Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
AmerieTheGoat
Cernunnos
Level 127
God Stats
6W - 2L
1,740 SR
Queue Stats
273W - 212L
1,507 Elo+
Party 3
Vulcan
Vulcan
MisterJagerBomb
Vulcan
Level 168
God Stats
17W - 4L
1,752 SR
Queue Stats
87W - 72L
1,599 Elo+
Party 2
Pele
Pele
Syeoz
Pele
Level 166
God Stats
6W - 4L
1,674 SR
Queue Stats
135W - 95L
1,625 Elo+
Party 2
Hercules
Hercules
uguevara22
Hercules
Level 128
God Stats
73W - 61L
1,645 SR
Queue Stats
487W - 435L
1,545 Elo+
Party 3
Team Averages
Level 159
1,662 SR
1,555 Elo+

VS

Team Averages
Level 134
1,560 SR
1,547 Elo+
Hachiman
Hachiman
Bahiron14
Hachiman
Level 145
God Stats
8W - 4L
1,661 SR
Queue Stats
114W - 105L
1,537 Elo+
Party 4
Surtr
Surtr
Hollow_Ghost-X
Surtr
Level 153
God Stats
4W - 6L
1,510 SR
Queue Stats
162W - 156L
1,527 Elo+
Party 4
Sobek
Sobek
KungFuFelix
Sobek
Level 146
God Stats
2W - 3L
1,416 SR
Queue Stats
207W - 189L
1,564 Elo+
Party 1
Arachne
Arachne
NanigansFx
Arachne
Level 99
God Stats
4W - 7L
1,457 SR
Queue Stats
159W - 151L
1,528 Elo+
Party 4
Ra
Ra
YONKATHU
Ra
Level 126
God Stats
6W - 2L
1,758 SR
Queue Stats
133W - 101L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 9
6,700
670
2,666
6,410
4,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
AmerieTheGoat
Cernunnos
12
1 / 0 / 5
6,570
657
3,288
3,503
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 5
7,274
727
8,236
5,375
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Syeoz
Pele
13
9 / 2 / 3
7,092
709
7,711
10,019
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
uguevara22
Hercules
12
5 / 1 / 1
7,496
750
6,978
8,930
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bahiron14
Hachiman
10
0 / 4 / 0
5,056
506
2,963
5,974
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 1
4,729
473
3,226
7,707
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 4 / 0
5,140
514
1,649
9,686
5,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
NanigansFx
Arachne
10
1 / 4 / 1
5,435
544
2,782
8,667
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
1 / 5 / 1
5,732
573
4,753
6,353
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
21
Kills
3
3
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
9
6.5
W
Cernunnos
AmerieTheGoat
Cernunnos
1
0
5
3.5
L
Hachiman
Bahiron14
Hachiman
0
4
0
0
L
0
4
1
0.13
L
1
4
0
0.25
W
4
0
5
6.5
L
Arachne
NanigansFx
Arachne
1
4
1
0.38
W
Pele
Syeoz
Pele
9
2
3
5.25
L
1
5
1
0.3
W
Hercules
uguevara22
Hercules
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,879
Damage
15,373
34,237
Taken
38,387
14,784
Mitigated
14,737
19,070
Healing
10,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,666
969
3,446
3,810
6,410
4,225
0
1,334
4,974
16,298
1,672
W
Cernunnos
AmerieTheGoat
Cernunnos
3,288
1,693
0
1,958
3,503
1,206
535
409
3,094
0
50,709
L
Hachiman
Bahiron14
Hachiman
2,963
1,502
0
1,678
5,974
1,475
0
700
5,274
0
31,544
L
3,226
1,021
0
3,202
7,707
3,724
0
270
7,097
688
21,682
L
1,649
197
0
2,385
9,686
5,452
0
3,584
5,937
13,623
0
W
8,236
504
0
1,669
5,375
1,778
106
2,354
2,703
54,854
0
L
Arachne
NanigansFx
Arachne
2,782
1,320
0
2,520
8,667
2,560
0
2,348
6,039
0
24,513
W
Pele
Syeoz
Pele
7,711
2,200
0
4,793
10,019
3,153
0
2,052
7,779
0
52,555
L
4,753
168
176
908
6,353
1,526
0
3,317
2,792
36,230
0
W
Hercules
uguevara22
Hercules
6,978
2,323
0
3,394
8,930
4,422
0
102
8,314
0
53,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,132
Gold Earned
26,092
423
Minions Killed
251
0
Camps Cleared
0
1,063,315
Distance Traveled
1,032,467
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,700
670
22
2
0
202,732
2
W
Cernunnos
6,570
657
92
9
0
192,450
0
L
Hachiman
5,056
506
61
6
0
188,689
0
L
Surtr
4,729
473
29
3
0
208,730
0
L
Sobek
5,140
514
12
1
0
171,906
2
W
Vulcan
7,274
727
119
12
0
238,629
0
L
Arachne
5,435
544
50
5
0
247,069
2
W
Pele
7,092
709
83
8
0
232,621
2
L
Ra
5,732
573
99
10
0
216,073
0
W
Hercules
7,496
750
107
11
0
196,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role