Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Bismarck0w0
Medusa
Level 108
God Stats
7W - 6L
1,569 SR
Queue Stats
46W - 39L
1,535 Elo+
Party 1
King Arthur
King Arthur
ItzComedy
King Arthur
Level 146
God Stats
4W - 2L
1,810 SR
Queue Stats
50W - 48L
1,515 Elo+
Party 1
Fenrir
Fenrir
Karmiclake29
Fenrir
Level 156
God Stats
4W - 4L
1,450 SR
Queue Stats
87W - 75L
1,499 Elo+
Party 1
Fafnir
Fafnir
Phantomphinex15
Fafnir
Level 128
God Stats
2W - 4L
1,483 SR
Queue Stats
77W - 93L
1,483 Elo+
Solo
Team Averages
Level 137
1,562 SR
1,506 Elo+

VS

Team Averages
Level 96
1,502 SR
1,480 Elo+
Nike
Nike
 
Nike
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DIRtyD_FROmdA91O
Jormungandr
Level 157
God Stats
5W - 5L
1,473 SR
Queue Stats
533W - 635L
1,441 Elo+
Party 2
Ah Puch
Ah Puch
DISRESPECKK
Ah Puch
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 147L
1,525 Elo+
Party 2
Cernunnos
Cernunnos
Jointsmoke47
Cernunnos
Level 43
God Stats
9W - 10L
1,577 SR
Queue Stats
93W - 103L
1,463 Elo+
Party 2
Ao Kuang
Ao Kuang
XcellentVibez
Ao Kuang
Level 127
God Stats
16W - 25L
1,460 SR
Queue Stats
533W - 618L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 0
6,693
608
1,693
5,197
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
11
1 / 3 / 1
6,165
560
4,170
5,898
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
ItzComedy
King Arthur
9
0 / 3 / 1
5,485
499
3,126
10,471
5,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
1 / 4 / 1
5,634
512
3,905
8,826
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
1 / 1 / 1
5,510
501
3,162
8,391
6,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
3 / 1 / 0
6,266
570
6,550
8,071
3,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
DIRtyD_FROmdA91O
Jormungandr
11
1 / 1 / 6
6,411
583
5,734
7,151
4,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ah Puch
DISRESPECKK
Ah Puch
11
1 / 1 / 3
6,203
564
4,150
5,800
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Jointsmoke47
Cernunnos
11
2 / 0 / 2
6,344
577
4,179
5,668
1,792
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
XcellentVibez
Ao Kuang
12
5 / 1 / 1
6,178
562
3,605
6,686
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
W
Nike
 
Nike
3
1
0
3
L
Medusa
1
3
1
0.5
W
Jormungandr
DIRtyD_FROmdA91O
Jormungandr
1
1
6
4
W
Ah Puch
DISRESPECKK
Ah Puch
1
1
3
2.5
L
King Arthur
ItzComedy
King Arthur
0
3
1
0.17
W
Cernunnos
Jointsmoke47
Cernunnos
2
0
2
3
L
Fenrir
1
4
1
0.38
L
1
1
1
1.5
W
Ao Kuang
XcellentVibez
Ao Kuang
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,056
Damage
24,218
38,783
Taken
33,376
18,811
Mitigated
13,413
8,318
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,693
153
0
325
5,197
1,766
0
3,102
2,095
53,367
1,185
W
Nike
 
Nike
6,550
806
0
2,974
8,071
3,515
0
622
7,449
0
37,369
L
Medusa
4,170
1,334
0
100
5,898
1,579
650
2,112
3,786
0
41,371
W
Jormungandr
DIRtyD_FROmdA91O
Jormungandr
5,734
1,114
0
3,134
7,151
4,560
0
2,191
4,920
39,356
0
W
Ah Puch
DISRESPECKK
Ah Puch
4,150
404
0
2,098
5,800
1,689
0
937
4,787
40,000
989
L
King Arthur
ItzComedy
King Arthur
3,126
543
0
2,572
10,471
5,932
0
1,488
8,505
0
32,546
W
Cernunnos
Jointsmoke47
Cernunnos
4,179
2,253
0
3,236
5,668
1,792
0
284
5,384
0
40,432
L
Fenrir
3,905
972
0
2,579
8,826
2,701
526
2,866
5,859
0
37,060
L
3,162
796
0
2,742
8,391
6,833
0
3,997
4,354
11,279
0
W
Ao Kuang
XcellentVibez
Ao Kuang
3,605
984
0
3,927
6,686
1,857
0
806
5,800
28,485
11,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
31,402
329
Minions Killed
341
0
Camps Cleared
0
1,096,317
Distance Traveled
1,112,427
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,693
608
117
11
0
243,643
1
W
Nike
6,266
570
64
6
0
215,031
0
L
Medusa
6,165
560
79
7
0
207,740
0
W
Jormungandr
6,411
583
58
5
0
223,800
0
W
Ah Puch
6,203
564
86
8
0
207,752
1
L
King Arthur
5,485
499
52
5
0
190,159
0
W
Cernunnos
6,344
577
67
6
0
220,496
1
L
Fenrir
5,634
512
65
6
0
217,954
0
L
Fafnir
5,510
501
16
1
0
236,821
3
W
Ao Kuang
6,178
562
66
6
0
245,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role