Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
CoffeeSwipe
Vulcan
Level 129
God Stats
9W - 8L
1,655 SR
Queue Stats
545W - 542L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
DerKrankeAlpi
Erlang Shen
Level 87
God Stats
9W - 6L
1,566 SR
Queue Stats
159W - 145L
1,504 Elo+
Solo
Medusa
Medusa
LostIzalith
Medusa
Level 69
God Stats
3W - 6L
1,417 SR
Queue Stats
59W - 70L
1,471 Elo+
Solo
Thanatos
Thanatos
Ruslanrahimov
Thanatos
Level 85
God Stats
8W - 8L
1,533 SR
Queue Stats
389W - 378L
1,476 Elo+
Solo
Team Averages
Level 83
1,534 SR
1,482 Elo+

VS

Team Averages
Level 86
1,507 SR
1,464 Elo+
Sun Wukong
Sun Wukong
JasonVeerman
Sun Wukong
Level 77
God Stats
24W - 24L
1,462 SR
Queue Stats
77W - 82L
1,437 Elo+
Party 1
Cerberus
Cerberus
MadAztec0510
Cerberus
Level 78
God Stats
4W - 2L
1,573 SR
Queue Stats
121W - 144L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Solarpower123456
Xbalanque
Level 123
God Stats
5W - 11L
1,292 SR
Queue Stats
348W - 346L
1,466 Elo+
Solo
Anubis
Anubis
o_ShadowReaper_o
Anubis
Level 84
God Stats
34W - 15L
1,692 SR
Queue Stats
80W - 78L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
unifulken
Baron Samedi
Level 69
God Stats
9W - 4L
1,517 SR
Queue Stats
70W - 67L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 1 / 1
5,356
487
1,447
7,912
3,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
10
0 / 4 / 1
5,174
470
3,673
5,718
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
DerKrankeAlpi
Erlang Shen
12
2 / 6 / 1
6,756
614
9,857
14,664
6,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
9
0 / 1 / 0
4,756
432
3,394
6,351
1,519
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Ruslanrahimov
Thanatos
10
4 / 4 / 0
5,760
524
4,286
8,739
1,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JasonVeerman
Sun Wukong
12
4 / 3 / 1
6,827
621
6,516
11,720
7,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
MadAztec0510
Cerberus
11
3 / 1 / 2
6,263
569
5,677
8,171
6,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
12
0 / 0 / 4
6,075
552
4,798
4,400
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 0 / 7
6,929
630
6,683
5,187
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
unifulken
Baron Samedi
12
5 / 2 / 4
7,509
683
5,688
5,908
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
16
16
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Vulcan
0
4
1
0.13
L
Erlang Shen
DerKrankeAlpi
Erlang Shen
2
6
1
0.42
W
Sun Wukong
JasonVeerman
Sun Wukong
4
3
1
1.5
L
Medusa
0
1
0
0
W
Cerberus
MadAztec0510
Cerberus
3
1
2
4
L
Thanatos
Ruslanrahimov
Thanatos
4
4
0
1
W
Xbalanque
0
0
4
2
W
4
0
7
7.5
W
Baron Samedi
unifulken
Baron Samedi
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,657
Damage
29,362
43,384
Taken
35,386
15,008
Mitigated
20,377
18,206
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,447
116
2,226
2,906
7,912
3,730
0
1,844
6,068
20,469
0
L
Vulcan
3,673
0
0
676
5,718
1,108
0
4,308
1,206
27,715
402
L
Erlang Shen
DerKrankeAlpi
Erlang Shen
9,857
5,195
0
6,599
14,664
6,702
0
3,589
11,035
0
48,406
W
Sun Wukong
JasonVeerman
Sun Wukong
6,516
1,472
0
4,656
11,720
7,945
0
0
11,720
0
47,690
L
Medusa
3,394
1,061
0
1,097
6,351
1,519
0
2,800
3,537
0
27,571
W
Cerberus
MadAztec0510
Cerberus
5,677
274
0
3,327
8,171
6,220
0
921
7,165
31,224
0
L
Thanatos
Ruslanrahimov
Thanatos
4,286
800
0
4,702
8,739
1,949
0
5,059
3,518
0
30,001
W
Xbalanque
4,798
1,509
0
2,839
4,400
1,477
350
945
3,455
0
45,673
W
6,683
569
0
4,151
5,187
2,121
0
664
4,451
56,199
0
W
Baron Samedi
unifulken
Baron Samedi
5,688
846
305
1,414
5,908
2,614
44
2,184
3,475
33,937
649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
33,603
266
Minions Killed
369
0
Camps Cleared
0
1,073,429
Distance Traveled
1,075,286
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,356
487
30
3
0
185,345
5
L
Vulcan
5,174
470
47
4
0
221,022
5
L
Erlang Shen
6,756
614
77
7
0
204,964
0
W
Sun Wukong
6,827
621
75
7
0
211,205
2
L
Medusa
4,756
432
61
6
0
215,902
0
W
Cerberus
6,263
569
38
3
0
234,449
1
L
Thanatos
5,760
524
51
5
0
246,196
0
W
Xbalanque
6,075
552
84
8
0
188,933
0
W
Anubis
6,929
630
85
8
0
230,285
3
W
Baron Samedi
7,509
683
87
8
0
210,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role