Player Matchup

Mercury
Mercury
B1g_Br0dy_
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,354 Elo+
Party 1
Danzaburou
Danzaburou
Bossman_Jenks
Danzaburou
Level 32
God Stats
0W - 5L
1,046 SR
Queue Stats
4W - 11L
1,354 Elo+
Party 1
Bellona
Bellona
LilOtosangg
Bellona
Level 155
God Stats
1W - 3L
1,344 SR
Queue Stats
48W - 49L
1,492 Elo+
Solo
Raijin
Raijin
Minazuki57
Raijin
Level 151
God Stats
5W - 7L
1,490 SR
Queue Stats
448W - 427L
1,540 Elo+
Solo
Fafnir
Fafnir
Red_Tien
Fafnir
Level 156
God Stats
14W - 14L
1,596 SR
Queue Stats
339W - 326L
1,534 Elo+
Solo
Team Averages
Level 104
1,395 SR
1,455 Elo+

VS

Team Averages
Level 142
1,545 SR
1,481 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ImOogaBooga
Horus
Level 120
God Stats
52W - 34L
1,613 SR
Queue Stats
167W - 145L
1,470 Elo+
Solo
Poseidon
Poseidon
XxSpiderxX1986
Poseidon
Level 166
God Stats
14W - 11L
1,528 SR
Queue Stats
815W - 804L
1,461 Elo+
Solo
King Arthur
King Arthur
ohGranzby
King Arthur
Level 147
God Stats
46W - 31L
1,584 SR
Queue Stats
667W - 646L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B1g_Br0dy_
Mercury
8
0 / 3 / 1
4,649
465
2,797
7,730
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Bossman_Jenks
Danzaburou
8
0 / 4 / 0
4,589
459
2,194
7,174
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
LilOtosangg
Bellona
8
1 / 4 / 0
4,623
462
2,749
6,279
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Minazuki57
Raijin
11
2 / 4 / 0
5,791
579
3,417
6,473
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Red_Tien
Fafnir
7
0 / 1 / 1
5,005
501
1,559
7,371
5,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
6 / 1 / 0
7,298
730
6,188
4,957
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
 
Kali
11
3 / 1 / 1
5,972
597
4,034
8,195
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 6
6,495
650
3,518
4,596
2,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
11
4 / 0 / 0
5,668
567
6,281
4,368
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
ohGranzby
King Arthur
11
3 / 1 / 1
6,817
682
4,148
6,364
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
16
16
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
1
0
6
W
Kali
 
Kali
3
1
1
3.5
L
Mercury
B1g_Br0dy_
Mercury
0
3
1
0.17
L
Danzaburou
Bossman_Jenks
Danzaburou
0
4
0
0
W
0
0
6
3
L
Bellona
LilOtosangg
Bellona
1
4
0
0.25
L
Raijin
Minazuki57
Raijin
2
4
0
0.5
L
Fafnir
Red_Tien
Fafnir
0
1
1
0.5
W
Poseidon
4
0
0
4
W
King Arthur
ohGranzby
King Arthur
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,716
Damage
24,169
35,027
Taken
28,480
15,715
Mitigated
11,655
8,176
Healing
14,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,188
452
501
1,973
4,957
1,490
0
2,166
2,439
48,782
1,509
W
Kali
 
Kali
4,034
1,898
0
4,756
8,195
2,503
0
1,091
7,016
0
43,209
L
Mercury
B1g_Br0dy_
Mercury
2,797
1,162
0
1,328
7,730
2,796
0
1,140
6,508
0
26,011
L
Danzaburou
Bossman_Jenks
Danzaburou
2,194
834
0
2,827
7,174
2,403
0
2,905
3,958
0
24,376
W
3,518
1,277
469
2,970
4,596
2,969
226
637
3,959
0
20,326
L
Bellona
LilOtosangg
Bellona
2,749
1,236
0
342
6,279
2,973
0
0
6,279
0
14,855
L
Raijin
Minazuki57
Raijin
3,417
150
0
1,245
6,473
1,792
0
4,478
1,995
30,387
368
L
Fafnir
Red_Tien
Fafnir
1,559
457
0
2,434
7,371
5,751
0
3,072
3,889
9,741
0
W
Poseidon
6,281
1,577
0
2,246
4,368
1,109
729
569
3,799
31,150
0
W
King Arthur
ohGranzby
King Arthur
4,148
692
0
1,361
6,364
3,584
13
0
6,364
0
42,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,657
Gold Earned
32,250
213
Minions Killed
326
0
Camps Cleared
0
1,021,118
Distance Traveled
1,044,376
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,298
730
86
9
0
210,450
0
W
Kali
5,972
597
79
8
0
238,627
2
L
Mercury
4,649
465
55
6
0
235,665
0
L
Danzaburou
4,589
459
47
5
0
171,306
0
W
Horus
6,495
650
38
4
0
207,298
2
L
Bellona
4,623
462
26
3
0
223,430
0
L
Raijin
5,791
579
69
7
0
195,535
3
L
Fafnir
5,005
501
16
2
0
195,182
3
W
Poseidon
5,668
567
45
5
0
199,780
0
W
King Arthur
6,817
682
78
8
0
188,221
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role