chenlezhi
Geb
Level 269
God Stats
57W - 56L
1,548 SR
Queue Stats
1,360W - 1,333L
1,490 Elo+
Solo
Awilix
Awilix
musiqrocks
Awilix
Level 157
God Stats
18W - 21L
1,460 SR
Queue Stats
72W - 93L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Diddac
Nut
8
1 / 2 / 0
4,867
487
2,886
6,086
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
JupiterzBolt
Gilgamesh
9
1 / 2 / 0
4,851
485
2,971
8,554
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
fab1303
Hun Batz
9
4 / 6 / 2
5,296
530
3,343
9,744
3,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
guyverg2
Morgan Le Fay
9
2 / 6 / 2
5,388
539
5,833
8,613
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 5 / 1
4,739
474
1,268
7,684
5,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
2 / 3 / 4
6,138
614
4,440
5,304
1,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 1 / 1
7,609
761
8,748
8,342
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cu Chulainn
aivnerrad
Cu Chulainn
13
2 / 1 / 1
7,916
792
4,599
7,258
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 1 / 8
6,318
632
3,043
3,997
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
musiqrocks
Awilix
12
8 / 3 / 2
6,997
700
5,548
7,986
2,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
9
Kills
19
21
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
3
4
1.33
L
Nut
Diddac
Nut
1
2
0
0.5
L
Gilgamesh
JupiterzBolt
Gilgamesh
1
2
0
0.5
W
6
1
1
6.5
W
Cu Chulainn
aivnerrad
Cu Chulainn
2
1
1
2.5
W
1
1
8
5
L
Hun Batz
fab1303
Hun Batz
4
6
2
0.83
L
Morgan Le Fay
guyverg2
Morgan Le Fay
2
6
2
0.5
W
Awilix
musiqrocks
Awilix
8
3
2
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,301
Damage
26,378
40,681
Taken
32,887
16,879
Mitigated
12,570
6,710
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
4,440
76
0
2,111
5,304
1,339
528
2,766
2,040
32,766
842
L
Nut
Diddac
Nut
2,886
1,780
0
1,774
6,086
1,827
0
3,798
2,288
0
25,396
L
Gilgamesh
JupiterzBolt
Gilgamesh
2,971
1,173
0
1,425
8,554
2,874
0
518
8,036
0
27,194
W
8,748
3,933
0
5,592
8,342
2,136
3,077
1,519
6,735
50,865
10,146
W
Cu Chulainn
aivnerrad
Cu Chulainn
4,599
709
0
1,487
7,258
3,432
283
0
7,258
0
56,851
W
3,043
198
192
978
3,997
2,782
547
322
3,647
14,906
0
L
Hun Batz
fab1303
Hun Batz
3,343
903
0
668
9,744
3,739
0
2,880
6,864
0
31,644
L
Morgan Le Fay
guyverg2
Morgan Le Fay
5,833
222
0
1,496
8,613
2,572
0
4,943
3,670
23,523
1,478
W
Awilix
musiqrocks
Awilix
5,548
2,197
0
315
7,986
2,881
0
1,392
6,378
0
31,710
L
1,268
376
691
656
7,684
5,867
0
3,358
4,326
11,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
34,978
202
Minions Killed
356
0
Camps Cleared
0
919,592
Distance Traveled
1,073,673
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,138
614
66
7
0
219,340
0
L
Nut
4,867
487
46
5
0
166,369
0
L
Gilgamesh
4,851
485
44
4
0
180,180
0
W
Sol
7,609
761
113
11
0
179,656
2
W
Cu Chulainn
7,916
792
112
11
0
195,428
2
W
Geb
6,318
632
17
2
0
215,650
0
L
Hun Batz
5,296
530
49
5
0
194,822
3
L
Morgan Le Fay
5,388
539
45
5
0
192,660
0
W
Awilix
6,997
700
48
5
0
263,599
0
L
Athena
4,739
474
18
2
0
185,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role