Player Matchup

Maui
Maui
Arcade5971
Maui
Level 67
God Stats
8W - 5L
1,584 SR
Queue Stats
23W - 29L
1,381 Elo+
Party 1
Zeus
Zeus
Luckycommie789
Zeus
Level 88
God Stats
3W - 3L
1,493 SR
Queue Stats
49W - 52L
1,434 Elo+
Party 1
Zhong Kui
Zhong Kui
PartNephilim
Zhong Kui
Level 98
God Stats
13W - 19L
1,484 SR
Queue Stats
163W - 148L
1,530 Elo+
Solo
Izanami
Izanami
Peachyyyyyyyy
Izanami
Level 69
God Stats
10W - 18L
1,443 SR
Queue Stats
30W - 35L
1,441 Elo+
Party 1
Set
Set
WinterKnight146
Set
Level 60
God Stats
9W - 14L
1,483 SR
Queue Stats
33W - 44L
1,413 Elo+
Party 1
Team Averages
Level 76
1,498 SR
1,440 Elo+

VS

Team Averages
Level 145
1,581 SR
1,503 Elo+
Serqet
Serqet
 
Serqet
Level 322
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Nasdrin
Mulan
Level 25
God Stats
8W - 4L
1,676 SR
Queue Stats
63W - 46L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
booteemonster
Cthulhu
Level 102
God Stats
72W - 57L
1,585 SR
Queue Stats
483W - 482L
1,472 Elo+
Party 2
Chronos
Chronos
cguerrero0823
Chronos
Level 102
God Stats
80W - 69L
1,585 SR
Queue Stats
384W - 370L
1,539 Elo+
Solo
Hades
Hades
shinkukun_sama
Hades
Level 176
God Stats
3W - 0L
1,559 SR
Queue Stats
70W - 88L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,391
539
1,618
9,428
5,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,180
518
5,360
6,173
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
PartNephilim
Zhong Kui
11
3 / 3 / 1
6,622
662
6,046
7,449
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
10
2 / 1 / 0
5,941
594
3,410
4,561
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 5 / 0
5,127
513
3,657
8,544
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
6 / 1 / 3
6,146
615
4,875
6,336
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Nasdrin
Mulan
11
3 / 4 / 1
6,330
633
4,726
9,523
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
10
2 / 1 / 4
5,589
559
3,475
7,827
5,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate

Breastplate

+20
Physical Protection

Chronos
11
3 / 1 / 3
6,349
635
6,139
5,926
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 0 / 2
6,760
676
5,620
8,813
3,353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
18
18
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
1
3
7.5
L
1
5
2
0.4
L
0
4
0
0
W
Mulan
Nasdrin
Mulan
3
4
1
0.88
L
Zhong Kui
PartNephilim
Zhong Kui
3
3
1
1.17
L
Izanami
2
1
0
2
L
1
5
0
0.2
W
Cthulhu
2
1
4
4
W
Chronos
3
1
3
4.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,091
Damage
24,835
36,155
Taken
38,425
16,019
Mitigated
17,048
8,568
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,875
890
0
2,828
6,336
1,998
0
360
5,936
0
32,234
L
1,618
333
0
954
9,428
5,147
0
5,466
3,962
12,357
0
L
5,360
612
0
1,598
6,173
1,636
0
5,013
1,160
29,508
0
W
Mulan
Nasdrin
Mulan
4,726
654
0
2,503
9,523
4,131
0
5,347
4,176
0
29,914
L
Zhong Kui
PartNephilim
Zhong Kui
6,046
1,327
0
2,922
7,449
4,418
0
0
7,293
31,008
8,409
L
Izanami
3,410
2,044
0
1,784
4,561
1,382
728
3,530
1,031
0
36,541
L
3,657
2,024
0
1,310
8,544
3,436
0
1,108
6,901
0
36,569
W
Cthulhu
3,475
399
219
2,704
7,827
5,694
147
1,753
5,848
23,337
1,798
W
Chronos
6,139
1,469
0
1,948
5,926
1,872
512
1,118
4,808
41,632
0
W
5,620
715
680
6,320
8,813
3,353
0
3,259
5,043
41,673
1,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
31,174
272
Minions Killed
302
0
Camps Cleared
0
922,919
Distance Traveled
1,002,752
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,146
615
60
6
0
234,084
6
L
Maui
5,391
539
18
2
0
184,102
2
L
Zeus
5,180
518
58
6
0
165,915
2
W
Mulan
6,330
633
62
6
0
181,278
0
L
Zhong Kui
6,622
662
72
7
0
175,185
3
L
Izanami
5,941
594
67
7
0
183,856
2
L
Set
5,127
513
57
6
0
213,861
0
W
Cthulhu
5,589
559
30
3
0
187,936
1
W
Chronos
6,349
635
68
7
0
188,653
0
W
Hades
6,760
676
82
8
0
210,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role