Player Matchup

Skadi
Skadi
ByRazoRR
Skadi
Level 149
God Stats
25W - 22L
1,646 SR
Queue Stats
328W - 263L
1,645 Elo+
Party 1
Zhong Kui
Zhong Kui
KiowasFly2
Zhong Kui
Level 106
God Stats
17W - 19L
1,500 SR
Queue Stats
310W - 298L
1,445 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Parovka
Ah Muzen Cab
Level 230
God Stats
2W - 5L
1,689 SR
Queue Stats
1,548W - 1,345L
1,580 Elo+
Party 1
Sobek
Sobek
YKZ_Lenss
Sobek
Level 66
God Stats
6W - 3L
1,790 SR
Queue Stats
63W - 53L
1,452 Elo+
Solo
Cthulhu
Cthulhu
x_-SH1N0B1-_x
Cthulhu
Level 155
God Stats
25W - 15L
1,547 SR
Queue Stats
419W - 412L
1,443 Elo+
Solo
Team Averages
Level 141
1,635 SR
1,513 Elo+

VS

Team Averages
Level 134
1,493 SR
1,466 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ichigo784
Chang'e
Level 143
God Stats
171W - 162L
1,442 SR
Queue Stats
327W - 335L
1,437 Elo+
Solo
Fafnir
Fafnir
VUBVUBflyer
Fafnir
Level 191
God Stats
6W - 4L
1,552 SR
Queue Stats
388W - 377L
1,473 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 104
God Stats
781W - 826L
1,462 SR
Queue Stats
781W - 826L
1,435 Elo+
Solo
Hou Yi
Hou Yi
skyygras
Hou Yi
Level 105
God Stats
10W - 10L
1,506 SR
Queue Stats
175W - 181L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ByRazoRR
Skadi
13
1 / 2 / 0
7,229
556
6,432
7,907
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
KiowasFly2
Zhong Kui
11
1 / 6 / 1
6,075
467
4,374
9,158
5,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Muzen Cab
Parovka
Ah Muzen Cab
13
1 / 2 / 1
6,845
527
5,458
8,651
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
YKZ_Lenss
Sobek
9
0 / 6 / 0
5,411
416
2,843
7,971
4,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
12
0 / 0 / 0
5,893
453
3,772
6,672
2,647
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
7 / 0 / 2
8,792
676
8,895
10,940
3,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Ichigo784
Chang'e
12
1 / 1 / 2
6,979
537
4,873
7,317
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
12
2 / 1 / 2
7,811
601
3,820
9,020
8,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 0 / 1
7,922
609
3,846
10,652
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hou Yi
skyygras
Hou Yi
13
2 / 1 / 1
7,282
560
4,529
6,735
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
16
16
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
0
2
8
L
Skadi
ByRazoRR
Skadi
1
2
0
0.5
W
Chang'e
Ichigo784
Chang'e
1
1
2
2
L
Zhong Kui
KiowasFly2
Zhong Kui
1
6
1
0.25
L
Ah Muzen Cab
Parovka
Ah Muzen Cab
1
2
1
0.75
W
Fafnir
2
1
2
3
L
Sobek
YKZ_Lenss
Sobek
0
6
0
0
W
4
0
1
4.5
W
Hou Yi
skyygras
Hou Yi
2
1
1
2.5
L
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,879
Damage
25,963
40,359
Taken
44,664
18,167
Mitigated
21,141
10,542
Healing
22,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,895
1,119
438
7,714
10,940
3,638
0
3,501
7,023
56,776
821
L
Skadi
ByRazoRR
Skadi
6,432
2,222
0
1,985
7,907
2,595
0
2,323
5,584
0
59,973
W
Chang'e
Ichigo784
Chang'e
4,873
462
670
3,418
7,317
2,219
0
2,671
4,646
38,343
559
L
Zhong Kui
KiowasFly2
Zhong Kui
4,374
713
0
2,184
9,158
5,100
0
3,046
5,844
31,247
8,645
L
Ah Muzen Cab
Parovka
Ah Muzen Cab
5,458
1,798
0
949
8,651
2,962
0
3,614
4,867
0
58,870
W
Fafnir
3,820
794
0
3,065
9,020
8,484
28
1,459
7,561
22,260
0
L
Sobek
YKZ_Lenss
Sobek
2,843
111
0
1,303
7,971
4,863
0
5,633
2,338
17,774
1,897
W
3,846
3,013
0
4,522
10,652
4,336
0
1,285
9,367
0
74,416
W
Hou Yi
skyygras
Hou Yi
4,529
2,837
0
2,338
6,735
2,464
540
1,526
5,209
0
49,934
L
Cthulhu
3,772
225
0
4,121
6,672
2,647
0
2,278
4,318
39,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
38,786
382
Minions Killed
442
0
Camps Cleared
0
1,248,475
Distance Traveled
1,287,552
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,792
676
91
7
0
235,091
0
L
Skadi
7,229
556
103
8
0
255,757
0
W
Chang'e
6,979
537
89
7
0
250,170
4
L
Zhong Kui
6,075
467
65
5
0
250,116
0
L
Ah Muzen Cab
6,845
527
110
8
0
255,746
0
W
Fafnir
7,811
601
38
3
0
285,287
3
L
Sobek
5,411
416
34
3
0
195,766
0
W
Rama
7,922
609
134
10
0
282,011
0
W
Hou Yi
7,282
560
90
7
0
234,993
2
L
Cthulhu
5,893
453
70
5
0
291,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role