Player Matchup

Ganesha
Ganesha
Champigne
Ganesha
Level 108
God Stats
7W - 6L
1,541 SR
Queue Stats
227W - 195L
1,567 Elo+
Party 1
Arachne
Arachne
Hulk78340
Arachne
Level 81
God Stats
1W - 2L
1,323 SR
Queue Stats
9W - 16L
1,275 Elo+
Party 2
Izanami
Izanami
JasonWorld
Izanami
Level 39
God Stats
5W - 5L
1,152 SR
Queue Stats
20W - 25L
1,343 Elo+
Party 2
Gilgamesh
Gilgamesh
TehFlapYak
Gilgamesh
Level 144
God Stats
67W - 44L
1,612 SR
Queue Stats
259W - 236L
1,550 Elo+
Party 1
Ra
Ra
Williamrgc
Ra
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 28L
1,361 Elo+
Party 2
Team Averages
Level 92
1,426 SR
1,419 Elo+

VS

Team Averages
Level 118
1,501 SR
1,494 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Awilix
Awilix
 
Awilix
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
Daggoth65
Athena
Level 126
God Stats
1W - 2L
1,531 SR
Queue Stats
3W - 9L
1,494 Elo+
Solo
Anubis
Anubis
DiegoEzzz
Anubis
Level 60
God Stats
49W - 52L
1,475 SR
Queue Stats
244W - 241L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Champigne
Ganesha
11
0 / 1 / 9
7,622
544
5,361
9,491
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Hulk78340
Arachne
14
10 / 0 / 2
8,512
608
12,587
14,276
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
JasonWorld
Izanami
11
2 / 3 / 1
6,731
481
5,532
8,303
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
TehFlapYak
Gilgamesh
14
4 / 0 / 1
8,209
586
8,690
11,327
9,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 1
5,641
403
1,389
3,848
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 3 / 0
7,185
513
8,459
8,806
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
 
Cthulhu
11
0 / 3 / 0
6,201
443
4,917
12,442
7,912
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Awilix
 
Awilix
11
0 / 2 / 0
5,894
421
3,526
7,973
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Daggoth65
Athena
11
1 / 4 / 1
6,221
444
3,708
13,681
13,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
DiegoEzzz
Anubis
11
1 / 4 / 0
6,911
494
6,439
8,131
3,155
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
5
5
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
0
1
L
Cthulhu
 
Cthulhu
0
3
0
0
L
Awilix
 
Awilix
0
2
0
0
W
Ganesha
Champigne
Ganesha
0
1
9
4.5
L
Athena
Daggoth65
Athena
1
4
1
0.38
L
Anubis
DiegoEzzz
Anubis
1
4
0
0.25
W
Arachne
Hulk78340
Arachne
10
0
2
11
W
Izanami
JasonWorld
Izanami
2
3
1
0.83
W
Gilgamesh
TehFlapYak
Gilgamesh
4
0
1
4.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,559
Damage
27,049
47,245
Taken
51,033
26,982
Mitigated
30,156
17,465
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,459
3,241
0
2,797
8,806
2,958
660
1,497
7,309
0
51,647
L
Cthulhu
 
Cthulhu
4,917
345
0
3,810
12,442
7,912
0
233
11,504
41,008
0
L
Awilix
 
Awilix
3,526
917
0
1,754
7,973
3,098
0
735
7,238
0
39,599
W
Ganesha
Champigne
Ganesha
5,361
539
0
2,151
9,491
8,289
0
1,842
7,649
30,238
0
L
Athena
Daggoth65
Athena
3,708
1,064
0
944
13,681
13,033
0
2,023
11,620
25,346
0
L
Anubis
DiegoEzzz
Anubis
6,439
402
0
2,044
8,131
3,155
474
2,103
5,916
49,001
1,232
W
Arachne
Hulk78340
Arachne
12,587
9,726
0
7,819
14,276
5,281
122
5,734
8,542
0
64,662
W
Izanami
JasonWorld
Izanami
5,532
3,641
0
2,087
8,303
2,724
0
1,062
7,241
0
46,239
W
Gilgamesh
TehFlapYak
Gilgamesh
8,690
2,750
0
3,471
11,327
9,635
417
4,418
6,909
0
54,997
W
1,389
86
420
1,517
3,848
1,053
169
1,955
1,893
21,712
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,715
Gold Earned
32,412
350
Minions Killed
339
0
Camps Cleared
0
1,259,820
Distance Traveled
1,325,805
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,185
513
83
6
0
253,589
3
L
Cthulhu
6,201
443
62
4
0
219,039
5
L
Awilix
5,894
421
64
5
0
317,752
2
W
Ganesha
7,622
544
14
1
0
269,870
2
L
Athena
6,221
444
42
3
0
297,950
0
L
Anubis
6,911
494
88
6
0
237,475
0
W
Arachne
8,512
608
93
7
0
307,006
0
W
Izanami
6,731
481
117
8
0
251,381
2
W
Gilgamesh
8,209
586
82
6
0
270,866
4
W
Ra
5,641
403
44
3
0
160,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role