Player Matchup

Fafnir
Fafnir
Diamond II
BulgyDino
Fafnir
Diamond II
Level 158
God Stats
31W - 21L
1,618 SR
Queue Stats
88W - 86L
2,284 MMR
Solo
Janus
Janus
Platinum I
lilheadpoppa
Janus
Platinum I
Level 129
God Stats
128W - 120L
1,572 SR
Queue Stats
426W - 492L
1,684 MMR
Solo
Chiron
Chiron
Gold II
x Mr Micawber
Chiron
Gold II
Level 119
God Stats
5W - 6L
1,441 SR
Queue Stats
67W - 79L
1,693 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,544 SR
1,887 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 86
1,462 SR
1,358 MMR
Neith
Neith
Bronze III
Revamped_beast
Neith
Bronze III
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,499 MMR
Party 1
Tiamat
Tiamat
Silver III
Wflame20
Tiamat
Silver III
Level 99
God Stats
2W - 3L
1,386 SR
Queue Stats
27W - 51L
1,191 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
derwin139
Kuzenbo
Silver III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 32L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BulgyDino
Fafnir
15
2 / 1 / 8
10,172
848
7,695
15,725
19,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
9 / 0 / 4
11,593
966
12,616
7,698
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
2 / 1 / 10
10,381
865
11,062
8,105
3,806
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SerqetGebCthulhuAh Muzen CabKumbhakarna

VS

Bans
Ne ZhaXing TianMaman BrigitteBaron SamediAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,250
771
6,832
9,718
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Wflame20
Tiamat
13
0 / 6 / 0
7,966
664
5,604
11,683
6,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
derwin139
Kuzenbo
15
1 / 4 / 0
8,443
704
5,177
13,925
16,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
2
2
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BulgyDino
Fafnir
2
1
8
6
L
1
3
1
0.5
L
Tiamat
Wflame20
Tiamat
0
6
0
0
L
Kuzenbo
derwin139
Kuzenbo
1
4
0
0.25
W
9
0
4
11
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,373
Damage
17,613
31,528
Taken
35,326
26,292
Mitigated
26,244
12,261
Healing
5,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BulgyDino
Fafnir
7,695
1,558
0
6,920
15,725
19,334
847
4,146
11,579
20,849
5,767
L
6,832
1,741
0
2,980
9,718
3,615
0
4,764
4,898
0
35,890
L
Tiamat
Wflame20
Tiamat
5,604
302
231
824
11,683
6,005
0
7,445
4,211
23,858
0
L
Kuzenbo
derwin139
Kuzenbo
5,177
2,130
37
1,433
13,925
16,624
0
7,182
6,611
9,665
332
W
12,616
343
560
1,028
7,698
3,152
1,172
3,648
4,050
60,937
0
W
11,062
3,037
752
3,001
8,105
3,806
2,084
2,655
5,450
0
33,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,146
Gold Earned
25,659
186
Minions Killed
113
0
Camps Cleared
0
710,936
Distance Traveled
604,892
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,172
848
32
3
0
227,030
0
L
Neith
9,250
771
69
6
0
197,874
0
L
Tiamat
7,966
664
35
3
0
195,388
0
L
Kuzenbo
8,443
704
9
1
0
211,630
0
W
Janus
11,593
966
97
8
0
265,741
2
W
Chiron
10,381
865
57
5
0
218,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role