Player Matchup

Kukulkan
Kukulkan
Silver III
Darth_Dioux
Kukulkan
Silver III
Level 169
God Stats
93W - 137L
1,443 SR
Queue Stats
294W - 362L
1,048 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Leaky_Gz679
Gilgamesh
Silver III
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
79W - 89L
1,024 MMR
Party 1
Maui
Maui
Silver III
True__Alpha
Maui
Silver III
Level 154
God Stats
3W - 1L
1,817 SR
Queue Stats
80W - 92L
1,024 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 148
1,587 SR
1,032 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,329 SR
601 MMR
Vulcan
Vulcan
Bronze IV
BlackWidowM8
Vulcan
Bronze IV
Level 92
God Stats
0W - 1L
1,287 SR
Queue Stats
11W - 45L
255 MMR
Party 2
Arachne
Arachne
Bronze II
justarrow21
Arachne
Bronze II
Level 108
God Stats
0W - 2L
1,160 SR
Queue Stats
92W - 141L
497 MMR
Party 2
Fafnir
Fafnir
Silver III
redman65455
Fafnir
Silver III
Level 103
God Stats
11W - 8L
1,540 SR
Queue Stats
928W - 1,232L
1,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Darth_Dioux
Kukulkan
17
4 / 2 / 8
10,140
845
9,878
5,442
2,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Leaky_Gz679
Gilgamesh
16
6 / 1 / 6
10,021
835
9,616
12,976
9,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

17
3 / 0 / 9
9,928
827
7,592
9,162
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
HeraCthulhuAh Muzen CabNu Wa

VS

Bans
AgniMedusaBaron SamediDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
0 / 5 / 1
7,998
667
4,038
7,100
2,799
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
justarrow21
Arachne
14
1 / 3 / 2
8,644
720
5,546
13,227
5,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
14
1 / 5 / 1
8,475
706
7,339
13,090
15,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
2
3
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
5
1
0.1
W
Kukulkan
Darth_Dioux
Kukulkan
4
2
8
4
W
Gilgamesh
Leaky_Gz679
Gilgamesh
6
1
6
9
W
3
0
9
7.5
L
Arachne
justarrow21
Arachne
1
3
2
0.67
L
Fafnir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,086
Damage
16,923
27,580
Taken
33,417
19,176
Mitigated
24,735
1,375
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
4,038
148
127
604
7,100
2,799
0
4,747
2,349
20,586
0
W
Kukulkan
Darth_Dioux
Kukulkan
9,878
1,280
0
196
5,442
2,264
969
1,949
3,443
53,107
580
W
Gilgamesh
Leaky_Gz679
Gilgamesh
9,616
3,706
0
913
12,976
9,558
613
5,874
7,084
115
21,463
W
7,592
1,572
0
266
9,162
7,354
341
3,579
5,583
30,702
0
L
Arachne
justarrow21
Arachne
5,546
3,319
0
3,259
13,227
5,982
0
6,473
6,671
0
24,427
L
Fafnir
7,339
2,919
0
1,124
13,090
15,954
0
6,225
6,834
17,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,089
Gold Earned
25,117
174
Minions Killed
95
0
Camps Cleared
0
651,977
Distance Traveled
560,124
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,998
667
41
3
0
164,827
1
W
Kukulkan
10,140
845
103
9
0
183,741
0
W
Gilgamesh
10,021
835
36
3
0
225,965
0
W
Maui
9,928
827
35
3
0
242,271
0
L
Arachne
8,644
720
41
3
0
226,252
0
L
Fafnir
8,475
706
13
1
0
169,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role