Player Matchup

Horus
Horus
Ant Jambon
Horus
Level 121
God Stats
3W - 3L
1,617 SR
Queue Stats
773W - 712L
1,490 Elo+
Party 3
Danzaburou
Danzaburou
Paizadas
Danzaburou
Level 115
God Stats
5W - 5L
1,503 SR
Queue Stats
345W - 327L
1,510 Elo+
Party 2
Thor
Thor
PokeyPest
Thor
Level 108
God Stats
12W - 20L
1,312 SR
Queue Stats
446W - 411L
1,487 Elo+
Party 3
Zhong Kui
Zhong Kui
Zebriu
Zhong Kui
Level 155
God Stats
36W - 21L
1,657 SR
Queue Stats
426W - 399L
1,542 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nomannick_
Morgan Le Fay
Level 31
God Stats
45W - 48L
1,887 SR
Queue Stats
121W - 159L
1,616 Elo+
Solo
Team Averages
Level 106
1,595 SR
1,529 Elo+

VS

Team Averages
Level 136
1,361 SR
1,392 Elo+
Izanami
Izanami
ByOdinsMercy
Izanami
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,393 Elo+
Solo
Cernunnos
Cernunnos
Monte_Alc
Cernunnos
Level 158
God Stats
1W - 0L
1,289 SR
Queue Stats
27W - 27L
1,429 Elo+
Party 1
Pele
Pele
VitoVonMortes
Pele
Level 126
God Stats
6W - 8L
1,286 SR
Queue Stats
23W - 36L
1,246 Elo+
Party 1
Athena
Athena
eskorpio21
Athena
Level 149
God Stats
4W - 1L
1,670 SR
Queue Stats
72W - 88L
1,432 Elo+
Party 1
Ra
Ra
iZaKr0s
Ra
Level 186
God Stats
2W - 10L
1,059 SR
Queue Stats
58W - 69L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 6 / 3
9,259
545
11,586
20,391
15,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Paizadas
Danzaburou
17
1 / 1 / 1
9,747
573
7,655
10,465
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
3 / 2 / 1
9,241
544
4,736
16,602
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zhong Kui
Zebriu
Zhong Kui
12
0 / 4 / 2
7,268
428
8,724
13,976
12,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
nomannick_
Morgan Le Fay
11
1 / 7 / 0
7,205
424
5,237
8,663
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ByOdinsMercy
Izanami
15
1 / 1 / 2
9,209
542
7,820
10,328
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Monte_Alc
Cernunnos
14
3 / 5 / 2
9,050
532
12,674
14,751
3,955
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 1 / 7
9,985
587
6,658
11,613
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Athena
eskorpio21
Athena
14
1 / 0 / 11
9,314
548
4,534
12,820
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 0 / 3
11,177
657
13,345
9,657
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
20
20
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
2
6
3
0.58
W
Izanami
ByOdinsMercy
Izanami
1
1
2
2
W
Cernunnos
Monte_Alc
Cernunnos
3
5
2
0.8
L
Danzaburou
Paizadas
Danzaburou
1
1
1
1.5
L
Thor
3
2
1
1.75
W
5
1
7
8.5
L
Zhong Kui
Zebriu
Zhong Kui
0
4
2
0.25
W
Athena
eskorpio21
Athena
1
0
11
6.5
W
10
0
3
11.5
L
Morgan Le Fay
nomannick_
Morgan Le Fay
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,938
Damage
45,031
70,097
Taken
59,169
40,376
Mitigated
27,324
23,219
Healing
22,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
11,586
5,603
160
6,575
20,391
15,860
229
2,363
18,028
0
57,803
W
Izanami
ByOdinsMercy
Izanami
7,820
4,475
0
1,931
10,328
3,561
2,900
2,739
7,589
0
75,303
W
Cernunnos
Monte_Alc
Cernunnos
12,674
5,536
0
5,221
14,751
3,955
132
30
14,029
0
58,219
L
Danzaburou
Paizadas
Danzaburou
7,655
2,114
0
4,723
10,465
3,606
275
2,392
8,073
0
90,632
L
Thor
4,736
820
0
6,519
16,602
6,436
0
1,533
15,069
0
82,415
W
6,658
1,714
0
3,619
11,613
4,676
84
2,328
9,168
0
80,148
L
Zhong Kui
Zebriu
Zhong Kui
8,724
1,921
0
4,270
13,976
12,329
0
6,972
6,920
39,153
7,758
W
Athena
eskorpio21
Athena
4,534
1,224
0
3,048
12,820
10,953
159
3,564
9,068
15,794
0
W
13,345
1,065
2,914
5,781
9,657
4,179
443
4,085
5,130
95,441
2,125
L
Morgan Le Fay
nomannick_
Morgan Le Fay
5,237
248
0
972
8,663
2,145
0
4,535
4,128
33,811
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,720
Gold Earned
48,735
486
Minions Killed
552
0
Camps Cleared
0
1,575,220
Distance Traveled
1,841,141
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,259
545
88
5
0
326,218
2
W
Izanami
9,209
542
142
8
0
319,792
0
W
Cernunnos
9,050
532
101
6
0
314,455
4
L
Danzaburou
9,747
573
129
8
0
345,509
5
L
Thor
9,241
544
120
7
0
376,364
0
W
Pele
9,985
587
113
7
0
407,276
0
L
Zhong Kui
7,268
428
81
5
0
293,855
5
W
Athena
9,314
548
27
2
0
408,081
0
W
Ra
11,177
657
169
10
0
391,537
0
L
Morgan Le Fay
7,205
424
68
4
0
233,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role