Player Matchup

Jing Wei
Jing Wei
Platinum I
 
Jing Wei
Platinum I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum II
ANGELZAFIRO
Maui
Platinum II
Level 171
God Stats
9W - 7L
1,652 SR
Queue Stats
331W - 341L
1,832 MMR
Solo
Janus
Janus
Gold III
BillyRoyaltn
Janus
Gold III
Level 266
God Stats
1W - 2L
1,320 SR
Queue Stats
624W - 631L
1,564 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
BlankStare9
Cu Chulainn
Gold I
Level 159
God Stats
20W - 12L
1,673 SR
Queue Stats
337W - 330L
1,631 MMR
Solo
Lancelot
Lancelot
Platinum I
Dextream1
Lancelot
Platinum I
Level 145
God Stats
7W - 3L
1,856 SR
Queue Stats
100W - 94L
1,959 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 187
1,600 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,599 SR
1,767 MMR
Susano
Susano
Silver III
 
Susano
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
Fluffydawg64
Hachiman
Platinum V
Level 127
God Stats
1W - 0L
1,656 SR
Queue Stats
22W - 9L
1,814 MMR
Party 1
Odin
Odin
Platinum III
ReuKnight
Odin
Platinum III
Level 138
God Stats
12W - 3L
1,742 SR
Queue Stats
43W - 20L
2,085 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
Tyrrorem
Zhong Kui
Gold II
Level 171
God Stats
8W - 6L
1,565 SR
Queue Stats
89W - 75L
1,651 MMR
Solo
Cerberus
Cerberus
Platinum II
speno04
Cerberus
Platinum II
Level 153
God Stats
2W - 4L
1,532 SR
Queue Stats
284W - 273L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 3 / 1
7,844
603
3,381
10,216
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 4
6,902
531
6,092
13,652
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 1
6,381
491
1,980
6,653
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
BlankStare9
Cu Chulainn
10
1 / 6 / 1
6,051
465
7,228
15,807
13,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
Dextream1
Lancelot
12
3 / 6 / 0
6,864
528
3,155
10,319
4,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
GilgameshBastetBake KujiraAnhur

VS

Bans
CthulhuSolDa JiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
5 / 1 / 5
7,573
583
6,217
8,321
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Fluffydawg64
Hachiman
15
1 / 0 / 6
8,820
678
5,566
5,275
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
14
5 / 2 / 4
8,186
630
13,491
10,280
8,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
Tyrrorem
Zhong Kui
14
7 / 2 / 1
8,271
636
8,943
6,521
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
speno04
Cerberus
11
4 / 3 / 7
7,180
552
9,671
13,520
9,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
22
22
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
1
0.5
W
Susano
 
Susano
5
1
5
7.5
L
2
5
4
0.8
L
0
2
1
0.25
L
Cu Chulainn
BlankStare9
Cu Chulainn
1
6
1
0.25
L
Lancelot
Dextream1
Lancelot
3
6
0
0.5
W
Hachiman
Fluffydawg64
Hachiman
1
0
6
4
W
Odin
5
2
4
3.5
W
Zhong Kui
Tyrrorem
Zhong Kui
7
2
1
3.75
W
Cerberus
speno04
Cerberus
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,836
Damage
43,888
56,647
Taken
43,917
30,732
Mitigated
27,036
12,472
Healing
12,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,381
3,016
0
3,197
10,216
3,157
337
1,888
8,328
0
67,811
W
Susano
 
Susano
6,217
1,306
0
667
8,321
3,242
0
878
7,425
0
48,620
L
6,092
2,131
146
3,305
13,652
8,747
0
6,389
6,723
16,497
2,463
L
1,980
181
0
1,654
6,653
1,425
0
3,726
2,693
38,861
0
L
Cu Chulainn
BlankStare9
Cu Chulainn
7,228
1,262
0
3,721
15,807
13,318
0
3,946
11,729
4,452
37,382
L
Lancelot
Dextream1
Lancelot
3,155
543
0
449
10,319
4,085
0
2,789
7,355
0
41,218
W
Hachiman
Fluffydawg64
Hachiman
5,566
3,387
0
3,415
5,275
1,613
0
446
4,829
0
74,334
W
Odin
13,491
3,095
0
2,863
10,280
8,704
0
1,124
9,156
5,129
57,398
W
Zhong Kui
Tyrrorem
Zhong Kui
8,943
1,263
0
2,129
6,521
4,107
135
1,638
4,825
50,752
1,975
W
Cerberus
speno04
Cerberus
9,671
1,111
0
3,608
13,520
9,370
0
4,980
8,452
39,375
1,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,042
Gold Earned
40,030
394
Minions Killed
477
0
Camps Cleared
0
1,323,715
Distance Traveled
1,384,232
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,844
603
134
10
0
288,048
0
W
Susano
7,573
583
82
6
0
326,043
0
L
Maui
6,902
531
27
2
0
265,580
6
L
Janus
6,381
491
94
7
0
227,410
3
L
Cu Chulainn
6,051
465
60
5
0
247,091
2
L
Lancelot
6,864
528
79
6
0
295,586
0
W
Hachiman
8,820
678
123
9
0
263,481
2
W
Odin
8,186
630
88
7
0
261,567
2
W
Zhong Kui
8,271
636
111
9
0
265,668
4
W
Cerberus
7,180
552
73
6
0
267,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role