Player Matchup

Serqet
Serqet
GutsyTheGoblin
Serqet
Level 54
God Stats
5W - 8L
1,226 SR
Queue Stats
53W - 54L
1,432 Elo+
Party 1
Cerberus
Cerberus
ProBaldy
Cerberus
Level 26
God Stats
6W - 3L
1,574 SR
Queue Stats
50W - 48L
1,478 Elo+
Party 1
Sol
Sol
tiberius12345678
Sol
Level 61
God Stats
13W - 12L
1,477 SR
Queue Stats
34W - 32L
1,494 Elo+
Party 1
Team Averages
Level 47
1,426 SR
1,468 Elo+

VS

Team Averages
Level 78
1,429 SR
1,512 Elo+
Achilles
Achilles
CTR_Kurayami
Achilles
Level 84
God Stats
58W - 67L
1,481 SR
Queue Stats
75W - 92L
1,456 Elo+
Party 2
Cerberus
Cerberus
SoloOD-_-
Cerberus
Level 28
God Stats
1W - 2L
1,287 SR
Queue Stats
9W - 7L
1,578 Elo+
Party 2
Baron Samedi
Baron Samedi
SorryEyeSuck
Baron Samedi
Level 121
God Stats
76W - 80L
1,519 SR
Queue Stats
1,079W - 1,037L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,074
698
4,347
7,536
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
ProBaldy
Cerberus
16
0 / 5 / 2
8,849
681
7,751
17,697
12,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 3 / 0
9,558
735
8,737
6,384
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CTR_Kurayami
Achilles
17
3 / 0 / 6
10,430
802
8,448
11,671
12,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
SoloOD-_-
Cerberus
17
4 / 2 / 5
10,420
802
5,106
10,757
9,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
SorryEyeSuck
Baron Samedi
16
3 / 0 / 6
10,544
811
10,548
8,545
7,136
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
10
10
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
CTR_Kurayami
Achilles
3
0
6
6
L
0
2
2
0.5
L
Cerberus
ProBaldy
Cerberus
0
5
2
0.2
W
Cerberus
SoloOD-_-
Cerberus
4
2
5
3.25
W
Baron Samedi
SorryEyeSuck
Baron Samedi
3
0
6
6
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,835
Damage
24,102
31,617
Taken
30,973
17,372
Mitigated
29,424
10,901
Healing
9,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CTR_Kurayami
Achilles
8,448
1,238
0
2,590
11,671
12,858
103
5,845
4,953
0
28,165
L
4,347
965
0
2,994
7,536
3,055
0
4,057
3,471
0
40,023
L
Cerberus
ProBaldy
Cerberus
7,751
130
113
6,605
17,697
12,538
185
8,390
9,307
19,615
374
W
Cerberus
SoloOD-_-
Cerberus
5,106
87
383
1,621
10,757
9,430
52
5,055
5,093
26,011
1,033
W
Baron Samedi
SorryEyeSuck
Baron Samedi
10,548
1,704
1,558
3,466
8,545
7,136
509
3,642
3,953
43,731
0
L
8,737
2,292
0
1,189
6,384
1,779
552
3,108
3,276
37,537
3,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,481
Gold Earned
31,394
178
Minions Killed
168
0
Camps Cleared
0
696,912
Distance Traveled
703,549
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,430
802
39
3
0
256,870
0
L
Serqet
9,074
698
62
5
0
242,394
9
L
Cerberus
8,849
681
40
3
0
239,026
1
W
Cerberus
10,420
802
58
4
0
239,625
0
W
Baron Samedi
10,544
811
71
5
0
207,054
2
L
Sol
9,558
735
76
6
0
215,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role