Player Matchup

Lancelot
Lancelot
HandysBehindDQ
Lancelot
Level 109
God Stats
3W - 4L
1,449 SR
Queue Stats
105W - 108L
1,471 Elo+
Party 2
Jormungandr
Jormungandr
MikEsAlt7140
Jormungandr
Level 21
God Stats
15W - 11L
1,697 SR
Queue Stats
67W - 72L
1,507 Elo+
Party 2
Janus
Janus
Squidget5051
Janus
Level 85
God Stats
1W - 0L
1,735 SR
Queue Stats
11W - 12L
1,459 Elo+
Solo
Bellona
Bellona
TheTruth TTV733
Bellona
Level 155
God Stats
8W - 14L
1,395 SR
Queue Stats
1,073W - 1,101L
1,389 Elo+
Party 2
Chiron
Chiron
tryharder1236
Chiron
Level 111
God Stats
5W - 8L
1,423 SR
Queue Stats
159W - 132L
1,490 Elo+
Solo
Team Averages
Level 96
1,540 SR
1,463 Elo+

VS

Team Averages
Level 93
1,530 SR
1,498 Elo+
Ymir
Ymir
KrombopulosN
Ymir
Level 140
God Stats
1W - 2L
1,482 SR
Queue Stats
245W - 241L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
NikkMagnatta
Sun Wukong
Level 49
God Stats
8W - 10L
1,573 SR
Queue Stats
30W - 39L
1,443 Elo+
Solo
Medusa
Medusa
PotatoAimSven
Medusa
Level 136
God Stats
2W - 2L
1,512 SR
Queue Stats
121W - 132L
1,555 Elo+
Party 1
Surtr
Surtr
Rogniff
Surtr
Level 69
God Stats
26W - 22L
1,581 SR
Queue Stats
49W - 47L
1,481 Elo+
Solo
Anubis
Anubis
lofilifestyles
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 109L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
2 / 1 / 0
5,068
563
1,229
5,308
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
MikEsAlt7140
Jormungandr
9
1 / 2 / 4
5,410
601
6,345
9,628
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 0 / 1
6,468
719
4,604
3,470
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 2 / 0
5,344
594
4,883
10,238
8,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 1 / 1
6,370
708
4,488
5,457
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,619
513
1,611
7,648
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
NikkMagnatta
Sun Wukong
9
1 / 1 / 1
5,047
561
2,646
6,856
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 3 / 0
5,826
647
5,664
6,745
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
Rogniff
Surtr
9
1 / 2 / 1
5,343
594
6,296
7,828
4,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
0 / 5 / 0
4,172
464
1,667
5,108
1,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
13
Kills
5
6
Deaths
13
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
2
1
0
2
L
0
2
1
0.25
W
Jormungandr
MikEsAlt7140
Jormungandr
1
2
4
1.5
L
Sun Wukong
NikkMagnatta
Sun Wukong
1
1
1
1.5
L
3
3
0
1
L
Surtr
Rogniff
Surtr
1
2
1
0.75
W
4
0
1
4.5
W
2
2
0
1
L
0
5
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,549
Damage
17,884
34,101
Taken
34,185
19,124
Mitigated
14,451
10,245
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
1,229
79
0
822
5,308
1,972
0
516
4,792
0
31,945
L
1,611
316
0
1,019
7,648
3,838
0
3,160
4,368
18,334
0
W
Jormungandr
MikEsAlt7140
Jormungandr
6,345
1,671
0
3,405
9,628
5,837
354
1,408
8,103
33,485
1,883
L
Sun Wukong
NikkMagnatta
Sun Wukong
2,646
290
0
1,328
6,856
2,798
0
1,048
5,768
0
30,710
L
5,664
2,783
0
1,028
6,745
1,937
0
2,338
4,407
0
33,895
L
Surtr
Rogniff
Surtr
6,296
2,660
0
3,145
7,828
4,224
4
640
7,188
1,710
28,638
W
4,604
270
0
540
3,470
870
0
1,369
2,101
42,639
0
W
4,883
1,151
0
3,125
10,238
8,687
69
624
8,996
0
31,907
L
1,667
85
0
869
5,108
1,654
0
3,168
1,636
14,145
0
W
4,488
1,604
170
2,183
5,457
1,758
164
110
5,343
0
37,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,660
Gold Earned
25,007
333
Minions Killed
205
0
Camps Cleared
0
993,451
Distance Traveled
935,265
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,068
563
50
6
0
223,691
0
L
Ymir
4,619
513
21
2
0
204,018
1
W
Jormungandr
5,410
601
53
6
0
199,882
0
L
Sun Wukong
5,047
561
52
6
0
231,490
0
L
Medusa
5,826
647
63
7
0
188,585
0
L
Surtr
5,343
594
48
5
0
194,287
0
W
Janus
6,468
719
87
10
0
190,351
0
W
Bellona
5,344
594
69
8
0
193,560
0
L
Anubis
4,172
464
21
2
0
116,885
0
W
Chiron
6,370
708
74
8
0
185,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role