Player Matchup

Medusa
Medusa
Aaron_Chelo
Medusa
Level 118
God Stats
3W - 3L
1,384 SR
Queue Stats
103W - 112L
1,399 Elo+
Solo
Surtr
Surtr
its_just_game22
Surtr
Level 119
God Stats
107W - 111L
1,507 SR
Queue Stats
675W - 676L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
jose11276
Baron Samedi
Level 52
God Stats
19W - 14L
1,440 SR
Queue Stats
26W - 29L
1,382 Elo+
Solo
Nu Wa
Nu Wa
lndyMom78
Nu Wa
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 29L
1,286 Elo+
Solo
Loki
Loki
voldomar
Loki
Level 38
God Stats
4W - 6L
1,254 SR
Queue Stats
16W - 20L
1,443 Elo+
Solo
Team Averages
Level 73
1,417 SR
1,388 Elo+

VS

Team Averages
Level 111
1,566 SR
1,473 Elo+
Hachiman
Hachiman
DesertRat247
Hachiman
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
72W - 60L
1,472 Elo+
Solo
Ra
Ra
Kasper x 92
Ra
Level 128
God Stats
5W - 5L
1,513 SR
Queue Stats
385W - 389L
1,463 Elo+
Solo
Mercury
Mercury
MataBurros664
Mercury
Level 124
God Stats
20W - 15L
1,591 SR
Queue Stats
486W - 484L
1,523 Elo+
Solo
Odin
Odin
MortemVeniet
Odin
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,421 Elo+
Party 1
Hera
Hera
angelmartinez16
Hera
Level 151
God Stats
0W - 2L
1,729 SR
Queue Stats
37W - 36L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
2 / 0 / 4
4,876
813
4,226
5,126
1,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
2 / 0 / 0
4,868
811
2,419
6,139
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Baron Samedi
jose11276
Baron Samedi
7
2 / 0 / 2
4,415
736
1,502
1,518
799
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
lndyMom78
Nu Wa
8
2 / 0 / 4
4,785
798
2,586
2,491
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
9
4 / 0 / 1
4,691
782
2,112
2,991
715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DesertRat247
Hachiman
6
0 / 4 / 0
3,305
551
2,811
5,361
1,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 1 / 0
3,183
531
476
2,319
835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
7
0 / 2 / 0
3,635
606
1,061
3,770
917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 2 / 0
3,716
619
3,299
4,091
1,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 0
4,056
676
1,339
4,382
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
12
Kills
0
0
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
0
4
4
L
Hachiman
DesertRat247
Hachiman
0
4
0
0
L
0
1
0
0
L
Mercury
0
2
0
0
L
0
2
0
0
L
0
3
0
0
W
2
0
0
2
W
Baron Samedi
jose11276
Baron Samedi
2
0
2
3
W
Nu Wa
lndyMom78
Nu Wa
2
0
4
4
W
Loki
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,845
Damage
8,986
18,265
Taken
19,923
6,417
Mitigated
5,455
9,417
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,226
1,721
0
2,075
5,126
1,441
581
334
4,792
0
32,337
L
Hachiman
DesertRat247
Hachiman
2,811
1,653
0
695
5,361
1,300
0
1,157
4,204
0
13,123
L
476
37
437
811
2,319
835
0
254
2,025
7,894
0
L
Mercury
1,061
713
0
793
3,770
917
0
672
3,046
0
16,538
L
3,299
471
0
772
4,091
1,468
0
90
4,001
0
19,139
L
1,339
107
0
1,362
4,382
935
0
1,772
2,438
22,638
0
W
2,419
779
0
2,965
6,139
2,877
0
0
5,805
348
22,926
W
Baron Samedi
jose11276
Baron Samedi
1,502
307
170
631
1,518
799
325
142
1,376
9,742
370
W
Nu Wa
lndyMom78
Nu Wa
2,586
774
0
1,126
2,491
585
0
1,169
1,322
18,821
0
W
Loki
2,112
549
0
2,450
2,991
715
0
170
2,821
0
27,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,635
Gold Earned
17,895
201
Minions Killed
163
0
Camps Cleared
0
648,952
Distance Traveled
629,079
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,876
813
65
11
0
115,380
0
L
Hachiman
3,305
551
17
3
0
132,543
2
L
Ra
3,183
531
15
3
0
77,497
2
L
Mercury
3,635
606
40
7
0
150,180
0
L
Odin
3,716
619
36
6
0
142,981
0
L
Hera
4,056
676
55
9
0
125,878
0
W
Surtr
4,868
811
34
6
0
123,887
0
W
Baron Samedi
4,415
736
15
3
0
113,266
0
W
Nu Wa
4,785
798
40
7
0
134,625
0
W
Loki
4,691
782
47
8
0
161,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role