Player Matchup

Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Zervia
Nox
Level 129
God Stats
111W - 69L
1,687 SR
Queue Stats
116W - 77L
1,636 Elo+
Solo
Set
Set
dare_devil456
Set
Level 41
God Stats
1W - 6L
1,296 SR
Queue Stats
33W - 61L
1,388 Elo+
Solo
Izanami
Izanami
wownowaybro
Izanami
Level 14
God Stats
8W - 4L
1,736 SR
Queue Stats
22W - 26L
1,449 Elo+
Party 1
Ymir
Ymir
yehlby
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 87L
1,492 Elo+
Party 1
Team Averages
Level 90
1,544 SR
1,493 Elo+

VS

Team Averages
Level 117
1,560 SR
1,561 Elo+
Anubis
Anubis
Concert0
Anubis
Level 123
God Stats
39W - 21L
1,734 SR
Queue Stats
74W - 61L
1,583 Elo+
Solo
Khepri
Khepri
EndlessWonder
Khepri
Level 124
God Stats
5W - 3L
1,634 SR
Queue Stats
159W - 155L
1,568 Elo+
Solo
Tiamat
Tiamat
Thewoolslayer
Tiamat
Level 123
God Stats
9W - 7L
1,634 SR
Queue Stats
178W - 119L
1,534 Elo+
Solo
Pele
Pele
lesly1101
Pele
Level 124
God Stats
2W - 3L
1,480 SR
Queue Stats
21W - 10L
1,518 Elo+
Solo
Mercury
Mercury
stroof
Mercury
Level 89
God Stats
2W - 2L
1,321 SR
Queue Stats
82W - 43L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 2 / 4
7,474
1,246
8,074
8,597
7,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nox
Zervia
Nox
10
0 / 0 / 0
5,702
950
0
0
0
11
2 / 2 / 1
6,592
1,099
2,560
4,670
1,921
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
wownowaybro
Izanami
12
1 / 1 / 3
7,111
1,185
5,986
4,245
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
yehlby
Ymir
12
1 / 2 / 3
6,784
1,131
3,129
7,504
6,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

324

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Concert0
Anubis
12
1 / 0 / 5
6,774
1,129
3,356
1,503
687
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 4
6,677
1,113
3,124
5,438
4,101
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 5
8,358
1,393
6,571
3,468
3,952
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
12
3 / 2 / 2
7,219
1,203
5,058
5,028
1,660
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
stroof
Mercury
11
0 / 2 / 4
6,385
1,064
4,666
6,293
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
5
Kills
7
7
Deaths
5
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
4
1.5
W
Anubis
Concert0
Anubis
1
0
5
3.5
W
1
1
4
3
W
2
0
5
4.5
L
Nox
Zervia
Nox
0
0
0
0
L
2
2
1
1.25
W
Pele
3
2
2
2
W
Mercury
stroof
Mercury
0
2
4
1
L
Izanami
wownowaybro
Izanami
1
1
3
2.5
L
Ymir
yehlby
Ymir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,749
Damage
22,775
25,016
Taken
21,730
17,153
Mitigated
12,745
6,048
Healing
2,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,074
936
1,941
2,478
8,597
7,492
0
3,933
4,296
18,521
405
W
Anubis
Concert0
Anubis
3,356
270
250
181
1,503
687
0
547
956
11,224
0
W
3,124
218
0
0
5,438
4,101
0
2,211
3,227
8,638
0
W
6,571
628
0
1,759
3,468
3,952
0
999
2,469
25,834
0
L
Nox
Zervia
Nox
0
0
0
0
0
0
0
0
0
0
0
L
2,560
856
0
180
4,670
1,921
0
2,883
1,608
0
7,899
W
Pele
5,058
1,137
0
190
5,028
1,660
0
3,440
1,588
0
11,553
W
Mercury
stroof
Mercury
4,666
2,158
0
129
6,293
2,345
0
3,278
3,015
0
10,193
L
Izanami
wownowaybro
Izanami
5,986
4,605
0
521
4,245
1,496
0
1,945
2,171
0
25,805
L
Ymir
yehlby
Ymir
3,129
260
0
928
7,504
6,244
0
3,493
3,890
5,809
1,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,663
Gold Earned
35,413
116
Minions Killed
109
4
Camps Cleared
6
408,824
Distance Traveled
637,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,474
1,246
19
3
2
114,636
0
W
Anubis
6,774
1,129
22
4
0
127,907
0
W
Khepri
6,677
1,113
15
3
1
111,927
0
W
Tiamat
8,358
1,393
48
8
3
131,344
0
L
Nox
5,702
950
0
0
0
0
0
L
Set
6,592
1,099
10
2
0
85,981
0
W
Pele
7,219
1,203
13
2
0
125,830
0
W
Mercury
6,385
1,064
11
2
2
140,318
0
L
Izanami
7,111
1,185
68
11
1
99,158
0
L
Ymir
6,784
1,131
19
3
1
109,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role