Player Matchup

Cerberus
Cerberus
JuanPancho27
Cerberus
Level 126
God Stats
2W - 2L
1,473 SR
Queue Stats
194W - 198L
1,531 Elo+
Solo
Vulcan
Vulcan
Leet As Sin
Vulcan
Level 147
God Stats
1W - 1L
1,589 SR
Queue Stats
3W - 8L
1,345 Elo+
Party 1
Hades
Hades
SenseiRayn
Hades
Level 156
God Stats
4W - 0L
1,668 SR
Queue Stats
140W - 149L
1,510 Elo+
Solo
Arachne
Arachne
Stathisis
Arachne
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,272 Elo+
Party 1
Chiron
Chiron
TheInsaneSoldier
Chiron
Level 129
God Stats
17W - 9L
1,488 SR
Queue Stats
102W - 101L
1,461 Elo+
Solo
Team Averages
Level 127
1,544 SR
1,424 Elo+

VS

Team Averages
Level 141
1,468 SR
1,461 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DoubtingThomas23
Nike
Level 109
God Stats
599W - 545L
1,527 SR
Queue Stats
692W - 696L
1,460 Elo+
Solo
Cthulhu
Cthulhu
J0NJ0Nxx
Cthulhu
Level 138
God Stats
0W - 2L
1,574 SR
Queue Stats
311W - 303L
1,491 Elo+
Solo
Anhur
Anhur
Monnnnnnster
Anhur
Level 127
God Stats
0W - 3L
1,241 SR
Queue Stats
337W - 299L
1,502 Elo+
Solo
Da Ji
Da Ji
Storm12345t
Da Ji
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 16L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JuanPancho27
Cerberus
9
2 / 0 / 1
5,721
572
4,916
9,824
5,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
9
0 / 2 / 0
5,416
542
1,313
2,561
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
12
0 / 1 / 0
6,719
672
1,299
6,581
2,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
Stathisis
Arachne
9
0 / 1 / 1
5,082
508
2,273
7,621
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 1
5,304
530
5,323
5,290
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 0 / 2
5,570
557
2,214
3,911
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

4
0 / 0 / 0
3,856
386
1,252
1,849
596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
J0NJ0Nxx
Cthulhu
8
0 / 0 / 1
5,154
515
3,908
7,205
3,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 3 / 0
5,047
505
6,870
8,487
2,184
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 1
6,028
603
4,877
6,154
2,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
2
1
L
0
0
0
0
L
Cthulhu
J0NJ0Nxx
Cthulhu
0
0
1
0.5
W
Cerberus
JuanPancho27
Cerberus
2
0
1
2.5
W
Vulcan
0
2
0
0
L
1
3
0
0.33
W
Hades
0
1
0
0
W
Arachne
Stathisis
Arachne
0
1
1
0.5
L
4
0
1
4.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,124
Damage
19,121
31,877
Taken
27,606
12,147
Mitigated
11,093
16,087
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,214
254
0
3,123
3,911
2,476
0
459
3,452
33,157
1,729
L
1,252
280
0
446
1,849
596
0
548
1,301
0
9,890
L
Cthulhu
J0NJ0Nxx
Cthulhu
3,908
211
1,096
2,910
7,205
3,619
0
2,011
5,194
19,439
0
W
Cerberus
JuanPancho27
Cerberus
4,916
123
64
4,341
9,824
5,776
0
2,156
7,668
20,364
0
W
Vulcan
1,313
0
0
133
2,561
743
0
886
1,675
27,332
0
L
6,870
4,391
0
3,106
8,487
2,184
0
2,379
6,108
0
41,029
W
Hades
1,299
294
0
4,751
6,581
2,221
0
0
6,581
47,600
1,979
W
Arachne
Stathisis
Arachne
2,273
1,767
0
4,637
7,621
2,127
0
1,740
5,881
0
29,916
L
4,877
1,106
0
1,234
6,154
2,218
0
2,080
4,074
0
40,475
W
5,323
2,032
673
1,488
5,290
1,280
0
1,310
3,980
0
39,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,242
Gold Earned
25,655
357
Minions Killed
253
0
Camps Cleared
0
1,043,953
Distance Traveled
888,329
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,570
557
72
7
0
198,432
2
L
Nike
3,856
386
14
1
0
58,273
0
L
Cthulhu
5,154
515
36
4
0
213,819
3
W
Cerberus
5,721
572
56
6
0
229,212
4
W
Vulcan
5,416
542
58
6
0
214,441
0
L
Anhur
5,047
505
61
6
0
182,156
0
W
Hades
6,719
672
108
11
0
184,472
0
W
Arachne
5,082
508
68
7
0
212,903
4
L
Da Ji
6,028
603
70
7
0
235,649
3
W
Chiron
5,304
530
67
7
0
202,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role