Player Matchup

Apollo
Apollo
 
Apollo
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BabyKlutch
Poseidon
Level 95
God Stats
2W - 2L
1,444 SR
Queue Stats
142W - 135L
1,534 Elo+
Party 1
Horus
Horus
Dissert
Horus
Level 158
God Stats
6W - 2L
1,722 SR
Queue Stats
142W - 139L
1,531 Elo+
Solo
Nu Wa
Nu Wa
LadyKlutch
Nu Wa
Level 159
God Stats
59W - 28L
1,647 SR
Queue Stats
309W - 287L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
LigmaKlutch
Baron Samedi
Level 159
God Stats
5W - 0L
2,001 SR
Queue Stats
399W - 386L
1,520 Elo+
Party 1
Team Averages
Level 157
1,663 SR
1,522 Elo+

VS

Team Averages
Level 147
1,600 SR
1,518 Elo+
Ares
Ares
Hugh Mugus
Ares
Level 142
God Stats
4W - 4L
1,670 SR
Queue Stats
103W - 97L
1,515 Elo+
Solo
Ix Chel
Ix Chel
QXJK
Ix Chel
Level 158
God Stats
11W - 5L
1,653 SR
Queue Stats
263W - 239L
1,541 Elo+
Party 2
Fenrir
Fenrir
RuneEndresz
Fenrir
Level 144
God Stats
1W - 3L
1,325 SR
Queue Stats
200W - 186L
1,530 Elo+
Party 2
Xbalanque
Xbalanque
TisHoly
Xbalanque
Level 154
God Stats
9W - 3L
1,823 SR
Queue Stats
160W - 200L
1,543 Elo+
Solo
Nu Wa
Nu Wa
alfacemi
Nu Wa
Level 137
God Stats
73W - 58L
1,530 SR
Queue Stats
158W - 185L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 2 / 0
5,845
649
2,620
6,068
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
BabyKlutch
Poseidon
10
4 / 2 / 3
5,954
662
6,208
4,904
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
Dissert
Horus
11
0 / 0 / 0
5,348
594
1,616
6,001
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
9
0 / 4 / 0
5,526
614
5,440
5,248
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
LigmaKlutch
Baron Samedi
9
3 / 0 / 4
6,359
707
3,771
6,019
4,069
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,065
563
2,854
10,138
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
QXJK
Ix Chel
12
3 / 0 / 1
6,102
678
3,805
5,503
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
2 / 0 / 0
5,060
562
1,337
6,550
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Xbalanque
TisHoly
Xbalanque
7
0 / 4 / 2
4,418
491
3,177
6,253
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nu Wa
alfacemi
Nu Wa
10
2 / 0 / 1
5,573
619
3,719
3,403
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
8
8
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
2
0
0
W
Poseidon
BabyKlutch
Poseidon
4
2
3
2.75
W
Horus
Dissert
Horus
0
0
0
0
L
1
3
1
0.5
W
Nu Wa
0
4
0
0
W
Baron Samedi
LigmaKlutch
Baron Samedi
3
0
4
5
L
Ix Chel
QXJK
Ix Chel
3
0
1
3.5
L
Fenrir
2
0
0
2
L
Xbalanque
TisHoly
Xbalanque
0
4
2
0.25
L
Nu Wa
alfacemi
Nu Wa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,655
Damage
14,892
28,240
Taken
31,847
10,643
Mitigated
13,744
14,555
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,620
961
0
3,011
6,068
1,696
0
2,113
3,630
0
49,259
W
Poseidon
BabyKlutch
Poseidon
6,208
1,937
0
1,674
4,904
1,307
723
1,518
3,340
30,893
6,526
W
Horus
Dissert
Horus
1,616
1,043
400
4,258
6,001
2,125
0
681
5,246
0
36,627
L
2,854
176
0
2,750
10,138
7,738
0
5,147
4,913
21,875
2,152
W
Nu Wa
5,440
1,311
0
915
5,248
1,446
7
3,417
1,785
35,555
300
W
Baron Samedi
LigmaKlutch
Baron Samedi
3,771
525
684
3,613
6,019
4,069
0
1,672
4,278
20,027
527
L
Ix Chel
QXJK
Ix Chel
3,805
400
250
1,902
5,503
1,391
0
3,009
2,272
53,013
0
L
Fenrir
1,337
173
0
3,654
6,550
1,766
0
1,114
5,317
0
26,608
L
Xbalanque
TisHoly
Xbalanque
3,177
1,063
0
1,594
6,253
2,111
0
4,637
1,556
0
20,381
L
Nu Wa
alfacemi
Nu Wa
3,719
849
0
2,014
3,403
738
0
567
2,758
30,057
620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
26,218
334
Minions Killed
272
0
Camps Cleared
0
911,407
Distance Traveled
931,198
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,845
649
99
11
0
164,755
0
W
Poseidon
5,954
662
66
7
0
177,824
1
W
Horus
5,348
594
73
8
0
234,893
0
L
Ares
5,065
563
24
3
0
175,824
0
W
Nu Wa
5,526
614
72
8
0
162,220
0
W
Baron Samedi
6,359
707
24
3
0
171,715
0
L
Ix Chel
6,102
678
100
11
0
205,837
3
L
Fenrir
5,060
562
50
6
0
224,901
4
L
Xbalanque
4,418
491
39
4
0
136,399
0
L
Nu Wa
5,573
619
59
7
0
188,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role