Player Matchup

Atlas
Atlas
Dolila
Atlas
Level 155
God Stats
1W - 2L
1,569 SR
Queue Stats
340W - 371L
1,446 Elo+
Solo
Apollo
Apollo
Gingy762
Apollo
Level 108
God Stats
3W - 4L
1,534 SR
Queue Stats
265W - 249L
1,507 Elo+
Party 2
Skadi
Skadi
fulcuri
Skadi
Level 65
God Stats
0W - 3L
1,197 SR
Queue Stats
89W - 83L
1,518 Elo+
Party 2
Sobek
Sobek
hotswowlol
Sobek
Level 104
God Stats
3W - 1L
1,884 SR
Queue Stats
82W - 84L
1,518 Elo+
Party 2
Merlin
Merlin
omaralex0601
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,510 Elo+
Solo
Team Averages
Level 100
1,537 SR
1,500 Elo+

VS

Team Averages
Level 163
1,506 SR
1,544 Elo+
Yu Huang
Yu Huang
BoboBoreal
Yu Huang
Level 149
God Stats
1W - 1L
1,410 SR
Queue Stats
58W - 47L
1,589 Elo+
Party 1
Loki
Loki
EightBitGhost
Loki
Level 146
God Stats
1W - 0L
1,584 SR
Queue Stats
27W - 14L
1,654 Elo+
Party 1
Pele
Pele
bigmike4044
Pele
Level 152
God Stats
4W - 5L
1,342 SR
Queue Stats
610W - 647L
1,455 Elo+
Solo
Hera
Hera
mathza-naa
Hera
Level 171
God Stats
2W - 3L
1,616 SR
Queue Stats
344W - 359L
1,513 Elo+
Solo
Cthulhu
Cthulhu
scaredy_AJ
Cthulhu
Level 199
God Stats
12W - 9L
1,580 SR
Queue Stats
1,111W - 1,188L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dolila
Atlas
11
0 / 6 / 5
7,050
705
5,043
13,499
13,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Gingy762
Apollo
13
1 / 6 / 5
7,343
734
9,210
9,810
3,918
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
fulcuri
Skadi
12
2 / 7 / 5
7,421
742
6,722
10,492
3,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sobek
15
2 / 5 / 5
8,214
821
6,700
17,140
19,503
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
15
2 / 5 / 3
8,058
806
8,204
9,290
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BoboBoreal
Yu Huang
18
7 / 0 / 16
10,956
1,096
14,585
6,884
3,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
9 / 4 / 8
9,896
990
13,328
8,656
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 2 / 18
9,332
933
7,079
18,929
10,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 2 / 8
9,602
960
11,320
4,439
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
scaredy_AJ
Cthulhu
14
1 / 1 / 16
8,789
879
9,253
10,139
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
95
7
Kills
29
29
Deaths
9
23
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BoboBoreal
Yu Huang
7
0
16
15
L
Atlas
Dolila
Atlas
0
6
5
0.42
W
9
4
8
3.25
L
Apollo
Gingy762
Apollo
1
6
5
0.58
W
4
2
18
6.5
L
Skadi
fulcuri
Skadi
2
7
5
0.64
L
Sobek
2
5
5
0.9
W
8
2
8
6
L
Merlin
2
5
3
0.7
W
Cthulhu
scaredy_AJ
Cthulhu
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,879
Damage
55,565
60,231
Taken
49,047
43,290
Mitigated
27,344
12,684
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BoboBoreal
Yu Huang
14,585
1,703
2,046
1,409
6,884
3,006
1,966
3,721
3,163
33,525
900
L
Atlas
Dolila
Atlas
5,043
1,174
251
1,048
13,499
13,660
0
10,385
3,114
10,126
321
W
13,328
3,860
1,092
723
8,656
3,229
357
2,889
5,767
0
19,547
L
Apollo
Gingy762
Apollo
9,210
5,736
981
1,648
9,810
3,918
0
5,293
4,517
0
26,687
W
7,079
186
601
6,396
18,929
10,812
297
6,954
11,975
1,056
15,832
L
Skadi
fulcuri
Skadi
6,722
2,095
369
256
10,492
3,125
0
4,689
5,803
0
14,462
L
Sobek
6,700
185
724
5,122
17,140
19,503
0
9,737
7,403
14,337
0
W
11,320
3,406
1,301
420
4,439
1,731
987
2,976
1,463
20,782
0
L
Merlin
8,204
265
354
1,931
9,290
3,084
0
4,623
4,667
20,728
0
W
Cthulhu
scaredy_AJ
Cthulhu
9,253
70
1,182
3,070
10,139
8,566
396
3,086
7,053
18,973
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,086
Gold Earned
48,575
106
Minions Killed
133
0
Camps Cleared
0
872,102
Distance Traveled
1,068,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,956
1,096
57
6
0
219,104
0
L
Atlas
7,050
705
6
1
0
146,021
0
W
Loki
9,896
990
12
1
0
237,766
0
L
Apollo
7,343
734
37
4
0
175,827
0
W
Pele
9,332
933
16
2
0
240,881
0
L
Skadi
7,421
742
22
2
0
177,555
0
L
Sobek
8,214
821
9
1
0
196,464
0
W
Hera
9,602
960
23
2
0
181,688
0
L
Merlin
8,058
806
32
3
0
176,235
0
W
Cthulhu
8,789
879
25
3
0
189,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role