Player Matchup

Ah Puch
Ah Puch
Gold II
HellSingsRock
Ah Puch
Gold II
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,622 MMR
Party 2
Charybdis
Charybdis
Gold II
janxxxegerdahl
Charybdis
Gold II
Level 97
God Stats
5W - 2L
1,834 SR
Queue Stats
33W - 29L
1,618 MMR
Party 2
Cthulhu
Cthulhu
Gold II
negroponte
Cthulhu
Gold II
Level 148
God Stats
7W - 3L
1,780 SR
Queue Stats
33W - 29L
1,622 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,705 SR
1,621 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,567 SR
1,608 MMR
Achilles
Achilles
Gold V
Knudsborg
Achilles
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,511 MMR
Party 1
Ne Zha
Ne Zha
Silver I
ObeliskFury
Ne Zha
Silver I
Level 68
God Stats
0W - 1L
1,745 SR
Queue Stats
10W - 12L
1,608 MMR
Solo
Scylla
Scylla
Platinum V
Trickermand
Scylla
Platinum V
Level 159
God Stats
4W - 7L
1,455 SR
Queue Stats
45W - 45L
1,706 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
3 / 2 / 0
11,629
831
11,571
11,291
2,816
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
janxxxegerdahl
Charybdis
17
0 / 2 / 4
10,432
745
5,965
10,054
3,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
negroponte
Cthulhu
19
2 / 2 / 3
11,638
831
14,960
17,936
17,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
MedusaThothXbalanquePersephoneAtlas

VS

Bans
King ArthurGebHou YiKumbhakarnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Knudsborg
Achilles
17
2 / 1 / 4
10,613
758
8,970
14,243
17,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
17
1 / 1 / 5
10,130
724
9,453
14,425
10,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
17
3 / 3 / 3
11,104
793
12,478
9,248
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
5
Kills
6
6
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
3
2
0
1.5
L
Achilles
Knudsborg
Achilles
2
1
4
4
L
Ne Zha
1
1
5
3.5
L
Scylla
3
3
3
1.5
W
Charybdis
janxxxegerdahl
Charybdis
0
2
4
1
W
Cthulhu
negroponte
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,496
Damage
30,901
39,281
Taken
37,916
23,637
Mitigated
30,596
6,582
Healing
10,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
11,571
506
0
2,491
11,291
2,816
808
4,293
6,507
55,309
108
L
Achilles
Knudsborg
Achilles
8,970
1,153
0
4,953
14,243
17,045
463
7,472
6,327
0
19,394
L
Ne Zha
9,453
742
0
4,471
14,425
10,169
0
8,890
4,861
103
43,273
L
Scylla
12,478
1,026
0
960
9,248
3,382
200
6,064
2,868
57,118
0
W
Charybdis
janxxxegerdahl
Charybdis
5,965
2,189
0
849
10,054
3,024
2,901
2,005
7,503
0
34,461
W
Cthulhu
negroponte
Cthulhu
14,960
95
53
3,189
17,936
17,797
0
5,399
11,468
37,815
3,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
31,847
205
Minions Killed
191
0
Camps Cleared
0
771,559
Distance Traveled
876,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,629
831
90
6
0
248,316
0
L
Achilles
10,613
758
34
2
0
296,105
0
L
Ne Zha
10,130
724
49
4
0
317,361
0
L
Scylla
11,104
793
108
8
0
263,331
0
W
Charybdis
10,432
745
55
4
0
249,355
0
W
Cthulhu
11,638
831
60
4
0
273,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role