Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JubilantChap
Sun Wukong
Level 145
God Stats
2W - 1L
1,488 SR
Queue Stats
69W - 59L
1,526 Elo+
Solo
Ymir
Ymir
Sully_Il
Ymir
Level 151
God Stats
4W - 5L
1,614 SR
Queue Stats
172W - 164L
1,463 Elo+
Solo
Arachne
Arachne
vXC_r_Y_s_i_SXv
Arachne
Level 146
God Stats
22W - 11L
1,627 SR
Queue Stats
444W - 469L
1,559 Elo+
Solo
Team Averages
Level 149
1,546 SR
1,510 Elo+

VS

Team Averages
Level 142
1,468 SR
1,512 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
dmm18-
Thor
Level 159
God Stats
1W - 4L
1,340 SR
Queue Stats
83W - 80L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
2 / 0 / 0
4,422
737
2,566
2,091
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
 
Anubis
8
1 / 2 / 1
4,344
724
2,583
3,923
1,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
JubilantChap
Sun Wukong
8
1 / 0 / 0
4,446
741
2,389
3,512
1,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
6
0 / 0 / 2
4,211
702
2,389
3,522
1,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,263
711
609
4,787
1,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
8
1 / 2 / 0
4,227
705
2,462
2,723
480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
 
Camazotz
6
0 / 1 / 0
3,798
633
2,042
4,564
994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
 
Fafnir
4
0 / 0 / 0
3,347
558
336
2,169
1,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Artemis
 
Artemis
6
0 / 2 / 0
3,256
543
858
3,845
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
dmm18-
Thor
8
1 / 0 / 1
4,170
695
1,785
5,151
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
0
2
W
Anubis
 
Anubis
1
2
1
0.75
L
Yu Huang
 
Yu Huang
1
2
0
0.5
L
Camazotz
 
Camazotz
0
1
0
0
L
Fafnir
 
Fafnir
0
0
0
0
L
Artemis
 
Artemis
0
2
0
0
W
Sun Wukong
JubilantChap
Sun Wukong
1
0
0
1
W
Ymir
0
0
2
1
L
Thor
dmm18-
Thor
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,536
Damage
7,483
17,835
Taken
18,452
6,955
Mitigated
5,275
8,159
Healing
8,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,566
1,213
0
1,460
2,091
1,101
0
95
1,996
23,594
7,676
W
Anubis
 
Anubis
2,583
147
0
1,806
3,923
1,286
0
1,032
2,891
28,758
0
L
Yu Huang
 
Yu Huang
2,462
131
0
979
2,723
480
0
1,182
1,541
18,613
71
L
Camazotz
 
Camazotz
2,042
311
0
1,972
4,564
994
0
0
4,319
0
16,478
L
Fafnir
 
Fafnir
336
0
0
1,384
2,169
1,537
0
976
1,193
3,335
0
L
Artemis
 
Artemis
858
359
0
1,365
3,845
1,060
0
3,223
622
0
9,440
W
Sun Wukong
JubilantChap
Sun Wukong
2,389
435
0
1,953
3,512
1,636
0
0
3,512
0
26,474
W
Ymir
2,389
742
0
972
3,522
1,671
0
740
2,782
6,635
0
L
Thor
dmm18-
Thor
1,785
0
0
3,036
5,151
1,204
0
1,859
3,292
0
22,761
W
609
298
0
1,968
4,787
1,261
0
917
3,870
0
22,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,686
Gold Earned
18,798
211
Minions Killed
153
0
Camps Cleared
0
688,221
Distance Traveled
542,675
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,422
737
56
9
0
122,708
0
W
Anubis
4,344
724
54
9
0
120,027
0
L
Yu Huang
4,227
705
50
8
0
141,586
2
L
Camazotz
3,798
633
29
5
0
95,248
0
L
Fafnir
3,347
558
6
1
0
56,959
0
L
Artemis
3,256
543
20
3
0
108,763
0
W
Sun Wukong
4,446
741
48
8
0
144,322
1
W
Ymir
4,211
702
7
1
0
127,458
0
L
Thor
4,170
695
48
8
0
140,119
0
W
Arachne
4,263
711
46
8
0
173,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role