Player Matchup

Kuzenbo
Kuzenbo
Platinum I
 
Kuzenbo
Platinum I
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
PrometeoLucifer
Fenrir
Silver I
Level 65
God Stats
1W - 2L
1,275 SR
Queue Stats
241W - 273L
1,226 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
єηтєι
Ix Chel
Gold IV
Level 60
God Stats
11W - 18L
1,399 SR
Queue Stats
680W - 831L
1,365 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,392 SR
1,364 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,556 SR
1,490 MMR
Gilgamesh
Gilgamesh
Platinum IV
Akinm
Gilgamesh
Platinum IV
Level 159
God Stats
3W - 3L
1,681 SR
Queue Stats
327W - 331L
1,937 MMR
Solo
Thoth
Thoth
Silver I
Maiki47
Thoth
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 377L
1,272 MMR
Solo
Artemis
Artemis
Silver II
haeunsiy
Artemis
Silver II
Level 65
God Stats
9W - 11L
1,488 SR
Queue Stats
22W - 32L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 0 / 6
8,228
823
8,984
12,920
16,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 4
8,966
897
7,497
10,705
11,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
єηтєι
Ix Chel
13
2 / 3 / 3
7,891
789
6,332
6,485
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Ne ZhaCthulhuSerqetCerberusFafnir

VS

Bans
AchillesXbalanqueOdinMedusaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akinm
Gilgamesh
13
0 / 2 / 2
7,016
702
10,504
12,600
6,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Maiki47
Thoth
13
1 / 4 / 1
7,381
738
4,968
6,194
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
haeunsiy
Artemis
13
1 / 3 / 1
7,315
732
5,746
8,706
3,266
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
9
Kills
2
3
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
6
5
L
Gilgamesh
Akinm
Gilgamesh
0
2
2
0.5
L
Thoth
Maiki47
Thoth
1
4
1
0.38
W
5
0
4
7
L
Artemis
haeunsiy
Artemis
1
3
1
0.5
W
Ix Chel
єηтєι
Ix Chel
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,813
Damage
21,218
30,110
Taken
27,500
30,572
Mitigated
12,420
11,100
Healing
3,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,984
2,005
0
3,701
12,920
16,762
0
2,319
10,601
21,358
0
L
Gilgamesh
Akinm
Gilgamesh
10,504
3,064
0
2,769
12,600
6,981
0
6,799
5,200
0
35,789
L
Thoth
Maiki47
Thoth
4,968
249
0
60
6,194
2,173
0
3,007
3,096
19,736
441
W
7,497
1,161
0
3,974
10,705
11,606
927
1,580
9,125
687
22,913
L
Artemis
haeunsiy
Artemis
5,746
900
0
561
8,706
3,266
0
4,945
3,391
0
21,690
W
Ix Chel
єηтєι
Ix Chel
6,332
431
1,915
1,510
6,485
2,204
236
979
5,506
27,995
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,085
Gold Earned
21,712
116
Minions Killed
129
0
Camps Cleared
0
529,069
Distance Traveled
528,019
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,228
823
28
3
0
182,181
0
L
Gilgamesh
7,016
702
42
4
0
188,507
4
L
Thoth
7,381
738
49
5
0
182,754
0
W
Fenrir
8,966
897
34
3
0
189,994
0
L
Artemis
7,315
732
38
4
0
156,758
0
W
Ix Chel
7,891
789
54
5
0
156,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role