Player Matchup

Izanami
Izanami
 
Izanami
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Cappin51
Sylvanus
Level 137
God Stats
3W - 5L
1,470 SR
Queue Stats
451W - 466L
1,435 Elo+
Solo
Cabrakan
Cabrakan
GamrB34
Cabrakan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,558 Elo+
Party 1
Chronos
Chronos
hieiantrax
Chronos
Level 156
God Stats
6W - 9L
1,427 SR
Queue Stats
519W - 538L
1,492 Elo+
Solo
Jing Wei
Jing Wei
x Rettenjou x
Jing Wei
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,487 Elo+
Party 1
Team Averages
Level 152
1,479 SR
1,494 Elo+

VS

Team Averages
Level 140
1,478 SR
1,532 Elo+
Nike
Nike
KingLikeKai
Nike
Level 156
God Stats
1W - 1L
1,282 SR
Queue Stats
28W - 21L
1,533 Elo+
Party 2
Yu Huang
Yu Huang
RoyallGod
Yu Huang
Level 172
God Stats
8W - 8L
1,480 SR
Queue Stats
629W - 634L
1,543 Elo+
Solo
Sylvanus
Sylvanus
Scoooooy
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
357W - 355L
1,507 Elo+
Solo
Anubis
Anubis
Spearmyntz
Anubis
Level 103
God Stats
5W - 1L
1,582 SR
Queue Stats
296W - 266L
1,490 Elo+
Solo
Achilles
Achilles
Zanbato420
Achilles
Level 149
God Stats
2W - 1L
1,548 SR
Queue Stats
94W - 94L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 1 / 2
7,588
949
7,488
6,165
4,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
Cappin51
Sylvanus
9
0 / 3 / 5
6,312
789
3,682
8,653
3,994
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cabrakan
GamrB34
Cabrakan
11
1 / 5 / 5
6,434
804
6,738
11,062
11,180
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chronos
hieiantrax
Chronos
13
1 / 2 / 4
6,899
862
8,870
5,886
2,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
x Rettenjou x
Jing Wei
13
1 / 3 / 3
7,199
900
5,475
7,398
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
7,962
995
6,802
14,746
7,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
RoyallGod
Yu Huang
15
8 / 1 / 5
9,073
1,134
11,673
6,305
2,789
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
Scoooooy
Sylvanus
13
1 / 3 / 11
8,031
1,004
4,404
14,771
13,334
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Spearmyntz
Anubis
12
2 / 1 / 10
7,662
958
6,479
5,649
2,839
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
Zanbato420
Achilles
13
2 / 2 / 8
7,811
976
7,987
11,295
12,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
7
Kills
14
14
Deaths
9
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
1
2
5
L
Sylvanus
Cappin51
Sylvanus
0
3
5
0.83
L
Cabrakan
GamrB34
Cabrakan
1
5
5
0.7
W
1
2
7
2.25
W
Yu Huang
RoyallGod
Yu Huang
8
1
5
10.5
W
Sylvanus
Scoooooy
Sylvanus
1
3
11
2.17
W
Anubis
Spearmyntz
Anubis
2
1
10
7
W
Achilles
Zanbato420
Achilles
2
2
8
3
L
Chronos
hieiantrax
Chronos
1
2
4
1.5
L
Jing Wei
x Rettenjou x
Jing Wei
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,253
Damage
37,345
39,164
Taken
52,766
24,251
Mitigated
38,861
11,718
Healing
25,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,488
2,417
567
525
6,165
4,031
0
2,827
3,189
2,197
16,627
L
Sylvanus
Cappin51
Sylvanus
3,682
1,111
4,147
2,885
8,653
3,994
0
6,652
1,904
5,028
0
L
Cabrakan
GamrB34
Cabrakan
6,738
830
266
240
11,062
11,180
0
7,733
3,105
7,910
649
W
6,802
291
732
3,695
14,746
7,369
458
5,328
9,418
953
16,340
W
Yu Huang
RoyallGod
Yu Huang
11,673
822
827
1,258
6,305
2,789
779
2,753
3,552
26,404
0
W
Sylvanus
Scoooooy
Sylvanus
4,404
404
6,027
5,904
14,771
13,334
329
4,295
10,476
6,328
0
W
Anubis
Spearmyntz
Anubis
6,479
296
738
1,970
5,649
2,839
1,052
2,824
2,825
14,160
0
W
Achilles
Zanbato420
Achilles
7,987
532
1,508
3,175
11,295
12,530
516
3,315
7,980
3,503
11,376
L
Chronos
hieiantrax
Chronos
8,870
1,414
475
691
5,886
2,287
0
3,967
1,811
17,169
498
L
Jing Wei
x Rettenjou x
Jing Wei
5,475
3,791
602
1,320
7,398
2,759
0
4,018
3,065
0
15,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
40,539
107
Minions Killed
109
0
Camps Cleared
0
741,440
Distance Traveled
817,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,588
949
48
6
0
161,137
0
L
Sylvanus
6,312
789
4
1
0
95,147
0
L
Cabrakan
6,434
804
3
0
0
150,852
0
W
Nike
7,962
995
21
3
0
185,372
0
W
Yu Huang
9,073
1,134
45
6
0
165,860
0
W
Sylvanus
8,031
1,004
10
1
0
148,112
0
W
Anubis
7,662
958
17
2
0
141,740
0
W
Achilles
7,811
976
16
2
0
176,014
0
L
Chronos
6,899
862
21
3
0
184,230
0
L
Jing Wei
7,199
900
31
4
0
150,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role