Player Matchup

Da Ji
Da Ji
Ali9188
Da Ji
Level 127
God Stats
50W - 34L
1,664 SR
Queue Stats
189W - 166L
1,580 Elo+
Solo
Apollo
Apollo
CozyKhan
Apollo
Level 147
God Stats
1W - 6L
1,243 SR
Queue Stats
35W - 40L
1,452 Elo+
Party 2
Chronos
Chronos
DantBestoFriendo
Chronos
Level 89
God Stats
1W - 3L
1,547 SR
Queue Stats
47W - 32L
1,605 Elo+
Solo
Surtr
Surtr
RoyaleWidCheese1
Surtr
Level 147
God Stats
5W - 3L
1,673 SR
Queue Stats
78W - 72L
1,467 Elo+
Party 2
Sylvanus
Sylvanus
xVitalxKillerx
Sylvanus
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
446W - 433L
1,499 Elo+
Solo
Team Averages
Level 123
1,525 SR
1,521 Elo+

VS

Team Averages
Level 126
1,513 SR
1,511 Elo+
Hera
Hera
Losprimos26
Hera
Level 118
God Stats
13W - 9L
1,627 SR
Queue Stats
329W - 332L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
MTNTecuhtli
Cthulhu
Level 104
God Stats
4W - 3L
1,530 SR
Queue Stats
129W - 117L
1,501 Elo+
Party 1
Fenrir
Fenrir
PhantomCorps
Fenrir
Level 141
God Stats
132W - 91L
1,652 SR
Queue Stats
266W - 245L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
TRAGYKv2
Sun Wukong
Level 149
God Stats
3W - 2L
1,334 SR
Queue Stats
73W - 61L
1,546 Elo+
Solo
Heimdallr
Heimdallr
xXNeNuFaR255Xx
Heimdallr
Level 120
God Stats
13W - 22L
1,419 SR
Queue Stats
396W - 402L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ali9188
Da Ji
10
3 / 5 / 1
6,312
486
6,026
9,260
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
CozyKhan
Apollo
12
4 / 4 / 2
7,327
564
5,451
9,133
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 5 / 0
7,047
542
5,945
12,276
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 0
6,819
525
5,739
14,635
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
10
1 / 6 / 2
6,120
471
4,483
14,649
11,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,129
625
9,834
8,040
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MTNTecuhtli
Cthulhu
12
2 / 3 / 6
6,781
522
7,622
9,754
7,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
16
12 / 2 / 0
9,218
709
8,881
9,928
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TRAGYKv2
Sun Wukong
12
3 / 0 / 5
7,385
568
9,200
9,623
8,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
xXNeNuFaR255Xx
Heimdallr
13
4 / 3 / 3
7,752
596
8,071
7,949
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
10
Kills
24
24
Deaths
11
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ali9188
Da Ji
3
5
1
0.7
L
Apollo
CozyKhan
Apollo
4
4
2
1.25
L
2
5
0
0.4
W
3
3
5
1.83
W
Cthulhu
MTNTecuhtli
Cthulhu
2
3
6
1.67
W
Fenrir
12
2
0
6
L
0
4
0
0
W
Sun Wukong
TRAGYKv2
Sun Wukong
3
0
5
5.5
L
Sylvanus
1
6
2
0.33
W
Heimdallr
xXNeNuFaR255Xx
Heimdallr
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,644
Damage
43,608
59,953
Taken
45,294
29,935
Mitigated
26,320
14,187
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ali9188
Da Ji
6,026
1,662
0
2,460
9,260
3,042
0
1,398
7,733
0
32,145
L
Apollo
CozyKhan
Apollo
5,451
3,229
0
1,711
9,133
2,865
0
1,505
7,397
0
39,702
L
5,945
1,070
0
1,780
12,276
3,776
580
6,072
5,759
48,269
0
W
9,834
2,738
0
1,871
8,040
2,435
464
5,006
3,034
50,704
299
W
Cthulhu
MTNTecuhtli
Cthulhu
7,622
807
81
756
9,754
7,983
0
2,460
7,186
31,117
879
W
Fenrir
8,881
2,504
0
1,591
9,928
4,679
376
1,206
8,686
0
70,457
L
5,739
1,337
0
5,306
14,635
9,090
0
2,665
10,860
568
36,380
W
Sun Wukong
TRAGYKv2
Sun Wukong
9,200
1,226
0
2,678
9,623
8,475
0
415
8,451
605
38,317
L
Sylvanus
4,483
1,446
670
2,260
14,649
11,162
0
4,559
9,673
19,025
8,631
W
Heimdallr
xXNeNuFaR255Xx
Heimdallr
8,071
4,390
0
1,894
7,949
2,748
0
945
7,004
0
50,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,625
Gold Earned
39,265
312
Minions Killed
428
0
Camps Cleared
0
1,149,157
Distance Traveled
1,424,624
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,312
486
56
4
0
216,183
0
L
Apollo
7,327
564
65
5
0
271,238
5
L
Chronos
7,047
542
73
6
0
231,991
0
W
Hera
8,129
625
100
8
0
264,994
3
W
Cthulhu
6,781
522
49
4
0
285,401
0
W
Fenrir
9,218
709
112
9
0
336,436
0
L
Surtr
6,819
525
69
5
0
219,643
7
W
Sun Wukong
7,385
568
71
5
0
276,551
0
L
Sylvanus
6,120
471
49
4
0
210,102
2
W
Heimdallr
7,752
596
96
7
0
261,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role