Player Matchup

Surtr
Surtr
B1GPPENERGY
Surtr
Level 110
God Stats
11W - 7L
1,755 SR
Queue Stats
122W - 117L
1,606 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Gooavas
Tsukuyomi
Level 86
God Stats
3W - 2L
1,691 SR
Queue Stats
116W - 109L
1,607 Elo+
Party 2
Zhong Kui
Zhong Kui
Nickstarino
Zhong Kui
Level 104
God Stats
0W - 2L
1,325 SR
Queue Stats
66W - 62L
1,484 Elo+
Solo
Shiva
Shiva
fellutio
Shiva
Level 68
God Stats
7W - 3L
1,830 SR
Queue Stats
122W - 116L
1,606 Elo+
Party 2
Osiris
Osiris
xTRUNK MUZIK
Osiris
Level 78
God Stats
3W - 1L
1,898 SR
Queue Stats
138W - 151L
1,445 Elo+
Solo
Team Averages
Level 89
1,700 SR
1,550 Elo+

VS

Team Averages
Level 115
1,582 SR
1,575 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BurningMan003
Nu Wa
Level 157
God Stats
43W - 25L
1,587 SR
Queue Stats
545W - 502L
1,534 Elo+
Solo
Janus
Janus
Isozymic
Janus
Level 107
God Stats
31W - 14L
1,791 SR
Queue Stats
156W - 58L
1,804 Elo+
Solo
Fenrir
Fenrir
TacoShavings
Fenrir
Level 108
God Stats
9W - 3L
1,712 SR
Queue Stats
51W - 54L
1,482 Elo+
Party 1
Medusa
Medusa
xxLilianaxx
Medusa
Level 29
God Stats
1W - 2L
1,321 SR
Queue Stats
93W - 90L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 0
4,716
472
4,737
9,190
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tsukuyomi
Gooavas
Tsukuyomi
10
2 / 5 / 3
5,473
547
4,226
7,516
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Nickstarino
Zhong Kui
9
0 / 1 / 1
5,151
515
2,680
6,447
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
fellutio
Shiva
8
3 / 2 / 2
5,478
548
5,904
9,185
5,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
9
0 / 3 / 0
5,649
565
1,520
8,189
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
3 / 2 / 7
5,575
558
6,839
8,216
2,021
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 1
5,777
578
6,561
3,459
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Isozymic
Janus
13
4 / 0 / 0
6,753
675
4,939
3,943
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
10
5 / 2 / 3
5,972
597
4,295
7,801
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
10
5 / 2 / 4
5,827
583
5,631
5,671
1,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
17
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
2
7
3.25
L
1
6
0
0.17
W
0
0
1
0.5
L
Tsukuyomi
Gooavas
Tsukuyomi
2
5
3
0.7
W
Janus
Isozymic
Janus
4
0
0
4
L
Zhong Kui
Nickstarino
Zhong Kui
0
1
1
0.5
W
Fenrir
5
2
3
3.25
L
Shiva
fellutio
Shiva
3
2
2
2
L
Osiris
0
3
0
0
W
Medusa
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
28,265
40,527
Taken
29,090
17,287
Mitigated
8,952
11,556
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,839
386
239
4,483
8,216
2,021
0
0
8,216
30,817
0
L
4,737
1,529
0
1,376
9,190
3,178
0
4,458
4,645
1,245
24,039
W
6,561
2,329
0
750
3,459
1,048
0
2,391
1,068
38,513
1,188
L
Tsukuyomi
Gooavas
Tsukuyomi
4,226
1,450
0
1,870
7,516
2,183
0
2,841
4,632
0
29,764
W
Janus
Isozymic
Janus
4,939
327
0
2,616
3,943
1,126
0
68
3,875
62,357
0
L
Zhong Kui
Nickstarino
Zhong Kui
2,680
99
0
2,298
6,447
2,941
0
4,517
1,930
33,571
0
W
Fenrir
4,295
1,220
0
1,308
7,801
3,173
0
596
7,205
0
37,265
L
Shiva
fellutio
Shiva
5,904
1,340
0
2,101
9,185
5,353
0
2,926
6,204
0
18,905
L
Osiris
1,520
573
0
3,911
8,189
3,632
0
3,243
4,929
0
35,501
W
Medusa
5,631
2,026
0
290
5,671
1,584
0
59
5,612
0
27,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,467
Gold Earned
29,904
276
Minions Killed
332
0
Camps Cleared
0
986,830
Distance Traveled
1,030,994
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,575
558
54
5
0
182,098
0
L
Surtr
4,716
472
39
4
0
206,906
0
W
Nu Wa
5,777
578
66
7
0
194,921
2
L
Tsukuyomi
5,473
547
69
7
0
207,180
0
W
Janus
6,753
675
120
12
0
218,324
3
L
Zhong Kui
5,151
515
77
8
0
185,469
0
W
Fenrir
5,972
597
60
6
0
227,937
0
L
Shiva
5,478
548
21
2
0
226,425
0
L
Osiris
5,649
565
70
7
0
160,850
0
W
Medusa
5,827
583
32
3
0
207,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role