Player Matchup

Merlin
Merlin
HoodedJagz
Merlin
Level 154
God Stats
0W - 2L
1,302 SR
Queue Stats
37W - 39L
1,514 Elo+
Party 2
Osiris
Osiris
Kingsburg
Osiris
Level 148
God Stats
23W - 24L
1,223 SR
Queue Stats
500W - 524L
1,391 Elo+
Solo
Neith
Neith
UnlawfulSky
Neith
Level 140
God Stats
11W - 6L
1,808 SR
Queue Stats
60W - 60L
1,511 Elo+
Party 2
Fenrir
Fenrir
carlos10x
Fenrir
Level 108
God Stats
2W - 6L
1,423 SR
Queue Stats
218W - 191L
1,553 Elo+
Solo
Sylvanus
Sylvanus
macdaddy jon210
Sylvanus
Level 155
God Stats
4W - 4L
1,471 SR
Queue Stats
50W - 52L
1,495 Elo+
Party 2
Team Averages
Level 141
1,445 SR
1,493 Elo+

VS

Team Averages
Level 162
1,534 SR
1,543 Elo+
Sun Wukong
Sun Wukong
Monnnnnnster
Sun Wukong
Level 127
God Stats
8W - 8L
1,516 SR
Queue Stats
337W - 299L
1,493 Elo+
Solo
Atlas
Atlas
PeleBot
Atlas
Level 168
God Stats
28W - 33L
1,493 SR
Queue Stats
386W - 356L
1,579 Elo+
Party 1
Heimdallr
Heimdallr
ZealousCross
Heimdallr
Level 156
God Stats
23W - 22L
1,521 SR
Queue Stats
259W - 243L
1,517 Elo+
Solo
Janus
Janus
chkn_strp
Janus
Level 170
God Stats
11W - 10L
1,554 SR
Queue Stats
179W - 154L
1,560 Elo+
Solo
Aphrodite
Aphrodite
i ate a muffin
Aphrodite
Level 190
God Stats
6W - 3L
1,583 SR
Queue Stats
99W - 89L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HoodedJagz
Merlin
13
1 / 5 / 1
7,696
513
7,048
8,799
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Kingsburg
Osiris
14
0 / 5 / 1
8,545
570
8,239
17,804
12,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 4 / 3
7,671
511
8,252
11,202
3,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
carlos10x
Fenrir
13
4 / 6 / 2
7,611
507
6,641
14,027
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
11
4 / 2 / 4
7,673
512
7,363
17,071
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Monnnnnnster
Sun Wukong
15
4 / 2 / 4
8,961
597
12,949
14,455
11,001
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Atlas
PeleBot
Atlas
12
3 / 2 / 4
7,950
530
9,065
14,614
12,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
ZealousCross
Heimdallr
14
1 / 6 / 2
8,070
538
8,564
12,130
4,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
chkn_strp
Janus
17
8 / 0 / 4
9,461
631
11,455
7,687
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
i ate a muffin
Aphrodite
15
6 / 1 / 6
9,138
609
6,279
11,037
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
11
Kills
22
22
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
HoodedJagz
Merlin
1
5
1
0.3
L
Osiris
Kingsburg
Osiris
0
5
1
0.1
W
Sun Wukong
Monnnnnnster
Sun Wukong
4
2
4
3
W
Atlas
PeleBot
Atlas
3
2
4
2.5
L
2
4
3
0.88
W
Heimdallr
ZealousCross
Heimdallr
1
6
2
0.33
L
Fenrir
carlos10x
Fenrir
4
6
2
0.83
W
Janus
chkn_strp
Janus
8
0
4
10
W
Aphrodite
i ate a muffin
Aphrodite
6
1
6
9
L
Sylvanus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,543
Damage
48,312
68,903
Taken
59,923
38,333
Mitigated
33,643
22,008
Healing
23,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
HoodedJagz
Merlin
7,048
657
0
1,234
8,799
3,023
0
5,738
3,061
49,699
1,148
L
Osiris
Kingsburg
Osiris
8,239
3,185
0
7,985
17,804
12,130
465
2,691
15,113
1,287
67,381
W
Sun Wukong
Monnnnnnster
Sun Wukong
12,949
3,165
0
3,053
14,455
11,001
15
856
13,599
0
68,052
W
Atlas
PeleBot
Atlas
9,065
3,882
0
2,389
14,614
12,085
288
4,078
10,482
29,494
2,392
L
8,252
4,365
0
2,848
11,202
3,943
0
3,206
7,996
0
54,586
W
Heimdallr
ZealousCross
Heimdallr
8,564
4,598
0
3,353
12,130
4,287
782
2,990
9,088
0
54,313
L
Fenrir
carlos10x
Fenrir
6,641
950
0
3,548
14,027
4,579
0
6,237
7,790
0
41,906
W
Janus
chkn_strp
Janus
11,455
592
0
2,900
7,687
2,393
992
1,303
6,186
88,160
4,346
W
Aphrodite
i ate a muffin
Aphrodite
6,279
207
2,555
8,796
11,037
3,877
835
4,870
5,587
48,163
958
L
Sylvanus
7,363
1,749
1,284
5,109
17,071
14,658
0
8,285
8,786
24,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,196
Gold Earned
43,580
399
Minions Killed
448
0
Camps Cleared
0
1,328,440
Distance Traveled
1,611,752
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,696
513
92
6
0
230,622
0
L
Osiris
8,545
570
121
8
0
233,852
0
W
Sun Wukong
8,961
597
97
6
0
318,344
0
W
Atlas
7,950
530
32
2
0
314,235
2
L
Neith
7,671
511
97
6
0
291,189
0
W
Heimdallr
8,070
538
87
6
0
300,109
0
L
Fenrir
7,611
507
63
4
0
313,279
0
W
Janus
9,461
631
140
9
0
381,059
0
W
Aphrodite
9,138
609
92
6
0
298,005
6
L
Sylvanus
7,673
512
26
2
0
259,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role