Player Matchup

Cerberus
Cerberus
CAPMEME
Cerberus
Level 109
God Stats
7W - 0L
1,870 SR
Queue Stats
101W - 46L
1,615 Elo+
Party 1
Thoth
Thoth
Vaeezyr
Thoth
Level 323
God Stats
23W - 6L
1,795 SR
Queue Stats
333W - 83L
1,878 Elo+
Party 1
Ullr
Ullr
Xaradita
Ullr
Level 177
God Stats
98W - 11L
2,065 SR
Queue Stats
1,798W - 229L
1,900 Elo+
Party 1
Erlang Shen
Erlang Shen
aymenkrim12
Erlang Shen
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,351 Elo+
Solo
Mercury
Mercury
Đeathsting
Mercury
Level 78
God Stats
2W - 0L
1,508 SR
Queue Stats
24W - 15L
1,567 Elo+
Solo
Team Averages
Level 139
1,748 SR
1,662 Elo+

VS

Team Averages
Level 87
1,519 SR
1,448 Elo+
Hachiman
Hachiman
 
Hachiman
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
FunKekc
Vamana
Level 142
God Stats
3W - 2L
1,698 SR
Queue Stats
76W - 76L
1,497 Elo+
Solo
Hel
Hel
Glaith
Hel
Level 16
God Stats
0W - 2L
1,276 SR
Queue Stats
2W - 3L
1,344 Elo+
Solo
Da Ji
Da Ji
IzgorSage
Da Ji
Level 63
God Stats
7W - 10L
1,570 SR
Queue Stats
98W - 107L
1,529 Elo+
Solo
Janus
Janus
xD78
Janus
Level 62
God Stats
2W - 3L
1,552 SR
Queue Stats
5W - 6L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CAPMEME
Cerberus
16
4 / 2 / 11
10,157
1,016
7,278
14,295
12,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Thoth
Vaeezyr
Thoth
18
8 / 2 / 15
10,856
1,086
15,035
7,422
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
18
12 / 3 / 12
11,433
1,143
17,654
12,582
4,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
aymenkrim12
Erlang Shen
14
1 / 5 / 14
9,154
915
5,798
13,792
11,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Đeathsting
Mercury
16
4 / 4 / 5
9,683
968
5,718
10,548
3,262
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
6 / 3 / 5
9,945
995
12,342
11,845
3,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
FunKekc
Vamana
14
2 / 6 / 11
9,126
913
11,151
15,004
14,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
Glaith
Hel
13
0 / 9 / 8
8,102
810
3,524
11,467
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
IzgorSage
Da Ji
14
3 / 6 / 8
9,253
925
7,308
10,617
5,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
xD78
Janus
16
5 / 5 / 5
9,780
978
13,526
9,633
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
53
29
Kills
16
16
Deaths
29
57
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
3
5
2.83
W
Cerberus
CAPMEME
Cerberus
4
2
11
4.75
L
Vamana
FunKekc
Vamana
2
6
11
1.25
L
Hel
Glaith
Hel
0
9
8
0.44
L
Da Ji
IzgorSage
Da Ji
3
6
8
1.17
W
Thoth
Vaeezyr
Thoth
8
2
15
7.75
W
Ullr
12
3
12
6
W
Erlang Shen
aymenkrim12
Erlang Shen
1
5
14
1.6
L
Janus
xD78
Janus
5
5
5
1.5
W
Mercury
Đeathsting
Mercury
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,483
Damage
47,851
58,639
Taken
58,566
33,528
Mitigated
28,891
11,098
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,342
8,108
0
1,920
11,845
3,922
0
4,975
6,870
0
30,333
W
Cerberus
CAPMEME
Cerberus
7,278
287
0
3,809
14,295
12,268
0
2,541
11,247
18,917
915
L
Vamana
FunKekc
Vamana
11,151
4,735
0
2,016
15,004
14,048
0
5,341
9,663
0
22,285
L
Hel
Glaith
Hel
3,524
737
2,365
1,967
11,467
2,965
0
5,515
5,952
7,120
0
L
Da Ji
IzgorSage
Da Ji
7,308
1,891
0
300
10,617
5,196
0
2,733
7,884
0
12,911
W
Thoth
Vaeezyr
Thoth
15,035
70
0
2,053
7,422
2,227
0
1,733
5,564
36,386
0
W
Ullr
17,654
7,276
0
1,299
12,582
4,300
1,506
3,724
8,471
0
43,912
W
Erlang Shen
aymenkrim12
Erlang Shen
5,798
2,423
0
3,089
13,792
11,471
0
4,406
8,816
0
17,930
L
Janus
xD78
Janus
13,526
346
0
545
9,633
2,760
0
3,582
6,051
37,949
0
W
Mercury
Đeathsting
Mercury
5,718
2,461
0
848
10,548
3,262
599
3,638
6,491
0
30,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,283
Gold Earned
46,206
237
Minions Killed
169
0
Camps Cleared
0
1,086,891
Distance Traveled
987,122
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,945
995
55
6
0
196,778
0
W
Cerberus
10,157
1,016
53
5
0
231,314
0
L
Vamana
9,126
913
30
3
0
202,725
0
L
Hel
8,102
810
10
1
0
188,142
0
L
Da Ji
9,253
925
8
1
0
175,905
0
W
Thoth
10,856
1,086
58
6
0
229,214
0
W
Ullr
11,433
1,143
59
6
0
192,707
0
W
Erlang Shen
9,154
915
12
1
0
208,569
0
L
Janus
9,780
978
66
7
0
223,572
7
W
Mercury
9,683
968
55
6
0
225,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role