Player Matchup

Cthulhu
Cthulhu
DaKingPeanut
Cthulhu
Level 136
God Stats
7W - 3L
1,579 SR
Queue Stats
310W - 313L
1,482 Elo+
Party 1
Thor
Thor
JOKERx42O
Thor
Level 139
God Stats
1W - 1L
1,263 SR
Queue Stats
370W - 385L
1,454 Elo+
Party 1
Fenrir
Fenrir
OnlyDemigra3
Fenrir
Level 102
God Stats
3W - 4L
1,360 SR
Queue Stats
128W - 124L
1,474 Elo+
Party 1
Olorun
Olorun
Preatorofthesea
Olorun
Level 186
God Stats
4W - 4L
1,319 SR
Queue Stats
478W - 495L
1,504 Elo+
Solo
Ishtar
Ishtar
wipplash69
Ishtar
Level 118
God Stats
8W - 6L
1,506 SR
Queue Stats
548W - 563L
1,481 Elo+
Party 1
Team Averages
Level 136
1,405 SR
1,479 Elo+

VS

Team Averages
Level 111
1,613 SR
1,552 Elo+
Hades
Hades
 
Hades
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Beaubeau27
Eset
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,534 Elo+
Solo
Agni
Agni
HAV0C_FL120
Agni
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,429 Elo+
Solo
Fenrir
Fenrir
bradderzvilla
Fenrir
Level 159
God Stats
6W - 1L
1,913 SR
Queue Stats
206W - 125L
1,654 Elo+
Party 2
Cerberus
Cerberus
bradderzvilla2
Cerberus
Level 138
God Stats
2W - 2L
1,650 SR
Queue Stats
199W - 120L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaKingPeanut
Cthulhu
12
1 / 1 / 7
6,433
1,287
3,557
4,968
3,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
10
3 / 3 / 6
6,628
1,326
4,856
5,102
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
10
1 / 1 / 4
6,582
1,316
1,337
3,097
2,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 5
6,738
1,348
3,919
3,064
1,320
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
wipplash69
Ishtar
12
2 / 1 / 6
6,534
1,307
3,808
3,647
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
6
0 / 2 / 1
4,568
914
1,616
2,213
955
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
1,332
266
0
0
0
10
0 / 2 / 3
5,110
1,022
3,148
2,226
674
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 3 / 1
6,024
1,205
2,817
7,057
5,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
10
0 / 2 / 1
4,958
992
1,887
8,184
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
9
Kills
4
7
Deaths
9
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
2
1
0.25
L
0
0
0
0
W
Cthulhu
DaKingPeanut
Cthulhu
1
1
7
4.5
L
0
2
3
0.75
W
Thor
3
3
6
2
W
Fenrir
1
1
4
3
W
2
1
5
4.5
L
4
3
1
1.5
L
Cerberus
0
2
1
0.25
W
Ishtar
wipplash69
Ishtar
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,477
Damage
9,468
19,878
Taken
19,680
10,267
Mitigated
11,877
6,162
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
1,616
0
50
236
2,213
955
0
921
1,292
2,194
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
DaKingPeanut
Cthulhu
3,557
0
925
1,381
4,968
3,837
174
1,401
3,567
10,641
0
L
3,148
0
0
0
2,226
674
0
830
1,396
7,598
0
W
Thor
4,856
488
0
0
5,102
1,692
0
1,701
3,401
0
7,745
W
Fenrir
1,337
184
0
788
3,097
2,110
520
828
2,269
0
6,684
W
3,919
1,548
1,953
1,115
3,064
1,320
1,348
1,193
1,871
10,453
368
L
2,817
578
236
1,145
7,057
5,485
0
2,673
4,384
0
4,292
L
Cerberus
1,887
20
107
2,907
8,184
4,763
0
2,822
5,362
7,799
0
W
Ishtar
wipplash69
Ishtar
3,808
2,506
0
0
3,647
1,308
1,485
1,528
2,119
0
9,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
21,992
69
Minions Killed
26
0
Camps Cleared
0
539,778
Distance Traveled
333,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,568
914
3
1
0
50,280
0
L
Eset
1,332
266
0
0
0
0
0
W
Cthulhu
6,433
1,287
11
2
0
132,386
0
L
Agni
5,110
1,022
6
1
0
76,577
0
W
Thor
6,628
1,326
8
2
0
99,587
0
W
Fenrir
6,582
1,316
12
2
0
99,131
0
W
Olorun
6,738
1,348
24
5
0
103,099
0
L
Fenrir
6,024
1,205
2
0
0
106,012
0
L
Cerberus
4,958
992
15
3
0
100,939
0
W
Ishtar
6,534
1,307
14
3
0
105,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role