Player Matchup

He Bo
He Bo
Platinum III
HowlingBuckets
He Bo
Platinum III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 86L
1,574 MMR
Party 1
Ganesha
Ganesha
Platinum III
Nintendo3DSXL
Ganesha
Platinum III
Level 65
God Stats
0W - 1L
1,341 SR
Queue Stats
117W - 86L
1,574 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
TendyLips
Hun Batz
Platinum III
Level 59
God Stats
4W - 7L
1,500 SR
Queue Stats
117W - 86L
1,574 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 62
1,447 SR
1,574 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,448 SR
1,411 MMR
Shiva
Shiva
Gold IV
CheatahC4
Shiva
Gold IV
Level 150
God Stats
5W - 13L
1,251 SR
Queue Stats
152W - 184L
1,420 MMR
Solo
Danzaburou
Danzaburou
Gold II
JSmoove8815
Danzaburou
Gold II
Level 113
God Stats
10W - 6L
1,529 SR
Queue Stats
143W - 151L
1,489 MMR
Solo
Hera
Hera
Gold V
RE ZLATAN
Hera
Gold V
Level 149
God Stats
15W - 11L
1,564 SR
Queue Stats
117W - 155L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 3
12,730
796
8,267
12,302
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
17
0 / 4 / 9
11,152
697
9,918
18,641
26,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
TendyLips
Hun Batz
18
4 / 4 / 4
12,666
792
14,677
14,007
13,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SerqetNe ZhaCerberusCthulhuFafnir

VS

Bans
KumbhakarnaVulcanBaron SamediDiscordiaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CheatahC4
Shiva
19
4 / 3 / 2
13,332
833
15,706
18,578
22,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JSmoove8815
Danzaburou
20
5 / 2 / 4
14,378
899
13,368
16,616
6,405
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hera
20
2 / 4 / 6
13,781
861
10,467
9,477
2,263
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
9
Kills
11
11
Deaths
9
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
CheatahC4
Shiva
4
3
2
1.67
L
5
3
3
2.17
W
Danzaburou
JSmoove8815
Danzaburou
5
2
4
3.5
L
Ganesha
0
4
9
1.13
W
Hera
2
4
6
1.25
L
Hun Batz
TendyLips
Hun Batz
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,862
Damage
39,541
44,950
Taken
44,671
44,478
Mitigated
30,818
6,103
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
CheatahC4
Shiva
15,706
1,425
50
4,341
18,578
22,150
193
6,456
11,567
962
49,165
L
8,267
104
0
1,020
12,302
4,217
0
3,445
8,823
39,773
0
W
Danzaburou
JSmoove8815
Danzaburou
13,368
7,130
0
4,943
16,616
6,405
369
4,837
11,547
0
72,982
L
Ganesha
9,918
813
0
2,326
18,641
26,695
0
6,028
12,472
29,965
0
W
Hera
10,467
3,101
0
1,732
9,477
2,263
476
5,938
3,026
55,419
0
L
Hun Batz
TendyLips
Hun Batz
14,677
2,190
0
2,757
14,007
13,566
0
1,502
12,412
0
39,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,548
Gold Earned
41,491
157
Minions Killed
233
0
Camps Cleared
0
988,306
Distance Traveled
909,857
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,332
833
45
3
0
309,570
0
L
He Bo
12,730
796
81
5
0
326,504
7
W
Danzaburou
14,378
899
111
7
0
301,015
2
L
Ganesha
11,152
697
12
1
0
337,155
4
W
Hera
13,781
861
77
5
0
299,272
2
L
Hun Batz
12,666
792
64
4
0
324,647
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role