Player Matchup

Neith
Neith
AthaliahKimchi
Neith
Level 127
God Stats
13W - 5L
1,664 SR
Queue Stats
56W - 52L
1,544 Elo+
Solo
Maui
Maui
Myst_Husky
Maui
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 134L
1,476 Elo+
Party 1
Sol
Sol
supershocker56
Sol
Level 65
God Stats
1W - 1L
1,266 SR
Queue Stats
104W - 96L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
zStainville__-
Ah Puch
Level 168
God Stats
3W - 1L
1,636 SR
Queue Stats
222W - 189L
1,464 Elo+
Solo
Arachne
Arachne
zferolie
Arachne
Level 169
God Stats
112W - 55L
1,654 SR
Queue Stats
158W - 116L
1,559 Elo+
Solo
Team Averages
Level 120
1,544 SR
1,504 Elo+

VS

Team Averages
Level 150
1,556 SR
1,493 Elo+
Kali
Kali
Darevenchy
Kali
Level 154
God Stats
0W - 2L
1,277 SR
Queue Stats
272W - 276L
1,446 Elo+
Party 2
Chang'e
Chang'e
MissKameltoe
Chang'e
Level 161
God Stats
4W - 3L
1,714 SR
Queue Stats
93W - 99L
1,470 Elo+
Party 2
Skadi
Skadi
Máge
Skadi
Level 122
God Stats
5W - 5L
1,582 SR
Queue Stats
85W - 74L
1,525 Elo+
Solo
Cthulhu
Cthulhu
Niizz
Cthulhu
Level 132
God Stats
1W - 2L
1,667 SR
Queue Stats
297W - 268L
1,530 Elo+
Solo
Chronos
Chronos
mendaciousx
Chronos
Level 182
God Stats
5W - 5L
1,538 SR
Queue Stats
125W - 128L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
7,333
733
4,728
3,764
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 1 / 2
5,579
558
3,847
9,434
5,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 3 / 0
5,220
522
2,986
6,634
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 1 / 4
6,639
664
6,030
5,909
2,303
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
zferolie
Arachne
12
5 / 0 / 2
6,683
668
4,052
7,838
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,601
460
3,085
7,173
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
MissKameltoe
Chang'e
10
1 / 3 / 0
5,310
531
3,024
6,546
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Máge
Skadi
9
3 / 2 / 1
5,407
541
6,490
5,880
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Niizz
Cthulhu
9
1 / 0 / 3
5,876
588
3,893
5,831
3,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
mendaciousx
Chronos
9
0 / 6 / 0
4,962
496
1,954
9,095
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
0
3
1
0.17
L
Chang'e
MissKameltoe
Chang'e
1
3
0
0.33
W
0
1
2
1
L
Skadi
Máge
Skadi
3
2
1
1.75
L
Cthulhu
Niizz
Cthulhu
1
0
3
2.5
L
Chronos
mendaciousx
Chronos
0
6
0
0
W
2
3
0
0.67
W
1
1
4
3
W
Arachne
zferolie
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,643
Damage
18,446
33,579
Taken
34,525
14,134
Mitigated
12,584
15,872
Healing
8,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,728
1,748
0
2,094
3,764
1,176
292
1,462
2,302
0
43,459
L
3,085
1,161
0
1,194
7,173
2,578
0
1,240
5,933
0
30,649
L
Chang'e
MissKameltoe
Chang'e
3,024
187
42
2,221
6,546
1,670
0
0
6,546
25,968
2,215
W
3,847
420
0
2,742
9,434
5,904
0
2,121
7,313
19,326
2,951
L
Skadi
Máge
Skadi
6,490
2,391
0
833
5,880
1,836
40
3,571
2,309
0
39,672
L
Cthulhu
Niizz
Cthulhu
3,893
862
79
2,289
5,831
3,850
0
2,124
3,707
21,847
0
L
Chronos
mendaciousx
Chronos
1,954
502
0
1,928
9,095
2,650
0
4,907
4,188
27,274
277
W
2,986
1,146
0
2,474
6,634
1,707
0
1,733
4,901
23,962
0
W
6,030
130
0
3,317
5,909
2,303
72
1,544
4,365
47,154
0
W
Arachne
zferolie
Arachne
4,052
2,929
0
5,245
7,838
3,044
372
1,705
6,133
0
46,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,454
Gold Earned
26,156
331
Minions Killed
280
0
Camps Cleared
0
1,020,597
Distance Traveled
1,037,287
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,333
733
81
8
0
186,350
0
L
Kali
4,601
460
60
6
0
231,219
1
L
Chang'e
5,310
531
59
6
0
196,219
0
W
Maui
5,579
558
34
3
0
211,424
0
L
Skadi
5,407
541
59
6
0
184,575
0
L
Cthulhu
5,876
588
38
4
0
228,860
6
L
Chronos
4,962
496
64
6
0
196,414
2
W
Sol
5,220
522
49
5
0
204,965
0
W
Ah Puch
6,639
664
84
8
0
172,942
0
W
Arachne
6,683
668
83
8
0
244,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role