Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Imparavel7
Merlin
Level 102
God Stats
6W - 7L
1,562 SR
Queue Stats
51W - 37L
1,521 Elo+
Party 2
Arachne
Arachne
MrDontFall
Arachne
Level 102
God Stats
11W - 11L
1,557 SR
Queue Stats
81W - 76L
1,493 Elo+
Party 2
Team Averages
Level 117
1,524 SR
1,503 Elo+

VS

Team Averages
Level 110
1,526 SR
1,474 Elo+
Discordia
Discordia
CDCM98
Discordia
Level 191
God Stats
40W - 32L
1,578 SR
Queue Stats
789W - 766L
1,469 Elo+
Solo
Chaac
Chaac
HungryMr chill
Chaac
Level 103
God Stats
4W - 3L
1,447 SR
Queue Stats
396W - 390L
1,576 Elo+
Solo
Ravana
Ravana
Juligan16
Ravana
Level 37
God Stats
5W - 3L
1,538 SR
Queue Stats
78W - 89L
1,461 Elo+
Party 1
Neith
Neith
soepele_Verhoor
Neith
Level 148
God Stats
40W - 51L
1,457 SR
Queue Stats
819W - 812L
1,421 Elo+
Solo
Vulcan
Vulcan
uquendas12
Vulcan
Level 69
God Stats
5W - 5L
1,608 SR
Queue Stats
328W - 351L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 1
2,921
584
896
3,178
1,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
 
Freya
1
0 / 1 / 0
2,459
492
21
543
90
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
 
Cerberus
1
0 / 0 / 0
2,456
491
0
0
0
Merlin
Imparavel7
Merlin
7
0 / 0 / 0
3,489
698
497
1,909
407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
MrDontFall
Arachne
6
2 / 1 / 0
3,688
738
962
1,891
515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CDCM98
Discordia
7
1 / 0 / 0
4,437
887
499
743
153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
2 / 1 / 0
3,787
757
1,326
4,052
1,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Juligan16
Ravana
5
0 / 1 / 0
3,231
646
88
2,185
490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 1
4,271
854
798
1,489
378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vulcan
uquendas12
Vulcan
6
0 / 0 / 2
3,557
711
652
1,289
245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
3
3
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
Freya
 
Freya
0
1
0
0
L
Cerberus
 
Cerberus
0
0
0
0
W
Discordia
CDCM98
Discordia
1
0
0
1
W
2
1
0
2
L
Merlin
Imparavel7
Merlin
0
0
0
0
W
Ravana
Juligan16
Ravana
0
1
0
0
L
Arachne
MrDontFall
Arachne
2
1
0
2
W
0
0
1
0.5
W
Vulcan
uquendas12
Vulcan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,376
Damage
3,363
7,521
Taken
9,758
2,262
Mitigated
2,808
2,507
Healing
2,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
896
555
36
1,064
3,178
1,250
0
548
2,630
0
4,734
L
Freya
 
Freya
21
0
0
15
543
90
0
0
543
271
10
L
Cerberus
 
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
CDCM98
Discordia
499
0
0
130
743
153
0
0
743
20,644
0
W
1,326
97
0
900
4,052
1,542
268
21
4,031
0
11,200
L
Merlin
Imparavel7
Merlin
497
0
0
820
1,909
407
0
0
1,909
17,092
0
W
Ravana
Juligan16
Ravana
88
0
0
1,089
2,185
490
0
298
1,887
0
10,421
L
Arachne
MrDontFall
Arachne
962
834
0
572
1,891
515
0
547
1,288
0
13,132
W
798
0
0
220
1,489
378
0
199
1,290
0
26,394
W
Vulcan
uquendas12
Vulcan
652
40
0
605
1,289
245
170
0
1,289
14,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,013
Gold Earned
19,283
80
Minions Killed
177
0
Camps Cleared
0
341,760
Distance Traveled
494,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
2,921
584
4
1
0
102,657
1
L
Freya
2,459
492
1
0
0
12,168
0
L
Cerberus
2,456
491
0
0
0
0
0
W
Discordia
4,437
887
48
10
0
83,581
0
W
Chaac
3,787
757
24
5
0
99,592
0
L
Merlin
3,489
698
43
9
0
106,766
0
W
Ravana
3,231
646
19
4
0
91,483
0
L
Arachne
3,688
738
32
6
0
120,169
0
W
Neith
4,271
854
60
12
0
119,507
0
W
Vulcan
3,557
711
26
5
0
100,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role