Player Matchup

Merlin
Merlin
DaJoncorporation
Merlin
Level 138
God Stats
4W - 5L
1,360 SR
Queue Stats
87W - 91L
1,473 Elo+
Party 2
Arachne
Arachne
Waterson101
Arachne
Level 34
God Stats
36W - 19L
1,622 SR
Queue Stats
91W - 81L
1,413 Elo+
Solo
Hercules
Hercules
sphinx001250
Hercules
Level 126
God Stats
3W - 1L
1,569 SR
Queue Stats
62W - 71L
1,383 Elo+
Party 2
Team Averages
Level 99
1,517 SR
1,423 Elo+

VS

Team Averages
Level 107
1,531 SR
1,394 Elo+
Neith
Neith
JasperJames23
Neith
Level 118
God Stats
36W - 22L
1,592 SR
Queue Stats
75W - 98L
1,315 Elo+
Solo
Ra
Ra
TooSavageWithIt
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,449 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ironspyda
Cu Chulainn
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 9
12,048
861
9,462
6,055
2,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Waterson101
Arachne
17
8 / 1 / 5
11,687
835
17,922
11,316
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
sphinx001250
Hercules
18
3 / 1 / 10
11,422
816
6,396
10,278
9,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 0
10,031
717
5,567
9,802
3,341
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 4 / 1
10,360
740
6,316
10,682
3,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
ironspyda
Cu Chulainn
15
0 / 7 / 1
9,472
677
5,036
16,897
15,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
1
2
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
L
0
4
0
0
L
1
4
1
0.38
W
Arachne
Waterson101
Arachne
8
1
5
10.5
L
Cu Chulainn
ironspyda
Cu Chulainn
0
7
1
0.07
W
Hercules
sphinx001250
Hercules
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,780
Damage
16,919
27,649
Taken
37,381
17,455
Mitigated
22,487
9,652
Healing
7,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,462
562
0
990
6,055
2,089
931
859
5,133
59,930
1,439
L
5,567
1,143
0
1,637
9,802
3,341
359
3,057
6,452
0
48,847
L
6,316
222
2,141
2,058
10,682
3,371
0
1,918
8,403
45,184
208
W
Arachne
Waterson101
Arachne
17,922
15,131
0
4,412
11,316
5,627
782
2,650
8,666
0
30,854
L
Cu Chulainn
ironspyda
Cu Chulainn
5,036
1,023
0
1,182
16,897
15,775
0
3,435
13,028
0
20,507
W
Hercules
sphinx001250
Hercules
6,396
2,603
0
4,250
10,278
9,739
43
2,480
7,625
0
24,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
29,863
182
Minions Killed
221
0
Camps Cleared
0
780,198
Distance Traveled
681,867
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,048
861
118
8
0
252,352
4
L
Neith
10,031
717
97
7
0
225,019
3
L
Ra
10,360
740
100
7
0
230,647
0
W
Arachne
11,687
835
23
2
0
253,206
0
L
Cu Chulainn
9,472
677
24
2
0
226,201
0
W
Hercules
11,422
816
41
3
0
274,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role