Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
B_DizzyX
Cernunnos
Level 46
God Stats
6W - 2L
1,515 SR
Queue Stats
83W - 84L
1,447 Elo+
Party 2
Fenrir
Fenrir
Crimson0407
Fenrir
Level 69
God Stats
23W - 21L
1,520 SR
Queue Stats
221W - 239L
1,424 Elo+
Party 3
Sylvanus
Sylvanus
White_Mamba12317
Sylvanus
Level 145
God Stats
40W - 32L
1,522 SR
Queue Stats
78W - 74L
1,481 Elo+
Party 2
Amaterasu
Amaterasu
shadow__64z
Amaterasu
Level 67
God Stats
7W - 7L
1,398 SR
Queue Stats
172W - 165L
1,451 Elo+
Party 3
Team Averages
Level 97
1,491 SR
1,461 Elo+

VS

Team Averages
Level 73
1,514 SR
1,466 Elo+
Nu Wa
Nu Wa
D1RTYF3MBOY
Nu Wa
Level 104
God Stats
3W - 2L
1,645 SR
Queue Stats
157W - 169L
1,451 Elo+
Party 1
Chronos
Chronos
God of kings762
Chronos
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 98L
1,453 Elo+
Party 1
Bacchus
Bacchus
HawkI0
Bacchus
Level 60
God Stats
158W - 166L
1,543 SR
Queue Stats
163W - 171L
1,499 Elo+
Solo
Medusa
Medusa
MusicMancer
Medusa
Level 59
God Stats
4W - 4L
1,559 SR
Queue Stats
136W - 156L
1,447 Elo+
Party 1
Nemesis
Nemesis
Trifelthan
Nemesis
Level 64
God Stats
1W - 3L
1,322 SR
Queue Stats
278W - 298L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 1
7,963
613
4,026
4,362
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
B_DizzyX
Cernunnos
13
5 / 2 / 5
7,486
576
6,978
7,785
2,490
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
3 / 4 / 0
6,749
519
2,638
9,505
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 0 / 3
7,465
574
8,306
11,083
7,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
shadow__64z
Amaterasu
11
1 / 6 / 1
6,366
490
3,972
13,692
7,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,012
462
1,881
4,996
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 1
5,765
443
3,731
8,440
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
HawkI0
Bacchus
14
6 / 1 / 1
8,506
654
8,856
9,675
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
9
1 / 5 / 0
5,309
408
4,708
10,145
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Trifelthan
Nemesis
12
5 / 2 / 1
7,137
549
8,164
11,548
4,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
17
Kills
13
13
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
1
3.5
W
Cernunnos
B_DizzyX
Cernunnos
5
2
5
3.75
W
Fenrir
3
4
0
0.75
L
1
5
0
0.2
L
0
4
1
0.13
L
Bacchus
HawkI0
Bacchus
6
1
1
6.5
L
Medusa
1
5
0
0.2
L
Nemesis
Trifelthan
Nemesis
5
2
1
2.75
W
5
0
3
6.5
W
Amaterasu
shadow__64z
Amaterasu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,920
Damage
27,340
46,427
Taken
44,804
22,352
Mitigated
15,870
16,222
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,026
84
0
687
4,362
1,246
499
1,022
3,087
57,479
0
W
Cernunnos
B_DizzyX
Cernunnos
6,978
2,780
0
2,563
7,785
2,490
1,421
2,222
5,563
0
39,859
W
Fenrir
2,638
314
0
1,255
9,505
3,583
0
1,337
8,084
0
29,637
L
1,881
263
0
250
4,996
1,206
0
1,660
3,202
20,801
644
L
3,731
2,747
103
443
8,440
2,150
0
2,994
5,446
29,265
1,177
L
Bacchus
HawkI0
Bacchus
8,856
853
0
2,162
9,675
5,614
0
1,654
7,945
57,919
901
L
Medusa
4,708
1,463
0
1,017
10,145
2,381
0
3,994
6,147
0
30,308
L
Nemesis
Trifelthan
Nemesis
8,164
3,521
0
3,198
11,548
4,519
0
1,165
10,317
0
60,928
W
8,306
3,043
1,756
4,906
11,083
7,612
623
2,291
8,792
37,218
10,847
W
Amaterasu
shadow__64z
Amaterasu
3,972
1,371
0
5,055
13,692
7,421
0
7,079
6,613
0
33,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
32,729
361
Minions Killed
319
0
Camps Cleared
0
1,267,617
Distance Traveled
1,267,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,963
613
127
10
0
292,049
0
W
Cernunnos
7,486
576
65
5
0
247,554
0
W
Fenrir
6,749
519
37
3
0
246,969
0
L
Nu Wa
6,012
462
48
4
0
167,648
0
L
Chronos
5,765
443
53
4
0
244,281
0
L
Bacchus
8,506
654
90
7
0
282,559
0
L
Medusa
5,309
408
30
2
0
266,090
0
L
Nemesis
7,137
549
98
8
0
307,345
0
W
Sylvanus
7,465
574
81
6
0
224,707
0
W
Amaterasu
6,366
490
51
4
0
256,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role