Player Matchup

Bastet
Bastet
Dovahkiin_956
Bastet
Level 159
God Stats
1W - 1L
1,267 SR
Queue Stats
143W - 136L
1,520 Elo+
Solo
Vamana
Vamana
HeartlessSoul91
Vamana
Level 37
God Stats
9W - 12L
1,622 SR
Queue Stats
119W - 130L
1,525 Elo+
Party 1
Ra
Ra
Jakeo0
Ra
Level 157
God Stats
12W - 12L
1,508 SR
Queue Stats
308W - 290L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
Vatrient
Cthulhu
Level 153
God Stats
1W - 2L
1,560 SR
Queue Stats
177W - 173L
1,572 Elo+
Party 1
Cerberus
Cerberus
hazik11
Cerberus
Level 107
God Stats
117W - 86L
1,610 SR
Queue Stats
443W - 432L
1,502 Elo+
Solo
Team Averages
Level 123
1,513 SR
1,542 Elo+

VS

Team Averages
Level 149
1,525 SR
1,522 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CharTheRedComet
Anubis
Level 157
God Stats
10W - 11L
1,508 SR
Queue Stats
275W - 248L
1,553 Elo+
Solo
Hachiman
Hachiman
SNACKSFLAM3S
Hachiman
Level 109
God Stats
29W - 25L
1,561 SR
Queue Stats
232W - 226L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
chikenWiiing
Nu Wa
Level 156
God Stats
12W - 11L
1,556 SR
Queue Stats
331W - 302L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,577
822
5,854
7,071
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 2 / 2
7,109
889
866
8,905
4,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
14
3 / 0 / 0
7,713
964
5,560
3,491
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Vatrient
Cthulhu
13
2 / 2 / 4
7,279
910
8,831
10,384
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
hazik11
Cerberus
9
0 / 0 / 0
5,955
744
0
407
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 6
7,086
886
3,279
4,098
3,010
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tyr
 
Tyr
12
1 / 1 / 4
6,946
868
3,758
6,281
5,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 4
7,398
925
8,183
6,362
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
SNACKSFLAM3S
Hachiman
12
1 / 2 / 1
6,922
865
2,486
4,706
1,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 3
7,795
974
8,036
5,389
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
7
7
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
6
3
W
Tyr
 
Tyr
1
1
4
3
W
2
2
4
2
L
0
3
2
0.33
L
1
2
2
1
L
Ra
3
0
0
3
W
Hachiman
SNACKSFLAM3S
Hachiman
1
2
1
0.75
L
Cthulhu
Vatrient
Cthulhu
2
2
4
2
W
3
1
3
4.5
L
Cerberus
hazik11
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,111
Damage
25,742
30,258
Taken
26,836
10,195
Mitigated
14,161
4,794
Healing
3,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,279
139
0
0
4,098
3,010
0
1,898
1,833
10,043
929
W
Tyr
 
Tyr
3,758
260
0
1,348
6,281
5,238
45
2,749
2,900
0
10,850
W
8,183
163
0
276
6,362
2,790
410
2,690
3,317
22,088
0
L
5,854
771
0
809
7,071
1,532
0
4,881
2,033
0
12,472
L
866
131
0
1,011
8,905
4,058
0
5,700
2,767
0
16,657
L
Ra
5,560
129
487
314
3,491
1,048
0
2,056
1,330
27,985
0
W
Hachiman
SNACKSFLAM3S
Hachiman
2,486
1,425
0
1,223
4,706
1,556
423
1,922
2,536
0
15,041
L
Cthulhu
Vatrient
Cthulhu
8,831
197
75
2,098
10,384
3,396
0
5,534
4,561
24,452
799
W
8,036
1,925
0
808
5,389
1,567
327
2,965
2,002
29,740
0
L
Cerberus
hazik11
Cerberus
0
0
0
0
407
161
0
407
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
36,147
159
Minions Killed
176
0
Camps Cleared
0
689,197
Distance Traveled
866,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,086
886
16
2
0
176,882
0
W
Tyr
6,946
868
20
3
0
200,908
0
W
Anubis
7,398
925
46
6
0
145,571
0
L
Bastet
6,577
822
12
2
0
190,825
0
L
Vamana
7,109
889
36
5
0
150,027
0
L
Ra
7,713
964
73
9
0
180,146
0
W
Hachiman
6,922
865
45
6
0
167,487
0
L
Cthulhu
7,279
910
38
5
0
168,199
0
W
Nu Wa
7,795
974
49
6
0
175,543
0
L
Cerberus
5,955
744
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role