Player Matchup

Charon
Charon
Pand41789
Charon
Level 136
God Stats
12W - 9L
1,547 SR
Queue Stats
535W - 517L
1,497 Elo+
Party 3
Izanami
Izanami
UZ34
Izanami
Level 67
God Stats
11W - 3L
1,785 SR
Queue Stats
174W - 204L
1,485 Elo+
Party 3
Da Ji
Da Ji
YkCrin
Da Ji
Level 157
God Stats
1W - 7L
1,302 SR
Queue Stats
307W - 328L
1,505 Elo+
Party 2
Jormungandr
Jormungandr
jopsyng
Jormungandr
Level 127
God Stats
1W - 0L
1,210 SR
Queue Stats
164W - 128L
1,553 Elo+
Solo
Danzaburou
Danzaburou
ykfate
Danzaburou
Level 158
God Stats
82W - 74L
1,552 SR
Queue Stats
423W - 421L
1,517 Elo+
Party 2
Team Averages
Level 129
1,479 SR
1,511 Elo+

VS

Team Averages
Level 118
1,568 SR
1,451 Elo+
Hera
Hera
GrubiesTech 425
Hera
Level 105
God Stats
13W - 13L
1,499 SR
Queue Stats
62W - 98L
1,408 Elo+
Party 1
Ymir
Ymir
Isracx
Ymir
Level 16
God Stats
16W - 14L
1,577 SR
Queue Stats
22W - 28L
1,445 Elo+
Party 1
Surtr
Surtr
RodrigoTM19
Surtr
Level 194
God Stats
8W - 8L
1,520 SR
Queue Stats
318W - 349L
1,505 Elo+
Party 1
Izanami
Izanami
Sorioc
Izanami
Level 129
God Stats
0W - 1L
1,821 SR
Queue Stats
68W - 96L
1,458 Elo+
Party 1
Thor
Thor
TheGodTheo
Thor
Level 147
God Stats
1W - 6L
1,422 SR
Queue Stats
64W - 74L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Pand41789
Charon
14
4 / 1 / 3
8,469
565
4,426
6,490
4,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
UZ34
Izanami
13
0 / 4 / 2
7,173
478
4,679
8,792
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
YkCrin
Da Ji
16
7 / 3 / 7
9,001
600
12,552
11,872
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
jopsyng
Jormungandr
15
0 / 2 / 4
8,537
569
8,207
9,657
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ykfate
Danzaburou
15
5 / 1 / 6
9,813
654
9,238
8,513
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,106
407
1,113
4,940
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Isracx
Ymir
13
4 / 1 / 2
8,203
547
4,350
10,868
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 1
8,647
576
9,445
16,475
12,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Sorioc
Izanami
14
2 / 3 / 2
8,679
579
6,890
9,248
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 2
8,099
540
8,464
13,986
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
16
Kills
11
11
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Ymir
Isracx
Ymir
4
1
2
5
W
Charon
Pand41789
Charon
4
1
3
5.5
L
2
3
1
0.83
L
Izanami
Sorioc
Izanami
2
3
2
1
L
3
4
2
1
W
Izanami
UZ34
Izanami
0
4
2
0.25
W
Da Ji
YkCrin
Da Ji
7
3
7
3.5
W
Jormungandr
jopsyng
Jormungandr
0
2
4
1
W
Danzaburou
ykfate
Danzaburou
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,102
Damage
30,262
45,324
Taken
55,517
21,044
Mitigated
28,338
12,797
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,113
132
0
1,140
4,940
1,184
0
0
4,940
21,750
521
L
Ymir
Isracx
Ymir
4,350
572
0
3,064
10,868
6,962
0
2,052
8,816
20,973
1,470
W
Charon
Pand41789
Charon
4,426
699
0
1,077
6,490
4,514
0
1,296
5,194
17,355
863
L
9,445
3,348
0
4,507
16,475
12,427
262
7,006
8,867
1,554
67,411
L
Izanami
Sorioc
Izanami
6,890
4,805
0
2,516
9,248
2,952
1,357
1,325
7,923
0
73,129
L
8,464
1,417
0
4,467
13,986
4,813
0
1,118
12,776
0
70,496
W
Izanami
UZ34
Izanami
4,679
3,055
125
2,977
8,792
2,567
745
1,198
7,594
0
63,821
W
Da Ji
YkCrin
Da Ji
12,552
4,032
0
3,987
11,872
4,443
0
856
10,994
0
61,362
W
Jormungandr
jopsyng
Jormungandr
8,207
1,694
0
3,144
9,657
6,240
0
468
9,189
64,354
1,486
W
Danzaburou
ykfate
Danzaburou
9,238
3,102
0
1,487
8,513
3,280
378
1,971
6,350
0
63,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,993
Gold Earned
39,734
459
Minions Killed
465
0
Camps Cleared
0
1,489,187
Distance Traveled
1,325,999
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,106
407
56
4
0
162,520
0
L
Ymir
8,203
547
29
2
0
297,486
5
W
Charon
8,469
565
22
1
0
275,213
2
L
Surtr
8,647
576
113
8
0
268,930
5
L
Izanami
8,679
579
142
9
0
290,301
2
L
Thor
8,099
540
125
8
0
306,762
2
W
Izanami
7,173
478
106
7
0
265,777
0
W
Da Ji
9,001
600
75
5
0
334,775
0
W
Jormungandr
8,537
569
138
9
0
282,216
0
W
Danzaburou
9,813
654
118
8
0
331,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role