Player Matchup

Xbalanque
Xbalanque
Corillium
Xbalanque
Level 139
God Stats
7W - 4L
1,557 SR
Queue Stats
263W - 133L
1,575 Elo+
Party 1
Maui
Maui
hrod7x
Maui
Level 157
God Stats
5W - 0L
1,913 SR
Queue Stats
229W - 239L
1,460 Elo+
Solo
Merlin
Merlin
justjustin23
Merlin
Level 146
God Stats
4W - 1L
1,628 SR
Queue Stats
268W - 151L
1,544 Elo+
Party 1
Chaac
Chaac
kbonesteel
Chaac
Level 129
God Stats
8W - 8L
1,447 SR
Queue Stats
316W - 313L
1,447 Elo+
Solo
Horus
Horus
lilkew13
Horus
Level 124
God Stats
2W - 0L
1,747 SR
Queue Stats
55W - 60L
1,427 Elo+
Solo
Team Averages
Level 139
1,659 SR
1,491 Elo+

VS

Team Averages
Level 97
1,598 SR
1,451 Elo+
Cthulhu
Cthulhu
Coolkadeem
Cthulhu
Level 86
God Stats
2W - 2L
1,639 SR
Queue Stats
102W - 102L
1,460 Elo+
Party 2
Terra
Terra
DaftLeek
Terra
Level 86
God Stats
1W - 2L
1,402 SR
Queue Stats
162W - 163L
1,404 Elo+
Party 2
Sol
Sol
Frost3dDragon
Sol
Level 121
God Stats
3W - 3L
1,578 SR
Queue Stats
270W - 274L
1,481 Elo+
Solo
Awilix
Awilix
noonana
Awilix
Level 83
God Stats
3W - 2L
1,884 SR
Queue Stats
149W - 167L
1,417 Elo+
Solo
Ishtar
Ishtar
xDarkAngelKittyx
Ishtar
Level 108
God Stats
4W - 5L
1,487 SR
Queue Stats
295W - 292L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Corillium
Xbalanque
12
3 / 1 / 8
7,139
1,020
8,677
6,208
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Maui
hrod7x
Maui
11
1 / 2 / 10
6,576
939
5,929
5,744
4,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
15
4 / 1 / 10
7,979
1,140
12,175
4,844
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
13
6 / 4 / 6
8,432
1,205
8,209
9,043
6,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Horus
lilkew13
Horus
12
1 / 2 / 9
6,753
965
3,655
6,870
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coolkadeem
Cthulhu
14
1 / 3 / 9
7,488
1,070
7,972
12,751
14,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
DaftLeek
Terra
12
3 / 3 / 5
7,461
1,066
4,413
11,544
6,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 6
7,154
1,022
7,889
7,807
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
noonana
Awilix
12
4 / 5 / 3
7,036
1,005
3,752
9,421
3,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 1
5,575
796
1,381
1,807
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
15
Kills
10
10
Deaths
15
43
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Coolkadeem
Cthulhu
1
3
9
1.83
W
Xbalanque
Corillium
Xbalanque
3
1
8
7
L
Terra
DaftLeek
Terra
3
3
5
1.83
L
2
3
6
1.67
W
Maui
hrod7x
Maui
1
2
10
3
W
Merlin
4
1
10
9
W
Chaac
6
4
6
2.25
W
Horus
lilkew13
Horus
1
2
9
2.75
L
Awilix
noonana
Awilix
4
5
3
1.1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,645
Damage
25,407
32,709
Taken
43,330
21,453
Mitigated
29,486
9,901
Healing
18,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Coolkadeem
Cthulhu
7,972
862
588
1,239
12,751
14,149
0
4,647
7,775
18,100
457
W
Xbalanque
Corillium
Xbalanque
8,677
4,165
608
1,493
6,208
2,166
199
3,522
2,613
0
15,900
L
Terra
DaftLeek
Terra
4,413
1,397
7,175
4,716
11,544
6,839
222
4,679
6,713
6,951
516
L
7,889
2,417
711
2,607
7,807
3,982
851
3,447
4,211
15,372
205
W
Maui
hrod7x
Maui
5,929
1,044
0
659
5,744
4,540
330
3,541
2,054
8,849
556
W
Merlin
12,175
1,466
1,149
1,122
4,844
1,792
272
2,677
2,133
28,229
0
W
Chaac
8,209
1,771
390
1,024
9,043
6,346
312
5,290
3,543
0
14,902
W
Horus
lilkew13
Horus
3,655
1,291
1,687
1,769
6,870
6,609
288
4,069
2,719
0
5,999
L
Awilix
noonana
Awilix
3,752
1,186
205
940
9,421
3,917
114
3,926
5,379
0
7,387
L
1,381
613
0
0
1,807
599
0
694
1,076
0
4,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,879
Gold Earned
34,714
93
Minions Killed
71
0
Camps Cleared
0
688,378
Distance Traveled
558,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,488
1,070
27
4
0
137,015
0
W
Xbalanque
7,139
1,020
21
3
0
151,963
0
L
Terra
7,461
1,066
8
1
0
115,784
0
L
Sol
7,154
1,022
29
4
0
128,082
0
W
Maui
6,576
939
7
1
0
132,839
0
W
Merlin
7,979
1,140
34
5
0
149,613
0
W
Chaac
8,432
1,205
23
3
0
109,874
0
W
Horus
6,753
965
8
1
0
144,089
0
L
Awilix
7,036
1,005
5
1
0
127,349
0
L
Ishtar
5,575
796
2
0
0
50,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role