Player Matchup

Danzaburou
Danzaburou
Huasi
Danzaburou
Level 139
God Stats
13W - 10L
1,611 SR
Queue Stats
368W - 385L
1,368 Elo+
Solo
Baba Yaga
Baba Yaga
Javlusa76
Baba Yaga
Level 41
God Stats
1W - 3L
1,072 SR
Queue Stats
46W - 92L
1,379 Elo+
Solo
Ah Puch
Ah Puch
SING DANTEZ
Ah Puch
Level 104
God Stats
4W - 2L
1,653 SR
Queue Stats
171W - 159L
1,447 Elo+
Solo
Sobek
Sobek
ookie82
Sobek
Level 163
God Stats
4W - 0L
1,955 SR
Queue Stats
73W - 72L
1,427 Elo+
Solo
Olorun
Olorun
opt1muspr1m3r1b
Olorun
Level 153
God Stats
1W - 0L
1,833 SR
Queue Stats
62W - 80L
1,389 Elo+
Solo
Team Averages
Level 120
1,625 SR
1,402 Elo+

VS

Team Averages
Level 120
1,484 SR
1,466 Elo+
Nox
Nox
 
Nox
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BigDaddyNC2619
Sol
Level 129
God Stats
4W - 5L
1,429 SR
Queue Stats
270W - 270L
1,509 Elo+
Solo
Skadi
Skadi
Shamyko
Skadi
Level 111
God Stats
1W - 2L
1,505 SR
Queue Stats
41W - 63L
1,368 Elo+
Party 1
Baron Samedi
Baron Samedi
Skullzie
Baron Samedi
Level 158
God Stats
8W - 11L
1,488 SR
Queue Stats
541W - 571L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Huasi
Danzaburou
14
1 / 2 / 11
8,594
859
6,605
8,285
3,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Javlusa76
Baba Yaga
13
1 / 2 / 15
8,009
801
6,393
7,258
2,975
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
SING DANTEZ
Ah Puch
18
9 / 2 / 14
10,929
1,093
20,094
6,320
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
ookie82
Sobek
15
8 / 4 / 11
10,008
1,001
5,069
15,272
17,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 3 / 11
8,947
895
7,623
9,975
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 4 / 3
8,879
888
4,946
6,541
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
 
Ymir
13
0 / 7 / 6
7,621
762
1,875
18,029
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 4 / 3
7,918
792
9,347
8,604
3,118
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Shamyko
Skadi
15
2 / 5 / 4
8,425
843
7,970
9,397
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Skullzie
Baron Samedi
14
3 / 3 / 4
7,819
782
9,767
7,748
3,783
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
31
23
Kills
11
13
Deaths
23
62
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
4
3
1.13
L
Ymir
 
Ymir
0
7
6
0.43
L
3
4
3
1.13
W
Danzaburou
Huasi
Danzaburou
1
2
11
3.25
W
Baba Yaga
Javlusa76
Baba Yaga
1
2
15
4.25
W
Ah Puch
SING DANTEZ
Ah Puch
9
2
14
8
L
Skadi
Shamyko
Skadi
2
5
4
0.8
L
Baron Samedi
Skullzie
Baron Samedi
3
3
4
1.67
W
Sobek
ookie82
Sobek
8
4
11
3.38
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,784
Damage
33,905
47,110
Taken
50,319
30,354
Mitigated
31,289
19,502
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,946
297
85
882
6,541
2,544
0
5,678
863
10,853
439
L
Ymir
 
Ymir
1,875
89
230
1,551
18,029
18,162
0
13,015
5,014
5,663
0
L
9,347
848
378
2,333
8,604
3,118
0
6,191
2,413
14,634
0
W
Danzaburou
Huasi
Danzaburou
6,605
1,083
1,136
2,355
8,285
3,535
531
5,360
2,925
0
18,379
W
Baba Yaga
Javlusa76
Baba Yaga
6,393
870
1,435
2,023
7,258
2,975
1,060
4,614
2,644
10,335
0
W
Ah Puch
SING DANTEZ
Ah Puch
20,094
86
1,530
1,667
6,320
2,497
640
3,653
2,667
36,384
485
L
Skadi
Shamyko
Skadi
7,970
2,589
0
823
9,397
3,682
0
7,604
1,793
0
24,812
L
Baron Samedi
Skullzie
Baron Samedi
9,767
96
2,318
1,902
7,748
3,783
0
6,110
1,638
20,701
398
W
Sobek
ookie82
Sobek
5,069
118
657
3,869
15,272
17,301
0
4,420
10,852
9,569
407
W
7,623
1,712
1,701
3,129
9,975
4,046
1,118
7,438
2,537
19,865
1,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,487
Gold Earned
40,662
122
Minions Killed
130
0
Camps Cleared
0
899,764
Distance Traveled
878,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,879
888
35
4
0
164,097
0
L
Ymir
7,621
762
11
1
0
187,496
0
L
Sol
7,918
792
19
2
0
197,442
0
W
Danzaburou
8,594
859
18
2
0
183,020
0
W
Baba Yaga
8,009
801
8
1
0
155,568
0
W
Ah Puch
10,929
1,093
39
4
0
214,299
0
L
Skadi
8,425
843
46
5
0
160,091
0
L
Baron Samedi
7,819
782
19
2
0
169,686
0
W
Sobek
10,008
1,001
14
1
0
181,977
0
W
Olorun
8,947
895
43
4
0
164,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role