Player Matchup

Charon
Charon
FiyahKitteh
Charon
Level 280
God Stats
2W - 1L
1,734 SR
Queue Stats
314W - 310L
1,530 Elo+
Party 2
Chernobog
Chernobog
FlawedC
Chernobog
Level 157
God Stats
2W - 7L
1,201 SR
Queue Stats
299W - 298L
1,530 Elo+
Solo
Terra
Terra
Vortigorical
Terra
Level 141
God Stats
3W - 1L
1,688 SR
Queue Stats
153W - 148L
1,543 Elo+
Party 2
Jing Wei
Jing Wei
ragingyoda001
Jing Wei
Level 126
God Stats
7W - 12L
1,366 SR
Queue Stats
622W - 647L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
yxngtoad
Kuzenbo
Level 61
God Stats
5W - 3L
1,588 SR
Queue Stats
161W - 159L
1,514 Elo+
Party 1
Team Averages
Level 153
1,515 SR
1,514 Elo+

VS

Team Averages
Level 76
1,545 SR
1,582 Elo+
Ao Kuang
Ao Kuang
Commando5
Ao Kuang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,795 Elo+
Party 3
Guan Yu
Guan Yu
JimmyKudo93
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,285 Elo+
Solo
Cthulhu
Cthulhu
Kevinjrr
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,795 Elo+
Party 3
Sol
Sol
KingHarrisøn
Sol
Level 108
God Stats
1W - 1L
1,543 SR
Queue Stats
60W - 71L
1,516 Elo+
Solo
Thoth
Thoth
TheDominoTTV
Thoth
Level 129
God Stats
3W - 2L
1,681 SR
Queue Stats
199W - 204L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
4 / 2 / 24
9,148
915
9,651
9,725
5,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
FlawedC
Chernobog
16
7 / 1 / 19
9,869
987
12,629
9,210
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
4 / 2 / 22
9,287
929
6,434
14,173
13,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
ragingyoda001
Jing Wei
17
15 / 2 / 14
10,856
1,086
18,201
9,216
4,415
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kuzenbo
yxngtoad
Kuzenbo
14
1 / 1 / 21
9,098
910
7,919
13,024
14,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Commando5
Ao Kuang
12
2 / 7 / 1
7,476
748
3,109
12,234
8,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
JimmyKudo93
Guan Yu
11
1 / 8 / 2
7,065
707
2,603
13,811
9,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Kevinjrr
Cthulhu
14
0 / 6 / 6
7,990
799
10,997
13,096
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 4 / 2
8,910
891
8,851
10,043
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 6 / 1
7,506
751
8,197
8,063
2,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
19
31
Kills
7
8
Deaths
31
100
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Commando5
Ao Kuang
2
7
1
0.36
W
Charon
4
2
24
8
W
Chernobog
FlawedC
Chernobog
7
1
19
16.5
L
Guan Yu
JimmyKudo93
Guan Yu
1
8
2
0.25
L
Cthulhu
Kevinjrr
Cthulhu
0
6
6
0.5
L
3
4
2
1
L
1
6
1
0.25
W
4
2
22
7.5
W
Jing Wei
ragingyoda001
Jing Wei
15
2
14
11
W
Kuzenbo
yxngtoad
Kuzenbo
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,834
Damage
33,757
55,348
Taken
57,247
42,347
Mitigated
36,517
29,358
Healing
11,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Commando5
Ao Kuang
3,109
911
0
1,673
12,234
8,010
0
4,785
7,449
5,144
0
W
Charon
9,651
1,489
2,713
1,672
9,725
5,393
1,699
7,513
2,087
23,899
0
W
Chernobog
FlawedC
Chernobog
12,629
5,997
682
839
9,210
4,292
2,570
5,846
3,364
0
29,775
L
Guan Yu
JimmyKudo93
Guan Yu
2,603
338
1,701
1,634
13,811
9,935
0
7,205
6,606
0
3,492
L
Cthulhu
Kevinjrr
Cthulhu
10,997
555
266
667
13,096
12,175
0
4,348
8,748
19,577
314
L
8,851
1,842
0
4,231
10,043
3,632
0
3,866
6,177
22,939
0
L
8,197
67
589
316
8,063
2,765
0
2,944
5,119
26,283
909
W
6,434
318
8,415
5,350
14,173
13,489
28
5,085
9,009
12,423
425
W
Jing Wei
ragingyoda001
Jing Wei
18,201
15,475
663
981
9,216
4,415
2,777
6,645
2,535
0
33,031
W
Kuzenbo
yxngtoad
Kuzenbo
7,919
2,705
4,154
3,889
13,024
14,758
831
5,035
7,871
14,238
1,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,258
Gold Earned
38,947
118
Minions Killed
105
0
Camps Cleared
0
941,817
Distance Traveled
828,599
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,476
748
10
1
0
160,168
0
W
Charon
9,148
915
22
2
0
171,975
3
W
Chernobog
9,869
987
35
4
0
197,375
0
L
Guan Yu
7,065
707
2
0
0
151,125
0
L
Cthulhu
7,990
799
14
1
0
180,257
0
L
Sol
8,910
891
39
4
0
174,501
0
L
Thoth
7,506
751
40
4
0
162,548
0
W
Terra
9,287
929
5
1
0
198,005
0
W
Jing Wei
10,856
1,086
43
4
0
187,199
0
W
Kuzenbo
9,098
910
13
1
0
187,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role