Player Matchup

Anubis
Anubis
Astrofix
Anubis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,319 Elo+
Party 1
Maui
Maui
BorfBorfBorf
Maui
Level 122
God Stats
2W - 2L
1,567 SR
Queue Stats
12W - 5L
1,531 Elo+
Party 1
Neith
Neith
LubricatedDI
Neith
Level 129
God Stats
7W - 2L
1,551 SR
Queue Stats
22W - 9L
1,680 Elo+
Party 3
Surtr
Surtr
SuperSeuzjr666
Surtr
Level 104
God Stats
3W - 0L
1,471 SR
Queue Stats
6W - 0L
1,861 Elo+
Party 3
Pele
Pele
WorstJungleEver
Pele
Level 129
God Stats
4W - 2L
1,509 SR
Queue Stats
26W - 36L
1,338 Elo+
Party 1
Team Averages
Level 121
1,520 SR
1,546 Elo+

VS

Team Averages
Level 103
1,580 SR
1,440 Elo+
Thoth
Thoth
Hermiit
Thoth
Level 49
God Stats
1W - 4L
1,539 SR
Queue Stats
7W - 10L
1,261 Elo+
Solo
Pele
Pele
Krehmer
Pele
Level 127
God Stats
6W - 13L
1,359 SR
Queue Stats
177W - 198L
1,474 Elo+
Party 2
Merlin
Merlin
PeaBrainMidLane
Merlin
Level 151
God Stats
21W - 9L
1,793 SR
Queue Stats
262W - 233L
1,579 Elo+
Solo
Medusa
Medusa
TheKennyizDaddy
Medusa
Level 142
God Stats
6W - 9L
1,504 SR
Queue Stats
332W - 421L
1,457 Elo+
Party 2
Kuzenbo
Kuzenbo
ZeroTeT
Kuzenbo
Level 44
God Stats
17W - 15L
1,703 SR
Queue Stats
39W - 67L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Astrofix
Anubis
15
3 / 3 / 1
9,138
609
6,707
10,288
3,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 1 / 4
7,514
501
4,371
8,035
5,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 4 / 2
8,214
548
5,921
8,735
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
10 / 0 / 2
10,165
678
12,769
10,897
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 1 / 0
8,455
564
3,732
12,106
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hermiit
Thoth
11
0 / 8 / 0
6,270
418
3,639
11,135
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Krehmer
Pele
13
3 / 4 / 0
7,461
497
6,251
13,719
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 3
7,996
533
5,179
5,946
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 1
8,389
559
9,243
7,853
3,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
ZeroTeT
Kuzenbo
7
0 / 4 / 3
5,845
390
3,287
9,718
8,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
19
Kills
8
9
Deaths
19
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
Astrofix
Anubis
3
3
1
1.17
W
1
1
4
3
L
Thoth
Hermiit
Thoth
0
8
0
0
L
Pele
Krehmer
Pele
3
4
0
0.75
W
1
4
2
0.5
L
1
3
3
0.83
W
10
0
2
11
L
4
0
1
4.5
W
4
1
0
4
L
Kuzenbo
ZeroTeT
Kuzenbo
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,500
Damage
27,599
50,061
Taken
48,371
25,255
Mitigated
21,384
15,232
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Astrofix
Anubis
6,707
91
0
4,957
10,288
3,489
1,556
3,494
6,282
63,402
0
W
4,371
1,146
400
1,861
8,035
5,906
678
1,611
6,414
22,901
98
L
Thoth
Hermiit
Thoth
3,639
416
0
1,496
11,135
2,863
0
1,180
9,404
33,778
0
L
Pele
Krehmer
Pele
6,251
647
0
1,421
13,719
4,886
0
5,289
8,240
0
67,313
W
5,921
2,294
0
2,335
8,735
3,009
330
1,481
7,254
0
68,345
L
5,179
68
0
250
5,946
1,906
0
2,588
3,312
51,238
324
W
12,769
4,258
0
2,240
10,897
8,131
130
2,925
7,418
1,978
64,686
L
9,243
2,729
0
750
7,853
3,187
0
1,093
6,760
0
74,535
W
3,732
726
0
3,439
12,106
4,720
600
1,417
10,591
0
64,660
L
Kuzenbo
ZeroTeT
Kuzenbo
3,287
1,046
0
1,973
9,718
8,542
12
2,211
7,406
8,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,486
Gold Earned
35,961
501
Minions Killed
437
0
Camps Cleared
0
1,509,695
Distance Traveled
1,479,306
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,138
609
115
8
0
255,074
3
W
Maui
7,514
501
38
3
0
315,320
0
L
Thoth
6,270
418
80
5
0
307,644
2
L
Pele
7,461
497
107
7
0
320,408
0
W
Neith
8,214
548
127
8
0
281,291
0
L
Merlin
7,996
533
108
7
0
276,087
4
W
Surtr
10,165
678
109
7
0
300,801
2
L
Medusa
8,389
559
132
9
0
309,423
0
W
Pele
8,455
564
112
7
0
357,209
0
L
Kuzenbo
5,845
390
10
1
0
265,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role