Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
AVenusianAlien
King Arthur
Level 126
God Stats
1W - 2L
1,654 SR
Queue Stats
110W - 107L
1,507 Elo+
Solo
Poseidon
Poseidon
Harley_Quinn0129
Poseidon
Level 149
God Stats
0W - 3L
1,432 SR
Queue Stats
135W - 110L
1,517 Elo+
Party 1
Tyr
Tyr
KingKash93
Tyr
Level 99
God Stats
9W - 4L
1,593 SR
Queue Stats
166W - 103L
1,653 Elo+
Party 1
Horus
Horus
XxAERICOxX
Horus
Level 156
God Stats
4W - 5L
1,549 SR
Queue Stats
472W - 469L
1,538 Elo+
Party 2
Team Averages
Level 130
1,546 SR
1,543 Elo+

VS

Team Averages
Level 132
1,403 SR
1,471 Elo+
Terra
Terra
RaidenShogun_UwU
Terra
Level 158
God Stats
2W - 0L
1,633 SR
Queue Stats
56W - 59L
1,415 Elo+
Party 4
Xbalanque
Xbalanque
Sierra096
Xbalanque
Level 154
God Stats
2W - 1L
1,496 SR
Queue Stats
160W - 154L
1,508 Elo+
Party 3
King Arthur
King Arthur
Sierra445
King Arthur
Level 158
God Stats
2W - 8L
1,156 SR
Queue Stats
144W - 140L
1,501 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
YamiiZilla
Morgan Le Fay
Level 67
God Stats
2W - 1L
1,300 SR
Queue Stats
57W - 53L
1,492 Elo+
Party 3
Ao Kuang
Ao Kuang
yae_mikow
Ao Kuang
Level 125
God Stats
1W - 0L
1,428 SR
Queue Stats
34W - 42L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 6 / 7
7,830
783
9,079
10,107
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
AVenusianAlien
King Arthur
13
3 / 5 / 7
7,123
712
7,617
12,230
12,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
4 / 6 / 5
8,741
874
11,994
9,467
2,934
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
3 / 3 / 8
8,470
847
6,368
11,933
14,926
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
14
1 / 5 / 8
7,935
794
5,062
13,917
11,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 14
8,763
876
5,005
8,091
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
Sierra096
Xbalanque
17
11 / 3 / 10
10,287
1,029
19,409
11,322
5,300
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
Sierra445
King Arthur
16
7 / 2 / 12
9,316
932
14,759
15,099
22,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morgan Le Fay
YamiiZilla
Morgan Le Fay
15
2 / 3 / 17
8,546
855
6,090
7,981
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
yae_mikow
Ao Kuang
12
2 / 5 / 8
7,841
784
8,254
9,902
7,403
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
85
14
Kills
24
25
Deaths
14
35
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
6
7
1.08
L
King Arthur
AVenusianAlien
King Arthur
3
5
7
1.3
L
4
6
5
1.08
L
3
3
8
2.33
W
2
1
14
9
W
Xbalanque
Sierra096
Xbalanque
11
3
10
5.33
W
King Arthur
Sierra445
King Arthur
7
2
12
6.5
L
Horus
1
5
8
1
W
Morgan Le Fay
YamiiZilla
Morgan Le Fay
2
3
17
3.5
W
Ao Kuang
yae_mikow
Ao Kuang
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,120
Damage
53,517
57,654
Taken
52,395
45,810
Mitigated
47,869
14,780
Healing
23,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,079
4,856
663
195
10,107
3,690
0
3,779
6,204
0
17,047
L
King Arthur
AVenusianAlien
King Arthur
7,617
436
470
1,324
12,230
12,718
0
3,913
8,204
0
12,275
L
11,994
1,222
334
445
9,467
2,934
0
3,115
6,230
29,188
0
L
6,368
495
513
3,664
11,933
14,926
0
4,308
7,625
1,543
11,795
W
5,005
459
7,595
3,017
8,091
8,835
234
2,049
6,042
6,747
0
W
Xbalanque
Sierra096
Xbalanque
19,409
6,072
277
3,496
11,322
5,300
0
2,638
8,684
0
38,567
W
King Arthur
Sierra445
King Arthur
14,759
1,913
1,695
4,537
15,099
22,426
116
2,508
12,591
4,406
24,967
L
Horus
5,062
1,973
4,036
3,136
13,917
11,542
0
5,441
8,397
0
9,687
W
Morgan Le Fay
YamiiZilla
Morgan Le Fay
6,090
794
1,080
764
7,981
3,905
258
3,775
4,206
15,467
0
W
Ao Kuang
yae_mikow
Ao Kuang
8,254
728
0
1,509
9,902
7,403
248
1,677
8,225
11,676
1,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,099
Gold Earned
44,753
87
Minions Killed
119
0
Camps Cleared
0
783,800
Distance Traveled
861,352
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,830
783
27
3
0
152,972
0
L
King Arthur
7,123
712
10
1
0
146,295
0
L
Poseidon
8,741
874
33
3
0
153,233
2
L
Tyr
8,470
847
9
1
0
177,236
2
W
Terra
8,763
876
6
1
0
207,703
0
W
Xbalanque
10,287
1,029
41
4
0
155,036
0
W
King Arthur
9,316
932
34
3
0
182,101
0
L
Horus
7,935
794
8
1
0
154,064
0
W
Morgan Le Fay
8,546
855
24
2
0
159,243
0
W
Ao Kuang
7,841
784
14
1
0
157,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role