Player Matchup

Charybdis
Charybdis
Drebz_87
Charybdis
Level 145
God Stats
6W - 7L
1,531 SR
Queue Stats
155W - 155L
1,465 Elo+
Party 3
King Arthur
King Arthur
Karbzen
King Arthur
Level 104
God Stats
40W - 30L
1,584 SR
Queue Stats
164W - 152L
1,507 Elo+
Solo
Ymir
Ymir
Tedster90
Ymir
Level 146
God Stats
46W - 38L
1,589 SR
Queue Stats
238W - 200L
1,533 Elo+
Party 1
Arachne
Arachne
flavourdave1986
Arachne
Level 162
God Stats
104W - 101L
1,539 SR
Queue Stats
658W - 621L
1,474 Elo+
Party 1
Ix Chel
Ix Chel
xiPopASmurf
Ix Chel
Level 145
God Stats
7W - 5L
1,625 SR
Queue Stats
121W - 116L
1,503 Elo+
Party 3
Team Averages
Level 140
1,574 SR
1,496 Elo+

VS

Team Averages
Level 127
1,608 SR
1,502 Elo+
Skadi
Skadi
BatMiga
Skadi
Level 68
God Stats
2W - 3L
1,511 SR
Queue Stats
18W - 14L
1,569 Elo+
Solo
Ra
Ra
DJBlicky
Ra
Level 147
God Stats
37W - 30L
1,578 SR
Queue Stats
123W - 130L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Hass_997
Nu Wa
Level 163
God Stats
19W - 12L
1,669 SR
Queue Stats
612W - 608L
1,455 Elo+
Solo
Vamana
Vamana
JR13758
Vamana
Level 135
God Stats
21W - 10L
1,603 SR
Queue Stats
187W - 173L
1,517 Elo+
Party 2
Hun Batz
Hun Batz
maleficflame
Hun Batz
Level 123
God Stats
7W - 2L
1,678 SR
Queue Stats
85W - 86L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Drebz_87
Charybdis
9
1 / 2 / 0
4,914
546
3,580
7,282
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Karbzen
King Arthur
10
2 / 0 / 1
5,580
620
5,814
6,797
4,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
8
2 / 3 / 0
4,838
538
1,442
7,419
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 3 / 0
4,179
464
1,132
4,099
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
xiPopASmurf
Ix Chel
8
1 / 5 / 0
4,689
521
2,268
6,293
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BatMiga
Skadi
10
3 / 1 / 1
5,245
583
5,325
3,803
1,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 1 / 2
5,928
659
5,033
3,247
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Hass_997
Nu Wa
9
3 / 0 / 4
5,700
633
5,083
3,356
1,665
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
JR13758
Vamana
9
1 / 2 / 1
4,919
547
1,912
6,649
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
maleficflame
Hun Batz
9
1 / 3 / 5
5,003
556
2,911
6,891
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
7
Kills
13
13
Deaths
7
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
BatMiga
Skadi
3
1
1
3.5
W
5
1
2
6
L
Charybdis
Drebz_87
Charybdis
1
2
0
0.5
W
Nu Wa
Hass_997
Nu Wa
3
0
4
5
W
Vamana
JR13758
Vamana
1
2
1
0.75
L
King Arthur
Karbzen
King Arthur
2
0
1
2.5
L
Ymir
2
3
0
0.67
L
1
3
0
0.33
W
Hun Batz
maleficflame
Hun Batz
1
3
5
1.17
L
Ix Chel
xiPopASmurf
Ix Chel
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,236
Damage
20,264
31,890
Taken
23,946
13,244
Mitigated
8,374
8,478
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
BatMiga
Skadi
5,325
1,726
0
595
3,803
1,068
8
180
3,623
0
37,701
W
5,033
408
671
1,253
3,247
990
188
1,365
1,882
32,919
0
L
Charybdis
Drebz_87
Charybdis
3,580
1,301
0
3,001
7,282
1,886
0
1,123
6,159
0
32,679
W
Nu Wa
Hass_997
Nu Wa
5,083
2,391
0
1,669
3,356
1,665
161
565
2,791
16,986
1,074
W
Vamana
JR13758
Vamana
1,912
634
0
1,013
6,649
2,593
0
300
6,349
0
27,094
L
King Arthur
Karbzen
King Arthur
5,814
829
0
1,675
6,797
4,228
0
784
5,961
0
37,796
L
Ymir
1,442
242
128
1,105
7,419
4,465
0
2,876
4,420
13,370
722
L
1,132
769
0
723
4,099
944
0
1,383
2,532
0
13,714
W
Hun Batz
maleficflame
Hun Batz
2,911
816
0
2,528
6,891
2,058
0
1,421
5,470
0
34,961
L
Ix Chel
xiPopASmurf
Ix Chel
2,268
373
270
1,576
6,293
1,721
0
3,252
2,831
26,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,200
Gold Earned
26,795
229
Minions Killed
289
0
Camps Cleared
0
825,085
Distance Traveled
874,835
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,245
583
60
7
0
158,462
0
W
Ra
5,928
659
75
8
0
181,972
0
L
Charybdis
4,914
546
49
5
0
169,984
0
W
Nu Wa
5,700
633
25
3
0
142,155
0
W
Vamana
4,919
547
57
6
0
192,215
0
L
King Arthur
5,580
620
67
7
0
155,645
0
L
Ymir
4,838
538
25
3
0
194,151
6
L
Arachne
4,179
464
29
3
0
145,088
0
W
Hun Batz
5,003
556
72
8
0
200,031
0
L
Ix Chel
4,689
521
59
7
0
160,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role